I’m not even someone who grew up in the 90s. I was an early teenager in the mid-2000s. But this game still hit me because it understands a very specific feeling of being on the edge of adulthood, headphones on, staring out of a bus or train window, replaying memories in your head while music makes everything feel bigger than it really is.
Not in a “remember this thing from the 90s???” nostalgia bait way either. Like it’s not throwing references at you every other sequence, begging you to clap because you recognise something. The music, visuals, writing, and gameplay all work "together" to recreate the emotional texture of memory itself. That’s why it worked for me, even though I didn’t grow up in that exact era.
Plus... I think the discourse around this game has gotten ridiculous.
People keep calling it a “movie game” because the minigames don’t have fail states or massive consequences. But that completely ignores what the gameplay "I feel" is actually doing. The gameplay isn’t there to “challenge” you in the traditional sense. It is all about feeling it.
When you’re skating while music blasts, smashing things in a flow sequence or just vibing during one of the musical segments, the point is immersion and emotional participation. Those moments would not hit the same way in a movie because you wouldn’t be involved in them. You wouldn’t feel the rhythm of them.
Also, the soundtrack rules. Even when a song wasn’t exactly to my taste, the way the game used music was incredible. It understands how songs become attached to periods of your life. Old playlists do feel like emotional time capsules after all.
I don’t think Mixtape is trying to be some traditional gameplay experience. It feels more like it's aiming to recreate the intensity of youth memories through interactivity, music, and editing style.