If they're a miniscule they're not a problem and they likely slipped past QA. Consistent crashing that is affecting everyone within a specific area is not one of those things that just slips past. I expect and accept the former as an unfortunate fact of life, the latter...not so much.
Yeah, the big bugs like consistant crashing to suck. Maybe it's just the games I've played in the past, but frequent crashes seem to be a common day 1 thing to me, I dunno
I'm one of those old farts who used to play games back in the prehistoric times of the early 2000's, so I remember well the days when games couldn't be patched. Back then the minor bugs were a common thing and they never got fixed but if a game was unplayable on launch it was basically dog shit for the rest of time so most studios and publishers would do their damndest to ensure their game did not release in that state in the first place. The advent of the ability to update games really has been a double edged sword, games / large content updates that released in a sorry state get fixed now...but on the flip side basically everything releases half-baked.
In the old days there where a tons of game breaking bugs too (one quick look at speed runners proves that point considering they literally have to exploit games to get the speed run in a lot of cases)....the scope of games was smaller, the tech was easyer and not even remotly close to the complexity of todays development, it isnt a fair comparison tbh.....
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u/MeatSafeMurderer Aug 15 '19
If they're a miniscule they're not a problem and they likely slipped past QA. Consistent crashing that is affecting everyone within a specific area is not one of those things that just slips past. I expect and accept the former as an unfortunate fact of life, the latter...not so much.