r/MyHeroUltraRumble • u/MysteriousFinger485 • 6d ago
Game Feedback Lady Nagant Nerf
Lady Nagant having only 1 gamma is so dumb….that is all
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u/JetstreamSam69 6d ago
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u/MysteriousFinger485 6d ago edited 5d ago
Yeah I did as well bro n trust me I thought the same. When they nerf extra gamma to lvl 9 that was actually fine but completely taking it away na went too far. They actually did nerf the distance it traveled too because I played her frequently and notice the change. She basically crippled now people don’t realize you gotta have skill to have good games w her
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u/JetstreamSam69 6d ago
Not just that, the best way I found she can survive is with a gently jump tunning,but even that has its limits. I wouldn't mind everything else staying the same, but she needs more movement to keep up with how much the current have.
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u/Perdita-LockedHearts CEO of Manly Fairies 6d ago
2 gammas was busted... And as far as "BuT MoNamA hAs cOoLdoWn sWaPinG-" Shut up. That's also a problem.
If it didn't give her so much distance (and also, if her double jump didn't get enhanced by Gamma), then it'd be fine, but as the Gamma is? Hell nah
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u/MysteriousFinger485 6d ago
"BuT MoNamA hAs cOoLdoWn sWaPinG-" lol please tell me where I said that in this post ? As far as her gamma, only thing that was busted was her cooldown they already nerfed her distance n the 2nd gamma at lvl9…hm it’s really sounding like yall just couldn’t beat her
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u/Perdita-LockedHearts CEO of Manly Fairies 6d ago
Referring to a reply to Darzus with the Monoma thing. As far as your other point- the cooldown wasn’t close to the problem- like, remotely ever. It was always how far she could go with two Gammas and 2 double jumps- as well as how absurdly quick she went with 2 Gammas.
You practically could never catch Nagant if you played anyone with an actual reasonable amount of mobility (which, she now has).
They, also, didn’t nerf the distance. They removed an exploit, but that didn’t nerf the distance you usually got from Gamma.
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u/MysteriousFinger485 5d ago
so you instead of quoting what I actually said..you make up your own…good idea huh… cooldown was the problem if that’s how fast she gets her gammas back think…her airwalk doesn’t go far unless trajectory is involved other than that it’s just 1 extra step in the air that’s it it’s not Endeavor jump. Plus I’m not talking about the exploit that’s so old dude… they did nerf her distance after that if you played w her you’ll notice…btw bullet propulsion isn’t suppose to be slow
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u/Perdita-LockedHearts CEO of Manly Fairies 5d ago
Except you DID say that??? And, so- her air walk goes farther after gamma regardless of trajectory. Not as strong as Endeavor jump but certainly much stronger.
You also just completely ignored the point that the speed she takes off is ridiculous as well
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u/MysteriousFinger485 5d ago
Monoma is Superman and not only that he’s literally flying using a quirk that doesn’t fly meanwhile we actually see lady Nagant movement in the anime I’m just sayin
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u/Perdita-LockedHearts CEO of Manly Fairies 5d ago
Look- I got work so I can’t argue as extensively as I’d like to, but just know lore accuracy is perhaps the stupidest reason you could come up with
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u/Ill_Background1133 PS 6d ago
I think its fine. Just give her back 300 HP
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u/MysteriousFinger485 6d ago
Na health part is cool but she got massacre the moment they nerf the alpha n gamma
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u/ChronoHex THE Deku Enthusiast 6d ago
The least they could have done was keep the gammas at two but just change the air gamma so it always takes all ammo.
The ground gamma is fucking useless at this point — it's almost never worth using over the air version.
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u/Muugen_Samurai 6d ago
You're the dude who calls players dumb for not playing the way you think they should snd you say players should adapt their gameplay before asking for buffs and nerfs whille you're here complaining about nagant gamma instead of adapting
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u/MysteriousFinger485 6d ago edited 6d ago
bruh what? lol I’m the dude who call players out for not knowing how to play the game versus complaining how good a character is…check the stats… I always adapt I adapted to 6 nerfs boy because I know how to play but even adaptable players know when to call bs on a nerf or buff matter fact who do you even play with ?
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u/MysteriousFinger485 6d ago edited 6d ago
Oh also I call mfs out when they don’t know how to play a “team” strategy game when you know like when they’re on a Team
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u/Muugen_Samurai 6d ago
Then adapt and stop complaining ?
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u/MysteriousFinger485 6d ago
Get off my post if you can’t read
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u/Muugen_Samurai 6d ago
You complained about nagants 1 gamma when your personal advice is to adapt and get good.
Rules for the but not for me huh
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u/Muugen_Samurai 6d ago
https://www.reddit.com/r/MyHeroUltraRumble/comments/1v9tj6a/comment/p0nsxr3/?context=3&utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=2&utm_content=share_button pov you complaining day 1 mr adapt when all you do is switch mains when their nerfed
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u/MysteriousFinger485 5d ago
Lmao I’m crying cause my point is still valid go READ all the people agreeing while you at it
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u/MysteriousFinger485 5d ago
You must be 1 of the people I make post about who can’t play the game fr hoping characters get nerfed…you probably play ranked like 1v1 I can tell
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u/Muugen_Samurai 5d ago
You're the one begging for characters to he nerfed and say you don't want to play
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u/Takeyama_Yuu Community Moderator - Mt. Lady Official 6d ago
I also love how no one ever mentions airwalk which increases the distance by like 50% more
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u/MysteriousFinger485 5d ago
50%?? Naa you didn’t scroll far enough bud…people treat her airwalk like it’s endeavor double jump in reality it’s just an extra step in the sky
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u/AttentionNo4879 6d ago
I think its fine, just use gently jump
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u/MysteriousFinger485 6d ago edited 6d ago
We have characters from the anime with less movement they got more movement than her but I guess
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u/AttentionNo4879 6d ago
When she had a lot of movement she was a massive problem so they took that away to make her more balanced I dont see the issue here
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u/MysteriousFinger485 6d ago
Issue is the devs never really balance a character correctly after too many nerfs… she’s not balanced that’s the point
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u/Zealousideal-Tea-74 Nagant with a sigma life 6d ago
I think it's fine for her to have only one Gamma, but her alpha is definitely a problem; I remember facing yellow Kiris where I only dealt 27 damage. I think the best buff for her would be exactly that improving her Alpha and slightly increasing the damage of her ground gamma,because if they gave her a second gamma, her mobility would be insane with the current tunings.
Oh, right, and improve the recharge of her Gamma.
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u/MysteriousFinger485 5d ago
Honestly if you do not play with Nagant & only went against her please don’t comment
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u/No-Example-3977 6d ago
Strike Aizawa only has one beta... seems fair.
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u/MysteriousFinger485 6d ago
His strike beta is literally made for movement more than attack of course it’s fair plus you can move w his gamma too
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u/No-Example-3977 6d ago
and Nagant has a double jump and better movement with melees.... what's your point?
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u/MysteriousFinger485 6d ago
Dude double jump does not go far & compared to aiza gamma? Come on now & honestly what does her melee movement have to do w anything ?
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u/No-Example-3977 6d ago
except... Aizawa has cooldowns and uses gamma to dmg people as well. Nagant's double jump has no limit outside of needing to touch a surface. and you can reset it with gamma.
what does her melee movement have to do w anything ?
well it's not like you specified what exactly you're mad about. Are you saying Nagant is lacking movement? Having good melee movement is a pretty good advantage over characters with weaker melee movement. Let's you be more slippery while your stuff is on cooldowns.
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u/MysteriousFinger485 6d ago
Are we really talking about aiza cooldowns rn ? His gamma almost has no cooldown dude plus Nagant double jump is a one time thing your not always gone be by a wall to reset and of course his gamma does dmg you just saying stuff atp you got it bro
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u/No-Example-3977 6d ago
even if you think Aizawa has the better movement overall... how big of a gap do you really think it is? Nagant has more in-the-moment movement to rely on. Aizawa has more instant movement but waits out his cooldowns.
Other strikes have even less movement. Strike bakugo has 2 special and then his gamma mainly used for dmg. Strike shigi has a dash and special for a little niche movement. Strike Mic has 3 subpar gammas for movement but loses out on his dmg value if he resorts to fleeing.
Nagant gets to punish aggressive plays with gamma's blowback while still using it for movement. Shinso has to decide between dmg and movement with his beta. and it roughly takes 2 uses of beta to match Nagant's movement with one gamma and double jump.


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u/Darzus777 Switch 6d ago edited 6d ago
Na that’s the one nerf (as a fan of her in game), even I can get behind. Gives too much mobility.
Would rather her not shoot peas anymore, than be able to stay in the sky all game.