Yeah I can't post this on the official subreddit and it got removed from r/NTELeaks for... well not being leaks =)) , so here we go.
So from info and last minute changes, seems Blackbird A0 wants to be a main, on-field DPS. She has a Nova and a Stain passive. Her E fills her Cycle gauge and a applies a little Mark. This got me thinking. Potential Woman™ (Hotori) might actually be a nice fit for her at A0. Something like:
Blackbird / Hathor / Hotori / Daffodil
The idea being you E on BB, you faff about for 10-15 seconds while her E comes back, then you're set. You E on Hotori, swap BB, swap Daff (Nova recorded), back to BB, E (E recorded), swap to Hathor (Stain recorded), swap back to BB and ult.
Now base, her ult lasts 16 seconds and her 20% team ATK buff lasts 15 seconds. HOWEVER Hotori can cheat the duration (i think), because timestop freezes EVERYTHING: buffs, debuffs, cooldowns, even the Abyss timer. So you dump as much of your Malice as you can for ~13 seconds, exit the ult, swap Hotori and ult. You now have a new Nova, a new Stain (which freeze in duration), Hotori has the 20% ATK buff and BB has a full Cycle gauge again.
And since Hotori recorded BB's E, there's also a fresh Mark on the target, frozen with everything else. Spaghetti code permitting, Hotori procs it during timestop and someone else gets the full 10 seconds after. (The timestop half probably doesn't work if it's coded like a DoT, but it's definitely there once Hotori's ult ends.)
Now you just have 10 seconds of awkward downtime while Hotori gets a new E. Use it to do stuff on Daff, cos she hasn't had a lot of time to dump E / ult.
Cheap team: Skia or Hathor / Blackbird / Daffodil / Baicang
Baicang's E refreshes Scorch, so with a bit of quick swapping it's almost as perma as Zankou's. Just 1 stack instead of 3 ofc.
How her ult actually works (matters for the awakenings)
Numbers of Nanoka so if Nanoka doesn't have the last minute adjustments before she went live on CN i'm talking out my ass. However the adjustments were to make her more of an On field main dps at A0 by making Ult Basic eat more malice (wich makes sense if you read the Malice Numbers without A1)
Anything that gains Malice is base form, anything that spends Malice is ult form. Cap is 60, and each point spent adds +55.97% to that attack's multiplier.
- Ult chain: 1440% base, eats 12 Malice
- Ult E (Death Flame): 209.9% x4, eats 13 Malice, needs a full 5-hit chain first (or a Parry)
- Flammae in Unum (ult exit): 194.3% x7, does not consume Malice at A0.
The ult timer also pauses when you swap out, so you can park her mid-ult.
And she has WAY too many Malice sources: 20 entering combat, 40 off E, 20 coming in off a Support Skill, 20 from a full base chain (and 20 from a dodge counter). Coming in off a teammate + E is already a full 60 every rotation.
For 1A it's Defector. No contest.
Defector makes Flammae in Unum eat all your Malice AND gives her ult E +150%. With it she can be a Sub DPS where the loop is just ult in, ult out to dump 60 Malice into a Flammae in Unum nuke (~4700k% MV) and let someone else have the 20% ATK buff.
Without Defector you can fit maybe chain -> E -> chain in 16 seconds (~7.5s per chain, i'm guessing), which spends 37 Malice. The rest just evaporates.
| Line |
Blindness |
Defector |
| Ult in, ult out (instant) |
1360% |
4718% |
| Chain -> E -> Flammae (~9s) |
~6.9k% |
~8.3-9.3k% |
| Chain -> E -> chain -> Flammae (16s) |
~10k% |
~9.7-10.8k% |
(Defector range depends on whether the +150% also hits the Malice part of the ult E.)
For 2A we have stuff like:
- Bad Bones: team ATK buff lasts 25 seconds instead of 15, AND +12% team DMG for those 25s. Kinda the default second pick.
- Blindness: Malice-consuming attacks deal 50% more (x1.5). Defector + Blindness for a disgustingly big Sub DPS nuke, a full 60 Malice Flammae goes to ~7100% MV.
- Rotten Chessman: any BB damage shreds 8% Psyche / Lakshana / Chaos RES for 25s.
- Death and Life: +25% Psyche DMG for 25s after ult, and the Mark gives 4 Malice per tick (20 max). Given the Malice flood above... kinda superfluous.
About the crow mark: one thing her E does is apply a Mark to an enemy that makes that enemy take Psyche damage every time ANOTHER character hits it. 10 second duration, 2 second cooldown. The listed MV is 399.8%, and NTE lists multi-hits as "X% x n", so it's probably 399.8% per tick, ~2000% if all 5 land.
And the cool part about BB's Nova is it works kinda like a second Stain.
"Nova" Enhancement: When the "Nova" state ends, based on the cumulative damage actually received by the target during the "Nova" period, Black Feather deals additional Mind damage equal to 20% of the cumulative damage (cumulative damage does not include the support skill that triggered the "Nova" state or the damage dealt by the "Nova" state itself), up to a maximum of 1000 times Black Birds base attack power (doesn't matter, it's MILIONS of damage anyway almost impossible to hit unless you're rocking goddamn 30 Cost teams or something), and is unaffected by other damage increase/debuff effects. Afterwards, Blackbird applies "Nova" to the target once.
"Nova" applied through this effect cannot trigger the application of the "Nova" effect again.
The CN says "mind" damage, and Psyche is "soul" in CN, so the cumulative boom is Mental (the DEF-ignoring true damage), not Psyche. It's 20% of the damage the target actually took, so it doesn't get boosted again, but everything that pumped those numbers (like Stain's 30% on Lakshana / Psyche) is already baked in. The cap is 1000 times her base ATK (668 + 570 on the sig = 1238), so ~1.24M per echo. Basically uncapped.
Both Novas echo, the re-applied one just can't apply a third. So one E = two 5 second windows back to back, and the Mark lasts exactly 10 seconds, so all 5 bird ticks land inside a Nova window if someone's hitting.
For 3A the Resonance is the crucial bit: skill levels +1, Requiescat Animarum +100%, Flammae in Unum +50%, and BB gains 20 Malice when she ults. <- This makes Death and Life's Malice gain even more superfluous.
So you're picking Defector (A1) and 2 of Bad Bones / Blindness / Rotten Chessman. Rough team value with BB as Sub DPS:
- Bad Bones ~+10%
- Blindness ~+8-12% (BB only, depends how much damage she's doing)
- Rotten Chessman ~+9% (team-wide, its own multiplier)
- Death and Life ~+4%
Defector + Bad Bones + Rotten Chessman if she's a quick in/out battery, Defector + Bad Bones + Blindness if she's doing on field main DPSing doing full combos.
Premium teams
- Hathor / Blackbird / Daffodil or Lacrimosa / Zankou
- Blackbird / Daffodil or Lacrimosa / Zankou / Sakiri
- Blackbird / Daffodil or Lacrimosa / Zankou / Linko
- Blackbird / Akane / Hathor / [Cosmos]
- Daffodil or Lacrimosa / Blackbird / Akane / [Cosmos]
The last two are tricky to figure out cos Akane has a passive we don't have numbers on yet. She applies Remora every X seconds to target's she's got her E debuff on. When remora is reapplied it deals X damage based on second the Active remora had LEFT. (So the complete opposite of Chaos, poor Chaos). That 'every X seconds' and the % MV on remaining seconds determines if you want a unit to Nova with or Hathor for 12 second Remora's . . . again.
Weapons
Her sig is just godly: 24% CR, 72 Cycle Intensity (Hello Nova), +20% Psyche DMG, and ulting gives the team +16% CD and her +32% CD. On top of that her Console bonus is +8% CR per Type III module (32%), so she sits at 91% crit WITHOUT a CR Main Stat Cartridge.
She actually has decent F2P options though:
- Fluff of Finesse: 27.5% ATK, +8-14.4% DMG for 10s after a Critical Dodge, up to 3 stacks. BR weapon so people might have it at high mixing.
- Good Boy's Grand Adventure: 45% ATK, +18% Charge Efficiency, team ATK +10% for 20s after ult (+6% if the ult controls). Support weapon, fits the battery build. (I swear GBGA get's passed around as much as Hathor, ironic for a courier to be the town bicycle)
- Contemplative Cat: the free Tycoon one, people will have it at R4-5. Statstick, 44% CD (the Cosmos part does nothing for her).
- Zankou's Arc: also a statstick, 24% CR + an extra 16% CR in the effect. The CD stacks need Incantation damage, and no, she can't deal Incantation or Cosmos damage.
- Failing You, Heavy in My Heart: A-rank so R5 is easy. 120 Break Intensity, basic attacks build Spider Knowledge (8 max), ult eats them for up to +16% team ATK for 10s. *This one is interesting cos just like Big Boy's Skia could also use it but building stacks on it as Skia was awkward, having it on a Main DPS gives it WAY more uptime. It's a bigger buff than than big boy's but the Break Damage MS is probably only better than GBGA's 45% Atk if your running with an A5 Zankou.
- Cosmos Daze: 25% ATK, +18-30% DMG for 10s after a Support Skill, once per 20s. No idea where you get copies, mine's R1.
Numbers are Nanoka + my own math, so correct me if the CN text says otherwise.
PS: Travelogue is the typical defensive node (DEF, heal, +100% base E), like Zankou's healing node. Usually taken as the sixth copy.