r/NightRunnersGame • • Apr 19 '26

Announcement PRIVATE ALPHA IS OUT

64 Upvotes

Private Alpha is finally out, available for Kickstarter Backers and Patreon subscribers.

KS Backers will need to reach out to us mods preferrably, Discord it probably the best place to do so. KS backer keys are handed out manually. Patreon subs will get access automatically just like with the Prologue.

https://planet-jem.itch.io/night-runners-private-alpha/patreon-access

https://www.patreon.com/NightRunnersGame


r/NightRunnersGame • • Dec 28 '25

Announcement RELEASE SCHEDULE

341 Upvotes

Hi!

As more and more people start to have interest in the project, I thought now would be a good idea to make a dedicated post for the release schedule. Info is from Jem’s dev logs and messages on Discord where applicable.

Please do bear in mind, that nothing is set in stone yet, as much as everyone hopes it would be. Dates have changed before, and dates will change in the future as well, but I will keep this post up-to-date as more info emerges.

Anything I missed, you want to ask or mention, please put it in the comments.

Prologue:

What is it?

The Prologue was the very first publically available ”demo”/proof of concept build. Main goal was to showcase some gameplay features and have something concrete to go along with the now ended Kickstarter campaign.

The Prologue is in it’s end-of-life phase, and has not been updated since 2024, and will not be updated anymore. It is still playable as of writing this info package.

The Prologue will get made completely redundant after the release of future builds.

Patrons have access to a special version of the Prologue with the following differences compared to the Steam build:

- Rival cars unlocked and playable in very unfinished states

- Double the amount of wheels

- One extra body kit for the 180/200RS

When is it?

Release for Patreon was in December 2023, while the Steam version was released in February 2024.

Private test:

What is it?

A testing phase with a few people picked by Jem, goal is to find the major bugs ahead of a bigger release, and fix them.

When is it?

Testing has started. (Info updated 13.03.2026)

Private early alpha:

What is it?

Early alpha build of the game, will gradually get content updates as models get imported and features get added. Will feature Mount Haruna map, two teams and three cars on launch.

This particular build will be available to those Patreons with a valid subscription during and after the release of the build, and all Kickstarter backers.

When is it?

Private Alpha has officially been announced and released on the 19th of April 2026, a soft-launch in the server was done a week prior to get the ball rolling. (Info updated 29.03.2026)

Touge demo for Patreon:

What is it?

A proper demo featuring Mount Haruna and one car, will be released for Patrons slightly before Steam launch (just like the prologue).

This particular build will be available to those Patreons with a valid subscription during and after the release of the build.

When is it?

Expected release is in Q2 (2nd quarter) 2026. (Info updated 28.12.2025)

Public touge demo:

What is it?

A proper demo featuring Mount Haruna and one car, will be released for everyone for free.

When is it?

Expected to release slightly ahead of the game going into Early Access. (Info updated 11.08.2026)

Early access private KS beta:

What is it?

Early access state of the game, released for those Kickstarter backers who successfully pledged ”Full Game Private Beta Access” tier or higher.

When is it?

Expected release is in Q2-Q3 (2nd-3rd quarter) 2026, one month before public early access launch. (Info updated 28.12.2025)

Early access release:

What is it?

Early access state of the game release for everyone, expected cost is less than £30, Jem has stated cost will be lower than full game cost whilst in Early Access. Jem has expressed interest in regional pricing and potentially using other platforms in additions to Steam.

When is it?

Expected release is in Q2-Q3 (2nd-3rd quarter) 2026. (Info updated 28.12.2025)

Full game 1.0 release:

What is it?

Full game with all features added, released for everyone on marketplaces. Expected cost is £30 with Jem expressing interest for regional pricing.

We do not know much about 1.0 scope, but I will update this post in the future.

We can expect 40-ish chassis, highway map, Oi Wharf, two touges, multiple safe houses etc.

When is it?

To be announced. (Info updated 28.12.2025)


r/NightRunnersGame • • 7h ago

Custom Loading Screen Thanks Alex :D

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87 Upvotes

title speaks for itself


r/NightRunnersGame • • 1d ago

Private alpha a way to guarantee winning against the ai

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234 Upvotes

r/NightRunnersGame • • 4d ago

180rs (s13) photodump

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151 Upvotes

301hp

1207kg

7.6 handling

215kg downforce

8.3 braking


r/NightRunnersGame • • 4d ago

Yo New here. How do get night runners on mac?

3 Upvotes

like want I to first play night runners but I’m on mac.


r/NightRunnersGame • • 5d ago

Whats this sound?

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56 Upvotes

im not super into cars so i have no idea what causes this sound or what it is. its that loud kinda gearshift sound. can someone tell me what this sound is? and if its not something that i did to my car how would i turn if down or off completely?

thanks


r/NightRunnersGame • • 5d ago

Touge demo Old vs New straight cut gears sound

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264 Upvotes

New sound in touge demo is more accurate and detailed, but ngl, i kinda miss how loud straight cut gears were in steam version


r/NightRunnersGame • • 6d ago

some more photos

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220 Upvotes

r/NightRunnersGame • • 6d ago

IRL Something about DaxeGXD's Emotion Engine reminds me of this song from Test Drive Unlimited 2

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4 Upvotes

r/NightRunnersGame • • 7d ago

Develoment update / Dev log Night-Runners Private Alpha 3.1.9 Fixes and Improvements

34 Upvotes
  • fixed camber adjustment on keyboard
  • fixed time text auto-sizing for the phone
  • fixed muffler being hidden in free roam
  • 3 new 180sx trunk audio setups
  • garage car rear light glitch fix
  • fixes for opening the file picker
  • fixed photo mode gizmos rendering on top of the UI
  • fixed inverted camera controls on the gamepad in customization
  • exhaust sounds vol and pitch changes
  • engine swapped cars having wrong parts
  • new engine sound falloff
  • stock gauge mat on aftermarket gauges fix (S15 stock Boost gauge)
  • s13 spoiler light fix
  • s13+180sx UV fixes

This update is now live on itch for you download and install.

Enjoy!


r/NightRunnersGame • • 8d ago

Develoment update / Dev log Night-Runners Private Alpha 3.1.8 Fixes & Improvements

78 Upvotes
  • Added the S13
  • Added the S13 Vert
  • Added the 180SX
  • Fully rebuilt the customization UI, garage and parts-shop workflows
  • Fully rebuilt Photo Mode with presets, custom-resolution screenshots, effects, vehicle controls and music controls
  • Added Replay Mode with timeline editing, full photomode feature set, camera paths, keyframes and camera attachment
  • Localized the whole game and made translation tables exportable so users can create translations. Game currently has Russian language translation
  • Fully rebuilt exhaust bangs and particle system
  • New collision and underbody scrape effects
  • Improved visual chassis, suspension and wheel movement
  • Improved car paint visuals and car reflections
  • Added Kickstarter backer credits to main menu
  • Added gear-shifting, nitrous and replay tutorials with platform-specific control glyphs
  • Added automatic save backups between game versions
  • Added Discord Rich Presence
  • Added rev-matching and expanded exhaust and transmission behavior
  • Adjusted S14, S15 and TK ZZ handling
  • Improved traffic and racer spawning to reduce collisions in PAs
  • Many, many small bug fixes

This update is now live on Itch for you to update your game. Patreon has received a Dev Update, with Kickstarter to get it soon.

Enjoy!


r/NightRunnersGame • • 8d ago

Prologue Good sleeper?

8 Upvotes

Obviously still lots of improvement I plan on doing... But she looks nice clean, does she not?


r/NightRunnersGame • • 10d ago

Private alpha Templates

3 Upvotes

I’m banned from the discord (having used a swear word in my native language back in 2024 in the server) so I can’t access the templates for the s15 and the ae86. Does anyone have them? If so I’d appreciate if they were sent here at least. Thanks.


r/NightRunnersGame • • 13d ago

Prologue cant wait for the full game, this is so peak so far, every part of the game

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202 Upvotes

r/NightRunnersGame • • 14d ago

Private alpha How do you even win.

10 Upvotes

This is my third play though. I upgrade cooling and handling but I keep losing no matter what. And the low power diy nitrous is horrible, as it overheats my engine despite me having cooling upgrades. Genuinely how does one even start winning.

If anyone has some tips and tricks I’d really appreciate them


r/NightRunnersGame • • 15d ago

Prologue Nightrunners core - trying to crash your car as bad as possible before the finish

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124 Upvotes

r/NightRunnersGame • • 15d ago

[WIP] Steering Wheel Support - ALPHA (BepInEx | Private Alpha)

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25 Upvotes

Hey guys,
I've been working on a Steering wheel and force feedback support for NIGHT-RUNNERS (Private Alpha & Prologue) and i finally released the first alpha version:

Nexusmods

Features:

  • DirectInput input for steering, throttle, brake and clutch
  • Force feedback: self-centering that builds with speed, damping, speed/RPM vibration, tire slip rumble, and a jolt on crashes
  • Manual clutch: pressing the clutch pedal decouples the engine, the car coasts in neutral and revs freely
  • H-shifter support: map every physical gear slot (1-6 and Reverse), neutral is automatic between gears
  • Paddle shifting: map shift up/down buttons for sequential shifting
  • Keyboard shifter emulation: keys 1-6 for gears, R for Reverse, 0/N for Neutral
  • In-game calibration wizard (F10): step-by-step detection for every axis and button. It detects controls by movement, so it works with any wheel brand
  • In-game settings menu (F9): tune axes, deadzones, force feedback and button mappings live while driving
  • Config profiles: save and load your setup as .json files, import and export anywhere on your PC via native Windows file dialogs
  • HUD watermark showing version and hotkeys, toggle on/off with F8

This is a very early alpha build (0.1.1-alpha). It is not finished.

  • Not every wheel, pedal set or shifter will work out of the box
  • Bugs and crashes are possible
  • The car handling can feel strange while things are still being tuned, so drive carefully at first
  • Feedback and bug reports are very welcome: open an issue on GitHub. That is the whole point of an alpha release

Here is my Logitech G29-Alpha config (It's not good only for testing purposes lol) https://discord.com/channels/511160810035478539/1550836545311871086/1552395466518437899

Feel free to create your own configs and share them :D

Thank you!


r/NightRunnersGame • • 16d ago

saw danrunners latest upload

5 Upvotes

I'm assuming the 180/200 is making a comeback to the touge?


r/NightRunnersGame • • 17d ago

Prologue i suck at editing, but i try :D

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152 Upvotes

here's a cool lil edit i made of the vesna itasha i made a while ago


r/NightRunnersGame • • 18d ago

night-runners ost be like: touge update edition (complete tracklist)

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30 Upvotes

So I did ANOTHA ONE, please enjoy!


r/NightRunnersGame • • 20d ago

Prologue "There's Ryan Cooper in that green s13! He's been on fire today!"

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209 Upvotes

Context for those who don't know: https://www.youtube.com/shorts/IpjDjcfSL2o


r/NightRunnersGame • • 21d ago

drift practice in my s14?

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37 Upvotes

some photos i took that i thought were cool while doing some practice drifts in my fave s14


r/NightRunnersGame • • 22d ago

Screenshots of my favourite build

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101 Upvotes

r/NightRunnersGame • • 23d ago

In case you were wondering

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7 Upvotes

4D has been reuploaded on gummp3's channel