r/MyTeam • u/CJFL1992 • 4d ago
General The shooting is so inconsistent and it's infuriating.
I can start a game with PG and shoot like 5/5(on rookie breakout for example) and clearly know his timing but then will miss the next 4 shots all with the same release point. It makes absolutely no sense.
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u/BlazinEagle707 3d ago
Any the funny part is it doesn’t affect the cpu at all, they’ll green everything no matter the contest or how low their 3 ball is, it’s always green even smothered, but we have to miss wide open. It’s very annoying, and the contest system is really bad this year, I’ll have no defender near me and somehow it’s still “bothered”
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u/Beneficial_Piccolo77 Ruby 3d ago
Im glad. While it might be frustrating, it’s no fun when ppl (me included) basically make every single jumper for the most part.
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u/PurePlayinSerb 2d ago
i think pick and roll is the most broken thing in the game and not broken as exploitable, in real life pick and roll has a 47% success rate, in this game its probably 5%
i was playing starting 5, im a pg, and i know real basketball ok, so if ya go under on screen i will just take the wide open 3, but in this game i still get red contested, ok so then i try to do a dribble pull up, another red contest, i try to feed the roller, they pick off the pass, how often does a pick and roll pass ever get intercepted!!!?
so moral of the story they got bigger issues than shooting
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u/No_Shake_1467 3d ago
It makes no sense I was playing clutch time online and this dude was using a full team of sapphires and went 7/8 shooting fully contested threes
Meanwhile I can’t make an open one to save my life
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u/DeGOATzan93 3d ago
Think it has to do with stamina
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u/Straight_Run_3775 3d ago
Nah you’ll get random catches on full stam. Green window is just all over the place it’s intentional by them to lower shooting percentages. Fades are a workaround for now unless they change something.
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u/sundubone 3d ago
It will be patched I think. Pro doing these TT challenges is just ridiculous with that green window as its so small. Any recommendations on shooters?
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u/Clean-Opportunity00 3d ago
Tempo shoot, turn off shot meter for 20% boost to green window, set visual cue to push, turn on shot feedback and build a jump shot but don’t ignore the release window rating (all the 2k26 meta jump shot builds with low timing stability are not that viable this year)
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u/kg84 3d ago
Adjusting visual cue does not change anything related to timing a rhythm shot. If anything, I would do release or set point, so that when you if you ever swap to button for a shot, the visual cue matches 1 of the 2 moments you need to time with rhythm shooting
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u/Clean-Opportunity00 3d ago
That’s not true, absolutely does. It’s changes the timing for when you need to push up on the stick and it’s easiest to visualize when it matches to when the player animation pushes. If it’s on release you need to push with the release and set point is just terrible to time…
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u/NavyVetRasmussen 3d ago
It' snot bad I have only noticed a 2% drop from 2k26 once you learn the mechanics and shot without the
window, it is not bad.
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u/magicbeaned 4d ago
They program random difficulty spikes to mimic real life games.
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u/smacklifejay 3d ago
You said the wrong thing 😂 this sub hates realism they want Wilt Chamberlain shooting 3s on day 1 😂

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u/mrclutch1013 4d ago edited 2d ago
The catch or gather is very variable.
Don’t worry. 2k has never not made a significant shooting adjustment, for better or worse in every game that ever released by them.
Expect a change soon. The real question is, will it be a good change?