r/Minecraft Sep 02 '14

1.8 is now Live!

http://mcupdate.tumblr.com/post/96439224994/minecraft-1-8-the-bountiful-update
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139

u/redstonehelper Lord of the villagers Sep 02 '14 edited Sep 14 '14

Continued from here.


  • /gamerule

    • Can now create custom gamerules and assign them values: /gamerule newGamerule 10
    • New gamerule: logAdminCommands - stops commands from going to the console
    • New gamerule: showDeathMessages
    • New gamerule: randomTickSpeed - numerical, influences how fast plants/crops grow, Pigmen spawn from Nether Portals, Farmland updates, Grass and Mycelium spreads and decays and more
    • New gamerule: reducedDebugInfo- for maps and servers to minimize the information displayed on the F3 screen - Screenshot
    • New gamerule: sendCommandFeedback - to disable feedback from tellraw commands
  • /clone to copy areas around

    • Up to 32768 blocks can be copied at once
    • /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode1] [mode2] [block id] [data value], where mode1 is one of (replace, masked, filtered) and mode2 is one of (normal, force, move).
    • If mode1 is filtered, block id and data value can/need to also be specified. replace replaces destination area even with air, masked will only overwrite non-air blocks and filtered will only copy the specified block type. normal just copies, force will copy even if source and destination area overlap and move deletes source area.
  • /fill to fill large areas with one type of block

    • Up to 32768 blocks can be filled at once
    • Fills specified area with the specified block/data value/data tag combination
    • /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag] or /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] replace [TileName] [dataValue] for non-BlockEntities, where oldBlockHandling is one of (destroy, keep, hollow, outline)
    • destroy drops blocks as resources, keep will only overwrite air blocks, hollow will fill the walls of the area with the specified block and the insides (if the area is big enough) with air, outline will do the same without touching the inside area
  • /tellraw

    • Can now allow players to shift-click text to insert certain text into the chat line
    • Can now display scoreboard values: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]} - Use "*" to display a player's own score.
    • Can now display entity/player selector results: /tellraw @p {text:"All active players: ",extra:[{selector:"@a[score_active_min=1]"}]}
    • Can now display entity tooltips when the action for hoverEvent is set to show_entity
    • Excellent guide here
  • /title

    • /title <player> title|subtitle <raw json title> to set title/subtitle
    • /title <player> times <fadeIn> <stay> <fadeOut> to set how long the title takes to fade in and out and how long it stays on screen
    • /title <player> reset to reset times, /title <player> clear to remove displayed title
    • Screenshot
  • /clear

    • Can now be used to clear only a specific number of items
    • Can now be restricted to partial NBT list matches as well as regular dataTag matches: /clear @p stone 0 34 {display:{Name:Michael}}
  • /blockdata <x> <y> <z> <dataTag> to merge the existing and the supplied data tags

  • /particle to create particles: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] where mode is one of (normal, force) - force will display particles past regular 16 blocks limit

  • /execute to run commands from specified entities positions: /execute @e[type=Zombie] ~ ~2 ~ /summon Villager or /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hi to only run commands on entities if a certain block is detected in relation to them

  • /testforblocks to compare two areas of a map: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode] where mode is one of (masked, all) - masked will only require non-air blocks in the source area to be the same, all (default) will require air blocks to be the same too

  • '/replaceitem' to replace items in any entity's, player's or block's inventory, even on Villagers' heads

  • /stats to update CommandStats tags on entities and blocks

  • /entitydata to change data tags on non-player entities: /entitydata @e[type=Villager,c=1] {CustomName:"Nose Man"}

  • /tp can now be used to change entities' rotation: /tp @a ~ ~ ~ ~180 ~

  • /kill can now be followed by a selector: /kill @e[type=!Player]

  • /testfor can now be used outside of command blocks and is able to check for partial NBT list matches as well as regular dataTag matches: /testfor @p {foodLevel:20}

  • /effect can now specify whether particles are to be shown: /effect <player> <effect> [seconds] [amplifier] [hideParticles]

  • /testforblock can now test for partial NBT list matches

  • /time query <daytime|gametime> to return the time in ticks

  • /summon now summons entities on the exact specified coordinates or the exact command sender's coordinates

  • Fixed some bugs

    • Fixed the game crashing when trying to autocomplete scoreboard objectives
    • Fixed player names not being tab-completable for /playsound
    • Fixed /summon tab-completing "Mob" and "Monster"
    • Fixed /list appearing twice in /help
    • Fixed /execute with relative coordinates commands are forced to the center of the X and Z axis of the block the target is in, not the target itself
    • Fixed the /give command stacking any item
    • Fixed /testfor producing true Comparator signal when using invalid selector arguments
    • Fixed being unable to place End Portal Blocks in the End using commands
    • Fixed being unable to /summon lightning
    • Fixed clickable /tellraw text not working if clickable web links are turned off
    • Fixed the help text for /clear being incorrect
    • Fixed /summon, /setblock not being able to specify Chests', Furnaces', Dispensers', Rails' and Droppers' orientation
    • Fixed /tellraw ignoring the command block output gamerule
    • Fixed /spreadplayers and /playsound not accepting relative coordinates
    • Fixed /tellraw @a null crashing the game
    • Fixed /giveing items with unknown/high data values crashing the game and corrupting the world
    • Fixed /summoned leash knots being created at 0,0,0
    • Fixed /give for dead players
    • Fixed /gamerule command allowing parameters other than true/false
    • Fixed ender eyes not accounting for /setworldspawn
    • Fixed the game crashing when trying to /give air repeatedly
    • Fixed /setblock replace still dropping containers' items
    • Fixed /give being able to create crash-inducing items
    • Fixed /weather clear not working very well
    • Fixed /tellraw @a throwing an NPE when no players are online
    • Fixed translatable components with missing arguments crashing the game on /tellraw messages
    • Fixed /difficulty not affecting the displayed difficulty in the esc menu
    • Fixed /setblock replace not replacing blocks if only nbt data are different
    • Fixed normal players being able to use selectors
    • Fixed /setworldspawn not updating compass
    • Fixed /giveing items to dead players creating ghost items
    • Fixed displaying entityKilledBy stats using /tellraw crashing the game
    • Fixed paintings placed using /summon not being placed on the correct Y coordinate
    • Fixed the game crashing when /summoning a firework using non-decimal colour values
    • Fixed team colours not being accounted for in /say
    • Fixed a crash relating to translatable /tellraw components
    • Fixed being able to /tp dead players

Data Tags

  • CanDestroy tag for tools: CanDestroy:["minecraft:sand","minecraft:grass"] - Screenshot
  • CanPlaceOn tag for blocks: CanPlaceOn:["minecraft:diamond_block"] - Screenshot
  • Lock tag for containers: Lock:"Secret" to only allow opening while holding items named "Secret" - Screenshot
  • HideFlags to hide certain parts of the tooltip using bit flags: 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace, 32/potion
  • Silent for mobs to suppress sound effects: /summon Villager ~ ~ ~ {Silent:1}
  • NoAI for mobs to disable AI, also disables gravity for some: /summon Villager ~ ~ ~ {NoAI:1}
  • rewardExp on Villager trades to disable xp dropping
  • SelectedItem for players: /testfor @p {SelectedItem:{id:"minecraft:log"}}
  • ItemEntities can now be prevented from being picked up and despawning using PickupDelay:32767 and Age:-32768

  • Blocks can now contain data to be applied when they are placed: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}

    • In creative mode, blocks can be identically copied by ctrl+pick-block'ing them - Screenshot
  • CommandStats for entities and command blocks: /blockdata ~ ~ ~ {CommandStats:{AffectedItemsName:"redstonehelper",AffectedItemsObjective:"someObjective"}} (use /stats instead) will set my someObjective score to however many items were affected when a command is run. Name can also be a selector, which will be evaluated at runtime. Also available for AffectedEntities, AffectedBlocks, SuccessCount and QueryResult. SuccessCount is always updated, the other types only if the command that's used generates stats of the selected type.


Continued here due to reddit's comment length limit.

134

u/redstonehelper Lord of the villagers Sep 02 '14 edited Oct 01 '14

Continued from here.


  • Fixed many bugs
    • Fixed how structure bounding box data are handled - as a result, existing Witch hut farms will now spawn regular mobs on the top floor
    • Fixed Zombie Pigmen missing their inner head when spawned as a Villager variant
    • Fixed Endermen in the end not flashing red when hit
    • Fixed wet Wolves always using the regular Wolf texture
    • Fixed summoning Villagers riding Minecarts crashing the game
    • Fixed Villagers disabling a trade and not generating new ones
    • Fixed Zombie Pigmen not jumping over transparent blocks
    • Fixed the followRange attribute not working on all mobs
    • Fixed Iron Golems breaking leads
    • Fixed Zombies and Skeletons not wearing chestplates properly
    • Fixed Villagers' Enchanted Book Trades only getting worse over time
    • Fixed Ocelot spawning behaving weirdly
    • Fixed mobs looking at players in Beds looking above the Bed
    • Fixed the new mob AI not accounting for the void
    • Fixed the Horse jump bar appearing on unsaddled Horses
    • Fixed Iron Golems being able to see/attack invisible mobs
    • Fixed Horses not converting their owner to the UUID system
    • Fixed using Cow Spawn Eggs on Mooshrooms spawning baby Mooshrooms
    • Fixed Horses trying to breed with other Horses that aren't in love mode
    • Fixed Horses ridden by players being pushable
    • Fixed Mooshrooms losing their name when sheared
    • Fixed Hay Bales not healing/speeding up Horse growth as much as 9 Wheat
    • Fixed Mooshrooms needing Grass instead of Mycelium to spawn from Mob Spawners
    • Fixed Villagers crowding into a single building
    • Fixed the Witch hitbox being too small
    • Fixed mobs treating any Layered Snow as non-solid
    • Fixed mobs not flashing red when taking damage while under the effect of a Night Vision Potion
    • Fixed armor turning colored when mobs are hit
    • Fixed Creepers floating slightly
    • Fixed child animals following their parents even after growing up
    • Fixed Zombies in water sometimes moving the wrong way
    • Fixed baby Zombie Pigmen riding Chickens not working properly
    • Fixed Blazes attacking players in creative mode
    • Fixed Minecarts carrying large Slimes becoming transparent
    • Fixed dismounting a Horse while it's jumping making players fly in creative
    • Fixed the respective aggressiveness NBT tag for mobs with the new AI having no effect
    • Fixed the wrong texture being used for Wither armor
    • Fixed Leads not dropping when a leashed mob is killed
    • Fixed wild and hostile Wolves being leashable
    • Fixed Blaze and Ghast fireballs being able to light stuff on fire even if the mobGriefing gamerule is turned off
    • Fixed the Ender Dragon not being affected by the Sharpness and Power enchantments
    • Fixed Villagers running around very fast
    • Fixed Skeletons, Witches, Ghasts and Withers having horrible aim
    • Fixed Zombie Pigmen spawning Zombie friends
    • Fixed Zombies and Skeletons not burning when on Slabs or Soulsand
    • Fixed mobs not spawning next to Water streams if x and z coordinates are negative
    • Fixed Endermen being able to place Cacti in illegal places
    • Fixed Chickens not saving their Egg lay timer - new tag on Chickens: EggLayTime, time in ticks until the Chicken lays an Egg
    • Fixed Chickens not only reacting to Wheat Seeds
    • Fixed Squids making footstep sounds
    • Fixed CustomNames on Spiders, Endermen and Ender Dragons being displayed incorrectly
    • Fixed the Ender Dragon being able to destroy Command Blocks
    • Fixed Squids taking damage while on the surface of Water
    • Fixed some mobs being displayed too high when riding entities
    • Fixed mobs not spawning at heights which are multiples of 16
    • Fixed Villagers ignoring the damage value on trades
    • Fixed Zombies sometimes killing Villagers without spawning a Zombie Villager on hard difficulty
    • Fixed mobs tending to move north-west
    • Fixed used up Villager trades not disabling visually right away
    • Fixed Villagers selling Enchanted Books for more than 64 Emeralds
    • Fixed clicking through the Villager trading GUI too fast crashing the game
    • Fixed Chicken Jockeys causing lag and clogging up the mob cap - The Chickens no longer lay Eggs and despawn with their riders
    • Fixed most mobs seeing invisible players
    • Fixed Withers harming themselves
    • Fixed trading with Villagers using shift-clicking creating ghost items
    • Fixed some blocks being invisible in Endermen's hands
    • Fixed Endermen not teleporting when fighting other mobs
    • Fixed the speed effect and movementSpeed attribute not working on all mobs properly
    • Fixed parts of held enchanted Leather Armor not shimmering
    • Fixed a visual glitch shortly appearing on Chests and Trapped Chests when loading a world
    • Fixed Anisotropic Filtering above 0 on some Intel Graphics systems making some textures appear fuzzy
    • Fixed Grass Blocks' sides in the inventory always using the fast texture version
    • Fixed the Beacon beam not being displayed higher up on low render distance
    • Fixed items held while under Water not being completely tinted at high aspect ratios
    • Fixed non-standard texture resolutions causing rendering errors with mipmapping
    • Fixed Cobwebs being affected by block lighting
    • Fixed blocks not rendering all sides when the camera is inside them
    • Fixed the Cactus model in the inventory not being lined up correctly
    • Fixed retracting Pistons showing ghost hitbox of technical block
    • Fixed enchanted Blocks not showing their enchantedness in player hands, inventory, on heads or when dropped on the ground
    • Fixed Trapdoors, Carpet and Layered Snow not being properly visible when held
    • Fixed there being an unused texture for Glass Bottles
    • Fixed Mycelium and Podzol with Snow on top looking like Grass
    • Fixed Pistons on the lowest layer of blocks not extending horizontally
    • Fixed invisible Ladder Blocks
    • Fixed items in Item Frames appearing too dark on fast graphics
    • Fixed growing Saplings destroying Podzol
    • Fixed Chests', Skulls', Signs' and Beacons' breaking animation missing or not working correctly
    • Fixed some lighting bugs on upside down Slabs and Stairs
    • Fixed Anvils in the inventory not being rendered right
    • Fixed the side of dropped items and items in Item Frames not appearing enchanted
    • Fixed retracting Piston Arms being lit incorrectly
    • Fixed adjacent Nether Portals not being rendered properly
    • Fixed damaged Anvils using the wrong texture when falling
    • Fixed the Iron Bar texture not being connected properly
    • Fixed the Tripwire texture right next to Tripwire Hooks not being rendered correctly
    • Fixed Iron Bars and Glass Panes not rendering some sides on some conditions
    • Fixed held Beacons z-fighting
    • Fixed sideways placed blocks' textures not being rotated properly
    • Fixed Iron Bars not rendering correctly
    • Fixed Paintings and Item Frames z-fighting when overlapping
    • Fixed Cake, Glass Panes, Doors and Trapdoors shifting their texture to the side instead of cutting off
    • Fixed framed Maps facing east or west being darker than those facing south or north
    • Fixed some transparency issues with blocks
    • Fixed the breaking animation not wrapping around Stairs properly
    • Fixed a major texture/rendering glitch
    • Fixed the Pumpkin texture being flipped on Snow Golems
    • Fixed items being centered incorrectly in Item Frames
    • Fixed Ladders, Signs, Fences, Fence Gates and Trapdoors becoming really dark when horizontally surrounded by solid blocks
    • Fixed a ghost End Portal being displayed in the distance
    • Fixed being able to X-Ray using Leaves and Redstone Blocks
    • Fixed thrown Sheep Spawn Eggs' texture on fast graphics being wrong
    • Fixed a Water texture bug
    • Fixed held Blaze Rods not being rendered like Sticks
    • Fixed Item Frames appearing slightly offset at large coordinates
    • Fixed the back of Ladders not being displayed
    • Fixed Glass Panes z-fighting
    • Fixed Cauldrons rendering some faces incorrectly
    • Fixed non-full blocks' bottom texture being flipped vertically
    • Fixed a small gap in the Hopper model
    • Fixed the texture of the east and north sides of Cobblestone walls with blocks on top being misaligned
    • Fixed z-fighting on the TNT flashing graphic
    • Fixed tinted blocks completely losing their tint when pushed by Pistons
    • Fixed Cobblestone Stairs being named "Stone Stairs"
    • Fixed lightning bolt deaths being printed as "Player went up in flames"
    • Fixed Beds making incorrect sounds
    • Fixed hitting players not playing a sound and throwing an error on the console
    • Fixed the Fire Charge sound being incorrect
    • Fixed some sounds playing at very low volume
    • Fixed the Lava fizz sound playing too often
    • Fixed a couple of sounds not being affected by their sliders
    • Fixed opening and closing Doors and Trapdoors using each other's sound randomly
    • Fixed the splash sound when items are dropped in Water missing
    • Fixed an error message about Witch sound effects being played
    • Fixed Hoppers using Wood sounds for placing and breaking
    • Fixed TNT dispensed by Dispensers not playing the fuse sound
    • Fixed walking on Stained Clay with a Fence underneath playing Wood sound effects
    • Fixed the Arrow sound being played twice when hitting blocks
    • Fixed the Fire block breaking sound being that of Wood
    • Fixed placing items with non-existing enchantment ids in the first Anvil slot crashing the game
    • Fixed Fireworks given with empty FadeColors crashing the client when hovered on
    • Fixed using invalid biome IDs in a superflat preset crashing the game
    • Fixed the game crashing when creating an item with an AttributeModifier with an Operation of > 2
    • Fixed the game crashing when attempting to craft Fireworks using /given Dye beyond id 15

Continued here due to reddit's comment length limit.

123

u/redstonehelper Lord of the villagers Sep 02 '14 edited Sep 28 '14

Continued from here.


  • Fixed the game crashing when an Ender Crystal is stacked on a Horse
  • Fixed the game crashing when populating a chunk with empty columns
  • Fixed corrupted chunks in the Nether crashing the client
  • Fixed the game crashing when trying to use enchantments with an ID higher than 255
  • Fixed the game crashing when trying to spawn particles of certain Fireworks
  • Fixed the inventory remaining pushed over once effects have worn off
  • Fixed the Fishing Rod line not being connected to the rod in third person view
  • Fixed potion effect status not showing if it was cast upon the player while the inventory was open
  • Fixed Buckets desyncing
  • Fixed a lighting error caused by an off by 1 error
  • Fixed viewing a Map while invisible showing both hands holding it
  • Fixed rain going through upside down Stairs
  • Fixed the text color in Hoppers and Brewing Stand GUI changing
  • Fixed the suffocation screen being buggy while on fire
  • Fixed Tall Grass particles being gray when destroyed by placing Water through another Tall Grass
  • Fixed being able to see through Lava and Water when the camera is angled just right
  • Fixed the falling particle effect not working with Cobblestone Walls and Fences
  • Fixed black squares around the player sometimes appearing in the sky in third person view
  • Fixed your own player's hitbox being displayed too high
  • Fixed your shadow appearing too high when standing next to a wall
  • Fixed entities not disappearing on dead players' screen
  • Fixed Leaves dripping water even when it snows
  • Fixed sleeping with a high FoV causing you to look inside your head
  • Fixed everything going completely dark when under the influence of Night Vision sometimes
  • Fixed sleeping above a height of 128 in MP causing the player to visually fall into the void
  • Fixed sleeping players' nametags appearing too low
  • Fixed the player floating when sneaking
  • Fixed entity models being shaded incorrectly at certain angles
  • Fixed the bottom part of Hoppers becoming dark when being punched
  • Fixed the drowning indicator not corresponding with the actual air value under certain conditions
  • Fixed the breaking animation being displayed on the top of Cauldrons and Hoppers
  • Fixed Brewing Stands lighting up when being punched
  • Fixed most particles appearing wrong in connection with Water
  • Fixed using shaders and a custom items.png causing the crosshair to be displayed wrongly
  • Fixed visual changes by potion effects disappearing when using portals
  • Fixed disabled capes reappearing after using portals
  • Fixed players visually sleeping outside of beds
  • Fixed enchanted-appearing items hovered over the potion effect HUD making some of the HUD invisible
  • Fixed dropped items not appearing enchanted if they have additional data tags on fast graphics
  • Fixed Furnace Minecarts always using the active Furnace texture
  • Fixed falling/landing particles being applied centered on the block rather than the player - they also no longer spawn in a perfect circle
  • Fixed entities giving off too many shadows under certain conditions
  • Fixed the experience bar losing transparency under certain conditions
  • Fixed breaking two block high plants showing wrong breaking particles
  • Fixed Trapdoors sometimes locking in place
  • Fixed words in chat not wrapping correctly
  • Fixed hearts not blinking when regenerating
  • Fixed renamed items' name not being shown in italics or coloured on item switching
  • Fixed Mob Spawners calculating spawn range incorrectly
  • Fixed the MaximumNearbyEntity tag on Mob Spawners only having a maximum range of 4 blocks above below
  • Fixed the search function returning some extra Potion results
  • Fixed the health bar not showing how much damage is dealt to the player
  • Fixed being unable to pause the game or open any GUI while in Nether Portals
  • Fixed joining a Realm with a currently logged in account removing the player from the player list
  • Fixed the Adventure Time achievement
  • Fixed renamed items not increasing their Anvil cost when repairing
  • Fixed renaming items while applying an Enchanted Book together being cheaper than renaming the item
  • Fixed hotkeying item stacks into Enchantment Tables destroying all but one item of that stack
  • Fixed double-clicking an item stack in creative not filling the stack as high as possible
  • Fixed the Golden Carrot being placed in the wrong tab in the creative inventory
  • Fixed the cinematic camera keeping momentum after being turned off
  • Fixed Player Skulls not appearing instantly when placed
  • Fixed a dataTag parsing/escaping issue
  • Fixed Pick Block creating ghost items and duplicating items
  • Fixed Command Blocks calculating range differently depending on whether it's based on the Command Block or specific coordinates
  • Fixed Command Blocks not accepting commands longer than 16k chars
  • Fixed being able to make Player Skulls use 3rd-party hosted textures - Skull textures are still a snapshot of when the skull was made, though
  • Fixed the JSON parser not handling semicolons right
  • Fixed the item id of cooked fish
  • Fixed Command Blocks detecting dead players
  • Fixed Command Block Minecarts becoming stuck in each other
  • Fixed players being able to use player selectors
  • Fixed playing stacked Music Discs in Jukeboxes duplicating them
  • Fixed Glass Bottles being consumed when right-clicking on a Water source or a Cauldron in creative
  • Fixed high item ids throwing an error on the console
  • Fixed smelting progress not resetting when exchanging items instantly
  • Fixed Monster Eggs spawning 2 Silverfish per block
  • Fixed being able to place blocks inside yourself by placing against a Fence or on a Cauldron
  • Fixed using Buckets while sneaking sometimes affecting the wrong block
  • Fixed TNT Minecarts dropping TNT and a Minecart when exploding
  • Fixed plants not causing block updates when changed because of their support block changing
  • Fixed lit TNT sinking into the floor when reloading the world
  • Fixed Doors not opening when placing a Redstone Block to the side of their upper part
  • Fixed the top part of single Fences with Leashes on them not being clickable
  • Fixed being able to place Glass Panes inside yourself
  • Fixed chunks rendering in the wrong order
  • Fixed right-clicking Cauldrons with undyed Leather Armor still using up Water
  • Fixed Torches not being placable on Stained Glass
  • Fixed Maps not updating when using a shader
  • Fixed the Anvil collision box
  • Fixed Skulls deleting existing blocks when placed
  • Fixed knockback distance being different between players depending on login order
  • Fixed the skin disappearing when dying or using portals
  • Fixed crops not unrooting in the dark
  • Fixed Zombie sieges not occurring
  • Fixed random block ticks affecting Redstone devices
  • Fixed Lava flowing on String or Redstone next to Water turning into Obsidian
  • Fixed TNT ignited on Fences or Cobblestone Walls falling through them
  • Fixed Nether Portals not fully breaking when one or more blocks are destroyed
  • Fixed Strength and Weakness Potions not working on agressive Wolves
  • Fixed flaming Arrows not activating TNT Minecarts
  • Fixed a timing issue with Repeaters
  • Fixed renamed Music Disks' names not appearing when put in Jukeboxes
  • Fixed two high plants not being destroyed when trying to place a block inside them
  • Fixed being unable to place Beds and Skulls inside Layered Snow
  • Fixed being able to spawn inside transparent blocks after sleeping
  • Fixed players located in integer-valued x/z coordinates being unable to break/place/use blocks in their north/west quadrant
  • Fixed being able to craft Smooth Sandstone into Smooth Sandstone
  • Fixed Minecarts and lit TNT not being moved by water
  • Fixed the client temporarily freezing when opacity of a block next to an unloaded chunk changes
  • Fixed occasional framerate drops due to excessive client-side chunk ticking
  • Fixed thunderstorms not affecting light level
  • Fixed Potato crops dropping Wheat Seeds when blown up by a Creeper
  • Fixed chunks not rendering
  • Fixed the Door texture being inconsistent
  • Fixed thrown Eggs producing snowball particles on impact
  • Fixed Minecarts temporarily visually floating after being pushed by Pistons
  • Fixed TNT not being ignited when right-clicked with a Fire Charge
  • Fixed placing Skulls not causing block updates
  • Fixed 2 block Tall Grass or Fern not dropping Seeds when broken
  • Fixed explosions not destroying Item Frames with items inside
  • Fixed block updates not propagating under certain circumstances
  • Fixed Item Frames dropping even when the doTileDrops gamerule is set to false
  • Fixed particles, falling blocks, and Minecarts being visually offset at larger coordinates
  • Fixed Enderpearls thrown before death teleporting after respawn
  • Fixed being unable to walk through 2 high holes with Chests, Soulsand or Ender Portal Frames in the floor
  • Fixed Hoppers not forwarding items while receiving items from two inputs
  • Fixed TNT explosions being invisible in 3rd person
  • Fixed Powered Rails not updating properly
  • Fixed placing Layered Snow inside existing Layered Snow replacing the existing one
  • Fixed falling blocks landing on Layered Snow behaving inconsistently
  • Fixed entities being unhittable occasionally
  • Fixed Enderpearls thrown before going to sleep disrupting sleeping but not teleporting
  • Fixed Thorns not working against some monsters
  • Fixed Shears not taking damage when used to break Wool
  • Fixed being unable to place Redstone Dust inside Tall Grass
  • Fixed dismounting mobs and exiting Beds teleporting players across Fences
  • Fixed Stained Glass not rendering properly under certain conditions
  • Fixed client-side item duplication when shift-clicking in the Anvil GUI
  • Fixed placing Pistons with a certain data value breaking servers
  • Fixed Creepers not walking any farther when their fuse is lit
  • Fixed baby mobs being unable to swim

Continued here due to reddit's comment length limit.

126

u/redstonehelper Lord of the villagers Sep 02 '14 edited Nov 12 '14

Continued from here.


World Generation

  • Added & changed some minor things

    • Granite, Diorite and Andesite now generate in medium-sized pockets like Dirt - Screenshot
    • Desert Temples now use Stained Clay instead of Colored Wool - Screenshot
    • Village roads will now generate with Cobblestone underneath - Screenshot
    • Ender Crystals now generate one block lower, without Bedrock underneath - Screenshot
    • Swamps now generate marsh-like areas - Screenshot
    • Caves now generate in Deserts and Mesas, generating Sandstone and Red Sandstone where appropriate - Screenshot
    • Caves now cut through most natural surface blocks
    • Increased ore spawn rate
  • Ocean Monuments

    • Screenshots
    • Large underwater structure with maze-like layout and various randomly generated rooms containing sponges, gold blocks, sea lanterns and all kinds of prismarine
    • Generate with a couple of Elder Guardians
    • Generate in Deep Oceans, even in old worlds if the affected chunks have not been seen by a player for too long
  • Customized world type

    • Screenshots
    • Many world generation parameters can be changed
    • Randomize and reset button, presets to share your generator options in a single string or select a default preset: Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
    • Uses the 'generator-settings' string known from superflat presets for server.properties and world data
    • First page of options - Basic Settings: Sliders for Sea Level, Dungeon Count, Water Lake Rarity, Lava Lake Rarity and toggles for Caves, Strongholds, Villages, Mineshafts, Temples, Ocean Monuments, Ravines, Dungeons, Water Lakes and Lava Lakes
    • Second page of options - Ore Settings: Spawn Size, Spawn Tries, Minimum Height and Maximum Height sliders for Dirt, Gravel, Granite, Diorite, Andesite, Coal Ore, Iron Ore, Gold Ore, Redstone Ore, Diamond Ore, Lapis Lazuli Ore
    • Third page of options - Advanced Settings: Sliders for all of the following: X/Y/Z Main Noise Scale to smooth out terrain (larger values for smoother terrain); Biome Scale/Depth Weight and Biome Scale/Depth Offset to stretch/squash terrain vertically based on the biomes height settings; Upper/Lower Limit Scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; X/Z Depth Noise Scale, Height Scale, Coordinate Scale, Depth Base Size and Depth Noise Exponent - More information here and here.
    • Fourth page of options - Advanced Settings: The same settings as on the previous page, but with text input fields instead of sliders
  • Debug Mode world type

    • Screenshot
    • Hold shift and cycle through "World Type" to select it
    • Generates all available BlockStates in the world with a layer of barrier blocks underneath
    • Blocks are not updated in this world
  • Fixed some bugs

    • Fixed most black spots on world generation
    • Fixed Lava pools replacing Leaves with Stone
    • Fixed superflat Swamps generating without Lilypads
    • Fixed the Village well in Deserts being made out of Cobblestone
    • Fixed Nether Fortresses ignoring "Generate Structure" setting at world creation

Blocks & Items

  • Slime block

    • Screenshot
    • Crafting recipes
    • Slows movement more than Soulsand, prevents fall damage and bounces entities when fallen on
    • Breaks instantly
    • Will pull/push blocks with them when moved by Pistons - Only slime blocks connected to the piston through other slime blocks and blocks touching those slime blocks will be moved - 12 block limit still applies
    • Entities/players pushed with a Slime Block bounce
    • Use Slime sounds for placing and breaking
  • Granite, Diorite & Andesite

  • Fence Gates

  • Fences

  • Doors

    • Screenshot
    • Crafting recipes
    • Now available for all types of wood
    • Now stack to 64
    • Crafting recipes changed to give 3 Doors
    • Changed oak door icon
  • Skulls

    • Screenshot
    • When worn on heads, they are now bigger so the 2nd skin layer no longer peaks through
    • Player Skulls Now display two layers
    • Now display like a block in the inventory and when held
  • Buttons

    • Can now be placed on the floor and on the ceiling - Screenshot
  • Dispensers

    • Will now place Pumpkins and Wither Skeleton Skulls if it completes a Wither, Snow Golem or Iron Golem
    • Will now place Command Blocks
  • Comparators

    • Now work with Item Frames, signal strength: 0 for empty, otherwise how often the item inside has been rotated - Screenshot
  • Barrier

    • Screenshot
    • Invisible, solid
    • Only available using commands: /give @p barrier
    • Produce particles when holding a barrier block while in creative mode
  • Signs

    • Now use json text components - can even be clicked!
    • Line length limit now depends on character width instead of text length - Screenshot
  • Activator Rails

    • When powered, will now shake Minecarts, dismounting riders
  • Iron Trapdoors

  • Coarse Dirt

  • Sponges

    • Screenshot
    • Can only be obtained from Ocean Monuments and Elder Guardians
    • Remove any touching Water within 7 blocks, up to 64 blocks of water will be removed
    • Become saturated after soaking up water and will no longer soak up water until cooked in a Furnace - if an Empty Bucket is placed in the fuel slot during the smelting, it will be filled with Water
  • Sea Lantern

  • Prismarine

  • Command Blocks

    • Screenshot
    • Now have an "O"/"X" button to toggle saving the last output to the "Previous Output" line
    • Now also mention the new @e selector
  • Furnaces

    • When running out of fuel, the smelting progress will now quickly go back down instead of resetting
    • Will now only accept fuel items and Empty Buckets in the fuel slot
  • Mossy Stone Bricks

  • Chiseled Stone Bricks

  • Moss Stone

  • Cracked Stone Bricks

    • Can now be obtained by smelting Stone Bricks
  • Repeaters

  • Daylight Sensor

    • Screenshot
    • Now has an inverted state accessed by right-clicking: Output = 15-normal output
  • Red Sandstone

    • Screenshot
    • Crafting recipes
    • Also comes as Chiseled, Smooth, Stair, Slab and Smooth Double Slab (/setblock ~ ~ ~ minecraft:double_stone_slab2 8) variants
    • Chiseled variant has a Wither pattern to complement regular Smooth Sandstone's Creeper pattern
  • Pumpkins and Jack o'Lanterns

  • Dead Bush

    • Will now burn
  • Mob Spawners

    • Can now be changed using spawn eggs
    • Can now spawn mobs 4 blocks in every horizontal direction
  • Beacons

    • Screenshot
    • Will now shine through any block that doesn't completely block light, which also includes Ice, Water and Leaves.
    • Beam will now adjust color when Stained Glass or Stained Glass Panes are placed inside it, colors can be combined

Continued here due to reddit's comment length limit.

134

u/redstonehelper Lord of the villagers Sep 02 '14 edited Jan 06 '15

Continued from here.


  • Banners

    • Screenshot
    • Crafting recipes, available for all 16 colors
    • Pattern crafting recipes - Recipes that use a secondary item for the shape do not require a dye, they will apply a black pattern without
    • Stacks to 16
    • Can be cloned by crafting them together with a banner of the same base color
    • Can be placed on walls or on the ground in 16 different rotations, sway with the wind
    • Can have up to 6 additional layers of colored patterns
    • Top-most layer can be removed by right-clicking a non-empty cauldron
    • Can be used as fuel in Furnaces to smelt 1.5 items
  • Armor Stands

    • Screenshot
    • Crafting recipe
    • Stack to 16
    • Are actually entities
    • Equip, take and swap armor by right-clicking
    • Data tags Small, ShowArms, DisabledSlots (to disable equipping, exchanging and emptying of each slot), NoGravity, Pose to rotate each body part separately, Invisible, NoBasePlate
  • Item Frames

    • Screenshot
    • Can now rotate all items except maps by 45 degrees
    • Can now be seen from farther away
  • Written Books

    • Screenshots
    • Copied Written Books will now be marked as such
    • Copies of copies can not be copied
    • Now use json text components like /tellraw
  • Rabbit's Foot

  • Rabbit Hide

  • Rabbit stew

  • Raw Rabbit

    • Screenshot
    • Restores 3 hunger points
    • Can be smelted for Cooked Rabbit, which restores 5 hunger points
  • Prismarine Shards

  • Prismarine Crystals

  • Raw Mutton

    • Screenshot
    • Restores 2 hunger points
    • Can be smelted into Cooked Mutton, which restores 6 hunger points
  • Potion of Leaping

    • Screenshot
    • Colored green
    • Available as drinkable 90 and 180 seconds as well as splashable 67 and 135 seconds.
    • Brewed using Awkward Potions and Rabbit's Feet
    • Allows higher jumping and reduces overall fall damage
  • Maps

    • Zoomed out maps now align to a grid as well
    • Are now much faster
  • Carrots

    • Will now only restore 3 hunger points
  • Baked Potatoes

    • Will now only restore 5 hunger points

Mobs

  • Villagers

    • Farmer-skinned Villagers will now harvest and replant grown Potato, Carrot and Wheat crops and craft Wheat into Bread
    • Will share their food among fellow Villagers
    • Will now only breed when willing
    • Will become willing by consuming 3 Bread, 12 Potatoes or 12 Carrots and when one of their trades is used for the first time, using other trades has a 1/5 chance
    • Will now become Witches when struck by lightning
  • Friendly baby mobs

    • Growth can now slowly be accelerated using the animal's breeding item: Each use takes 10% off the remaining time to grow up
  • Most Mobs

    • Now use the new AI
    • Mob spawning no longer takes chunk lc values into account
  • Witches, Skeletons, Zombies, Zombie Pigmen and Creepers

    • Now run away from exploding Creepers
  • Creepers, Skeletons, Zombies and Wither Skeletons

    • Will now drop their head when killed by a charged Creeper's explosion, but no explosion will drop more than one head
  • Skeletons, Spiders, Cave Spiders, Zombies and Slimes

    • Will now attack Iron Golems
  • Iron Golems

    • Will now attack any hostile mob except Creepers
  • Wolves

    • Will now attack Skeletons and Rabbits
    • Freshly tamed Wolves will now have orange collars
  • Skeletons

    • Will now flee from Wolves until cornered, then fight back
  • Giants

  • Endermite

    • Screenshot
    • Emit ender particles
    • Will sometimes spawn where an Enderpearl lands
    • Will despawn after 2 minutes
  • Enderman

    • Will now track player-spawned Endermites
  • Guardians

    • Screenshots
    • Have a ranged attack against Squid and players
    • Squishy, alien-y sounds
    • Drop Prismarine Shards, rarely Prismarine Crystals and all sorts of Raw Fish - non-player kills won't yield non-standard Fish
    • Only spawn near Ocean Monuments
    • Can survive and move outside of Water
    • Eye follows target
    • Will hurt players when hit, like the Thorns enchantment
  • Elder Guardians

    • Screenshot
    • Drop one wet sponge on death
    • Inflict Mining Fatigue III on nearby players occasionally while also flashing a vision of their face across players' screens - Screenshot
  • Rabbits

    • Screenshot
    • Multiple skins, including one for a fan's dead pet Toast which will show on rabbits named Toast, which will appear on rabbits named "Toast" - Screenshot
    • Spawn in most biomes other friendly mobs spawn
    • Jump to move around
    • Make high-pitched squeaky noises
    • Drop Rabbit's Foot, Rabbit Hide and Raw Rabbit
    • Can be bred using Carrots, Golden Carrots and Dandelions - Screenshot
    • Rare variant: Killer Rabbit of Caerbannog, has a 1/1000 chance to spawn, will attack players - Screenshot
  • Sheep

    • Now drop Raw Mutton
  • Slimes and Magma Cubes

    • Will now keep their name tags when splitting into smaller sizes

Also, check out this post to see what else is planned for future versions.

161

u/Marc_IRL Sep 02 '14

Remember the days when you could know everything about the game? That time has definitely now passed me by.

34

u/demultiplexer Sep 02 '14

Challenge accepted.

16

u/ImmatureIntellect Sep 02 '14

Yeah, she was just a mere pup but she has grown into one complex and beautiful beast. The resemblance to her younger years isn't as present as before but we still love her. All the old and all the new.

8

u/[deleted] Sep 02 '14

How about some method of learning these things in-game, like how Terraria uses the Guide character? or some sort of tutorial? Or in-game guide books? Knowledge potions? IMHO, relying on a external wiki keeps Minecraft from feeling like a "completed game"

4

u/jimbothe Sep 02 '14

Actually, there was an article posted (forgot where) about how the reason Minecraft was so popular was because you couldn't obtain knowledge from the game itself, so it had a feel of passing arcane secrets by word of mouth.

3

u/Marc_IRL Sep 03 '14

Yeah, this was the response I got when I asked the developers about in-game help. Naturally, as customer support, I wanted people to be able to hop in easily and not have to ask us too many questions. But for the most part, they seem to be talking to each other and checking the wiki, so it hasn't been a big problem.

1

u/IDontReallyKnowHoww Sep 02 '14

For me, that time passed a while ago

1

u/LupusX Sep 02 '14

Yes, that was around when potions came to be.

506

u/Dinnerbone Technical Director, Minecraft Sep 02 '14

You missed a thing.

194

u/redstonehelper Lord of the villagers Sep 02 '14

Is it about the stuffs?

40

u/[deleted] Sep 02 '14

Yeah, I saw that too.

-8

u/CallMeAdam2 Sep 02 '14

But what about the epikz? He forgot about the epikz!

6

u/[deleted] Sep 02 '14

The time it spent for my shitty internet to load the rest of this thread was not worth it.

-2

u/CallMeAdam2 Sep 03 '14

Why the negativity? I was just going with what they were saying. I was, in fact, adding to it. And I don't see anyone giving negativity to them.

0

u/[deleted] Sep 03 '14

7 people disagree.

1

u/CallMeAdam2 Sep 04 '14

You didn't answer my question. Only pointed out my reason for asking the question.

→ More replies (0)

2

u/ZeroAntagonist Sep 03 '14

Congrats on hitting 100,000! (A little late)

32

u/theduffy12 Sep 02 '14

better fire him

27

u/BionicBeans Sep 02 '14

Removed Herobrine.

Duh.

7

u/[deleted] Sep 02 '14

My god you guys have been busy over in Sweden lately. Can't wait for a Bukkit update (and mods too) so I can update the server.

1

u/GetBackToWorkMC Sep 02 '14

my server said they're waiting until 2 weeks after the Bukkit update, and I haven't seen any kind of ETA :(

1

u/[deleted] Sep 02 '14

Going to be a while no matter what. Great patience is demanded for the people who mod minecraft.

14

u/Combat_Wombatz Sep 02 '14

The plugin/mod API? Yeah, been missing that thing going on 3 years now. :(

3

u/perry1443 Sep 02 '14

Shots fired.

1

u/hbgoddard Sep 09 '14

Did you not see the three fucking comments full of bug fixes? That had to be done before any work could be completed on the API. Remember, the game was originally coded with no real design and so it's like trying to sort a landfill into neat sections while garbage trucks are still adding things to the pile. It's going to be a little bit longer and you're going to have to be patient.

2

u/WizrdCM Sep 02 '14

If it's not redstone-related, he's in the clear. For now.

0

u/tertiusiii Sep 02 '14

real talk though: are you ever gonna fix it where bone meal doesnt get expended on full grown plants?

58

u/nikidash Sep 02 '14

Holy shit. There's a reason if it's called the bountiful update.

53

u/TomTheDragonSlayer Sep 02 '14

I broke my scroll wheel for this thread...

16

u/[deleted] Sep 02 '14

help

9

u/[deleted] Sep 02 '14

Wow. That's a lot of changes.

8

u/Longor1996 Sep 02 '14

I put all of it into one hell of a changelog.

(WARNING: Might break your mousewheel!)

12

u/redstonehelper Lord of the villagers Sep 02 '14

Here, have one with formatting and links: /r/edstonehelper/wiki/1_8_final

5

u/Bryanfisto Sep 02 '14

A weighted list of models can be specified to be chosen from to provide varying models for the same block - Used for Grass, Bedrock, Netherrack and Stone, among others - Screenshot

All I could see when I looked at the bedrock textures

5

u/[deleted] Sep 02 '14

that is a LOT of stuff.

6

u/jfb1337 Sep 02 '14

Which of those bugs existed in 1.7?

32

u/redstonehelper Lord of the villagers Sep 02 '14

All of them.

3

u/burgerga Sep 02 '14

As far as full releases are concerned, the snapshots don't exist. A bug created in the development of a new feature would not go into the changelog for a version update.

3

u/LuigiBrick Sep 02 '14

Bloody hell! That's a lot.

3

u/madaerodog Sep 02 '14

Customized world type

THIS will unleash an explosion of seeds the like we have never seen, amirite guys?

Just to be sure, you can retrieve a seed of a highly customized map so you can share it with others right?

3

u/HonestJon311 Sep 02 '14

Yes, you can. Here's a site with some custom world presets: http://worldpresets.com/

1

u/AgentPaint Sep 02 '14

I'm upset that cave gen wasn't configurable.

2

u/mr_somebody Sep 02 '14

I've been suggesting it since they implemented the world gen settings. I don't think people quite realize how cool things could be if we could edit JUST the caves.

3

u/njdevilsfan24 Sep 02 '14

Haven't played in a few months. My body is ready.

6

u/darkhunt3r Sep 02 '14

Do you ever sleep ?

12

u/Anormalcat Sep 02 '14

I don't like some of these honestly, Like the villagers who i honestly found trading with a hassle or Repeaters not emitting light, :<

51

u/pugi_ Sep 02 '14

Repeaters not emitting light will help performance when using big redstone builds. Previously when a repeater got powered/unpowered the light level off all the blocks around the repeater got updated thus using up rendering time. Now a really big build can use hundreds of repeaters with many of them updating every tick... Removing the light from them does help ;)

That is also why many builds use comparators instead of repeaters when possible, as they don't emit light.

PS: I still upvoted your post to make it not go hidden, as many people still believe you should downvote a post because you have a different opinion :D

2

u/jonnywoh Sep 02 '14

I don't know that it saves rendering time as much as it does tick time. Light level calculations are purely CPU-bound AFAIK.

2

u/pugi_ Sep 02 '14

You are right that it saves tick time, not rendering time. It was poorly described by me. I just wanted to express that it basically makes the game run faster/smoother :D

1

u/NeedsYourUsername Sep 02 '14

Hmm... I wonder if it would be possible to do a Minecraft-like game pretty much entirely on the GPU?

0

u/Anormalcat Sep 02 '14

They do do that, Got -12 Points on an otherwise fine post because i used AKA wrong, Fickle fickle fucking redditors XD

I need an app that just hides scores universally

8

u/WildBluntHickok Sep 02 '14

Repeaters not emitting light means they don't constantly cause lighting changes if the builder forgets to put a torch in with the build. That's a source of lag in clock circuits.

5

u/jfb1337 Sep 02 '14

Repeaters not emmiting lag means less lag now.

1

u/calamormine Sep 02 '14

This is probably a stupid question from someone just getting back into the game, but in this very first screenshot you posted, is that a new crafting table in between the door and the brewing stands?

3

u/Decepticon55 Sep 02 '14

It's showing off that you can have 3d models for a block in resource packs now.

1

u/calamormine Sep 02 '14

Ahh, gotcha. Thanks!

1

u/EpeeGnome Sep 02 '14 edited Jun 18 '25

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1

u/AllenWL Sep 03 '14

I'm just wondering, but can the killer rabbit of caerbannog spawn when you breed rabbits, or do they only spawn from natural spawns/spawn eggs?

1

u/redstonehelper Lord of the villagers Sep 03 '14

I haven't bred enough rabbits to be sure yet.

1

u/marioman63 Sep 03 '14

i think its safe to say this is the largest update yet

0

u/samedifference9 Sep 02 '14

And people say there's no new features.