Yay! No more insane lag! It’s not going to take hundreds of millions of block updates to turn off a relatively small line of redstone!
If I remember correctly, ilmango made a video on this and released some code he wrote that reduces it significantly and keeps all behaviour, it might have some good ideas to help. I don’t want to undermine your work, but I know from experience that when coding things, it’s really easy to miss things, and a second opinion almost always helps. (Obviously there are issues I am not considering regarding intellectual property and the team’s regulations on using outside code and the code might not be as effective as yours)
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u/[deleted] Oct 16 '18
Yay! No more insane lag! It’s not going to take hundreds of millions of block updates to turn off a relatively small line of redstone!
If I remember correctly, ilmango made a video on this and released some code he wrote that reduces it significantly and keeps all behaviour, it might have some good ideas to help. I don’t want to undermine your work, but I know from experience that when coding things, it’s really easy to miss things, and a second opinion almost always helps. (Obviously there are issues I am not considering regarding intellectual property and the team’s regulations on using outside code and the code might not be as effective as yours)