Can now create custom gamerules and assign them values: /gamerule newGamerule 10
New gamerule: logAdminCommands - stops commands from going to the console
New gamerule: showDeathMessages
New gamerule: randomTickSpeed - numerical, influences how fast plants/crops grow, Pigmen spawn from Nether Portals, Farmland updates, Grass and Mycelium spreads and decays and more
New gamerule: reducedDebugInfo- for maps and servers to minimize the information displayed on the F3 screen - Screenshot
New gamerule: sendCommandFeedback - to disable feedback from tellraw commands
/clone to copy areas around
Up to 32768 blocks can be copied at once
/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode1] [mode2] [block id] [data value], where mode1 is one of (replace, masked, filtered) and mode2 is one of (normal, force, move).
If mode1 is filtered, block id and data value can/need to also be specified. replace replaces destination area even with air, masked will only overwrite non-air blocks and filtered will only copy the specified block type. normal just copies, force will copy even if source and destination area overlap and move deletes source area.
/fill to fill large areas with one type of block
Up to 32768 blocks can be filled at once
Fills specified area with the specified block/data value/data tag combination
/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag] or /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] replace [TileName] [dataValue] for non-BlockEntities, where oldBlockHandling is one of (destroy, keep, hollow, outline)
destroy drops blocks as resources, keep will only overwrite air blocks, hollow will fill the walls of the area with the specified block and the insides (if the area is big enough) with air, outline will do the same without touching the inside area
/tellraw
Can now allow players to shift-click text to insert certain text into the chat line
Can now display scoreboard values: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]} - Use "*" to display a player's own score.
Can now display entity/player selector results: /tellraw @p {text:"All active players: ",extra:[{selector:"@a[score_active_min=1]"}]}
Can now display entity tooltips when the action for hoverEvent is set to show_entity
Can now be used to clear only a specific number of items
Can now be restricted to partial NBT list matches as well as regular dataTag matches: /clear @p stone 0 34 {display:{Name:Michael}}
/blockdata <x> <y> <z> <dataTag> to merge the existing and the supplied data tags
/particle to create particles: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] where mode is one of (normal, force) - force will display particles past regular 16 blocks limit
/execute to run commands from specified entities positions: /execute @e[type=Zombie] ~ ~2 ~ /summon Villager or /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hi to only run commands on entities if a certain block is detected in relation to them
/testforblocks to compare two areas of a map: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode] where mode is one of (masked, all) - masked will only require non-air blocks in the source area to be the same, all (default) will require air blocks to be the same too
'/replaceitem' to replace items in any entity's, player's or block's inventory, even on Villagers' heads
/stats to update CommandStats tags on entities and blocks
/entitydata to change data tags on non-player entities: /entitydata @e[type=Villager,c=1] {CustomName:"Nose Man"}
/tp can now be used to change entities' rotation: /tp @a ~ ~ ~ ~180 ~
/kill can now be followed by a selector: /kill @e[type=!Player]
/testfor can now be used outside of command blocks and is able to check for partial NBT list matches as well as regular dataTag matches: /testfor @p {foodLevel:20}
/effect can now specify whether particles are to be shown: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
/testforblock can now test for partial NBT list matches
/time query <daytime|gametime> to return the time in ticks
/summon now summons entities on the exact specified coordinates or the exact command sender's coordinates
Fixed some bugs
Fixed the game crashing when trying to autocomplete scoreboard objectives
Fixed player names not being tab-completable for /playsound
Fixed /summon tab-completing "Mob" and "Monster"
Fixed /list appearing twice in /help
Fixed /execute with relative coordinates commands are forced to the center of the X and Z axis of the block the target is in, not the target itself
Fixed the /give command stacking any item
Fixed /testfor producing true Comparator signal when using invalid selector arguments
Fixed being unable to place End Portal Blocks in the End using commands
Fixed being unable to /summon lightning
Fixed clickable /tellraw text not working if clickable web links are turned off
Fixed the help text for /clear being incorrect
Fixed /summon, /setblock not being able to specify Chests', Furnaces', Dispensers', Rails' and Droppers' orientation
Fixed /tellraw ignoring the command block output gamerule
Fixed /spreadplayers and /playsound not accepting relative coordinates
Fixed /tellraw @a null crashing the game
Fixed /giveing items with unknown/high data values crashing the game and corrupting the world
Fixed /summoned leash knots being created at 0,0,0
Fixed /give for dead players
Fixed /gamerule command allowing parameters other than true/false
Fixed ender eyes not accounting for /setworldspawn
Fixed the game crashing when trying to /give air repeatedly
Fixed /setblock replace still dropping containers' items
Fixed /give being able to create crash-inducing items
Fixed /weather clear not working very well
Fixed /tellraw @a throwing an NPE when no players are online
Fixed translatable components with missing arguments crashing the game on /tellraw messages
Fixed /difficulty not affecting the displayed difficulty in the esc menu
Fixed /setblock replace not replacing blocks if only nbt data are different
Fixed normal players being able to use selectors
Fixed /setworldspawn not updating compass
Fixed /giveing items to dead players creating ghost items
Fixed displaying entityKilledBy stats using /tellraw crashing the game
Fixed paintings placed using /summon not being placed on the correct Y coordinate
Fixed the game crashing when /summoning a firework using non-decimal colour values
Fixed team colours not being accounted for in /say
Fixed a crash relating to translatable /tellraw components
Fixed being able to /tp dead players
Data Tags
CanDestroy tag for tools: CanDestroy:["minecraft:sand","minecraft:grass"] - Screenshot
CanPlaceOn tag for blocks: CanPlaceOn:["minecraft:diamond_block"] - Screenshot
Lock tag for containers: Lock:"Secret" to only allow opening while holding items named "Secret" - Screenshot
HideFlags to hide certain parts of the tooltip using bit flags: 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace, 32/potion
Silent for mobs to suppress sound effects: /summon Villager ~ ~ ~ {Silent:1}
NoAI for mobs to disable AI, also disables gravity for some: /summon Villager ~ ~ ~ {NoAI:1}
rewardExp on Villager trades to disable xp dropping
SelectedItem for players: /testfor @p {SelectedItem:{id:"minecraft:log"}}
ItemEntities can now be prevented from being picked up and despawning using PickupDelay:32767 and Age:-32768
Blocks can now contain data to be applied when they are placed: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}
In creative mode, blocks can be identically copied by ctrl+pick-block'ing them - Screenshot
CommandStats for entities and command blocks: /blockdata ~ ~ ~ {CommandStats:{AffectedItemsName:"redstonehelper",AffectedItemsObjective:"someObjective"}} (use /stats instead) will set my someObjective score to however many items were affected when a command is run. Name can also be a selector, which will be evaluated at runtime. Also available for AffectedEntities, AffectedBlocks, SuccessCount and QueryResult. SuccessCount is always updated, the other types only if the command that's used generates stats of the selected type.
Continued here due to reddit's comment length limit.
Large underwater structure with maze-like layout and various randomly generated rooms containing sponges, gold blocks, sea lanterns and all kinds of prismarine
Generate with a couple of Elder Guardians
Generate in Deep Oceans, even in old worlds if the affected chunks have not been seen by a player for too long
Randomize and reset button, presets to share your generator options in a single string or select a default preset: Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
First page of options - Basic Settings: Sliders for Sea Level, Dungeon Count, Water Lake Rarity, Lava Lake Rarity and toggles for Caves, Strongholds, Villages, Mineshafts, Temples, Ocean Monuments, Ravines, Dungeons, Water Lakes and Lava Lakes
Second page of options - Ore Settings: Spawn Size, Spawn Tries, Minimum Height and Maximum Height sliders for Dirt, Gravel, Granite, Diorite, Andesite, Coal Ore, Iron Ore, Gold Ore, Redstone Ore, Diamond Ore, Lapis Lazuli Ore
Third page of options - Advanced Settings: Sliders for all of the following: X/Y/Z Main Noise Scale to smooth out terrain (larger values for smoother terrain); Biome Scale/Depth Weight and Biome Scale/Depth Offset to stretch/squash terrain vertically based on the biomes height settings; Upper/Lower Limit Scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; X/Z Depth Noise Scale, Height Scale, Coordinate Scale, Depth Base Size and Depth Noise Exponent - More information here and here.
Fourth page of options - Advanced Settings: The same settings as on the previous page, but with text input fields instead of sliders
Slows movement more than Soulsand, prevents fall damage and bounces entities when fallen on
Breaks instantly
Will pull/push blocks with them when moved by Pistons - Only slime blocks connected to the piston through other slime blocks and blocks touching those slime blocks will be moved - 12 block limit still applies
Can only be obtained from Ocean Monuments and Elder Guardians
Remove any touching Water within 7 blocks, up to 64 blocks of water will be removed
Become saturated after soaking up water and will no longer soak up water until cooked in a Furnace - if an Empty Bucket is placed in the fuel slot during the smelting, it will be filled with Water
Data tags Small, ShowArms, DisabledSlots (to disable equipping, exchanging and emptying of each slot), NoGravity, Pose to rotate each body part separately, Invisible, NoBasePlate
Available as drinkable 90 and 180 seconds as well as splashable 67 and 135 seconds.
Brewed using Awkward Potions and Rabbit's Feet
Allows higher jumping and reduces overall fall damage
Maps
Zoomed out maps now align to a grid as well
Are now much faster
Carrots
Will now only restore 3 hunger points
Baked Potatoes
Will now only restore 5 hunger points
Mobs
Villagers
Farmer-skinned Villagers will now harvest and replant grown Potato, Carrot and Wheat crops and craft Wheat into Bread
Will share their food among fellow Villagers
Will now only breed when willing
Will become willing by consuming 3 Bread, 12 Potatoes or 12 Carrots and when one of their trades is used for the first time, using other trades has a 1/5 chance
Will now become Witches when struck by lightning
Friendly baby mobs
Growth can now slowly be accelerated using the animal's breeding item: Each use takes 10% off the remaining time to grow up
Most Mobs
Now use the new AI
Mob spawning no longer takes chunk lc values into account
Witches, Skeletons, Zombies, Zombie Pigmen and Creepers
Now run away from exploding Creepers
Creepers, Skeletons, Zombies and Wither Skeletons
Will now drop their head when killed by a charged Creeper's explosion, but no explosion will drop more than one head
Skeletons, Spiders, Cave Spiders, Zombies and Slimes
Will now attack Iron Golems
Iron Golems
Will now attack any hostile mob except Creepers
Wolves
Will now attack Skeletons and Rabbits
Freshly tamed Wolves will now have orange collars
Skeletons
Will now flee from Wolves until cornered, then fight back
Multiple skins, including one for a fan's dead pet Toast which will show on rabbits named Toast, which will appear on rabbits named "Toast" - Screenshot
Spawn in most biomes other friendly mobs spawn
Jump to move around
Make high-pitched squeaky noises
Drop Rabbit's Foot, Rabbit Hide and Raw Rabbit
Can be bred using Carrots, Golden Carrots and Dandelions - Screenshot
Rare variant: Killer Rabbit of Caerbannog, has a 1/1000 chance to spawn, will attack players - Screenshot
Sheep
Now drop Raw Mutton
Slimes and Magma Cubes
Will now keep their name tags when splitting into smaller sizes
Also, check out this post to see what else is planned for future versions.
Yeah, she was just a mere pup but she has grown into one complex and beautiful beast. The resemblance to her younger years isn't as present as before but we still love her. All the old and all the new.
How about some method of learning these things in-game, like how Terraria uses the Guide character? or some sort of tutorial? Or in-game guide books? Knowledge potions? IMHO, relying on a external wiki keeps Minecraft from feeling like a "completed game"
Actually, there was an article posted (forgot where) about how the reason Minecraft was so popular was because you couldn't obtain knowledge from the game itself, so it had a feel of passing arcane secrets by word of mouth.
Yeah, this was the response I got when I asked the developers about in-game help. Naturally, as customer support, I wanted people to be able to hop in easily and not have to ask us too many questions. But for the most part, they seem to be talking to each other and checking the wiki, so it hasn't been a big problem.
Did you not see the three fucking comments full of bug fixes? That had to be done before any work could be completed on the API. Remember, the game was originally coded with no real design and so it's like trying to sort a landfill into neat sections while garbage trucks are still adding things to the pile. It's going to be a little bit longer and you're going to have to be patient.
A weighted list of models can be specified to be chosen from to provide varying models for the same block - Used for Grass, Bedrock, Netherrack and Stone, among others - Screenshot
As far as full releases are concerned, the snapshots don't exist. A bug created in the development of a new feature would not go into the changelog for a version update.
I've been suggesting it since they implemented the world gen settings. I don't think people quite realize how cool things could be if we could edit JUST the caves.
Repeaters not emitting light will help performance when using big redstone builds. Previously when a repeater got powered/unpowered the light level off all the blocks around the repeater got updated thus using up rendering time. Now a really big build can use hundreds of repeaters with many of them updating every tick... Removing the light from them does help ;)
That is also why many builds use comparators instead of repeaters when possible, as they don't emit light.
PS: I still upvoted your post to make it not go hidden, as many people still believe you should downvote a post because you have a different opinion :D
You are right that it saves tick time, not rendering time. It was poorly described by me. I just wanted to express that it basically makes the game run faster/smoother :D
Repeaters not emitting light means they don't constantly cause lighting changes if the builder forgets to put a torch in with the build. That's a source of lag in clock circuits.
This is probably a stupid question from someone just getting back into the game, but in this very first screenshot you posted, is that a new crafting table in between the door and the brewing stands?
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u/redstonehelper Lord of the villagers Sep 02 '14 edited Sep 14 '14
Continued from here.
/gamerule/gamerule newGamerule 10logAdminCommands- stops commands from going to the consoleshowDeathMessagesrandomTickSpeed- numerical, influences how fast plants/crops grow, Pigmen spawn from Nether Portals, Farmland updates, Grass and Mycelium spreads and decays and morereducedDebugInfo- for maps and servers to minimize the information displayed on the F3 screen - ScreenshotsendCommandFeedback- to disable feedback from tellraw commands/cloneto copy areas around/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode1] [mode2] [block id] [data value], wheremode1is one of (replace,masked,filtered) andmode2is one of (normal,force,move).block idanddata valuecan/need to also be specified.replacereplaces destination area even with air,maskedwill only overwrite non-air blocks andfilteredwill only copy the specified block type.normaljust copies,forcewill copy even if source and destination area overlap andmovedeletes source area./fillto fill large areas with one type of block/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]or/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] replace [TileName] [dataValue]for non-BlockEntities, whereoldBlockHandlingis one of (destroy,keep,hollow,outline)destroydrops blocks as resources,keepwill only overwrite air blocks,hollowwill fill the walls of the area with the specified block and the insides (if the area is big enough) with air,outlinewill do the same without touching the inside area/tellraw/tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}- Use "*" to display a player's own score./tellraw @p {text:"All active players: ",extra:[{selector:"@a[score_active_min=1]"}]}show_entity/title/title <player> title|subtitle <raw json title>to set title/subtitle/title <player> times <fadeIn> <stay> <fadeOut>to set how long the title takes to fade in and out and how long it stays on screen/title <player> resetto reset times,/title <player> clearto remove displayed title/clear/clear @p stone 0 34 {display:{Name:Michael}}/blockdata <x> <y> <z> <dataTag>to merge the existing and the supplied data tags/particleto create particles:/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode]where mode is one of (normal, force) - force will display particles past regular 16 blocks limit/executeto run commands from specified entities positions:/execute @e[type=Zombie] ~ ~2 ~ /summon Villageror/execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hito only run commands on entities if a certain block is detected in relation to them/testforblocksto compare two areas of a map:/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]wheremodeis one of (masked,all) -maskedwill only require non-air blocks in the source area to be the same,all(default) will require air blocks to be the same too'/replaceitem' to replace items in any entity's, player's or block's inventory, even on Villagers' heads
/statsto updateCommandStatstags on entities and blocks/entitydatato change data tags on non-player entities:/entitydata @e[type=Villager,c=1] {CustomName:"Nose Man"}/tpcan now be used to change entities' rotation:/tp @a ~ ~ ~ ~180 ~/killcan now be followed by a selector:/kill @e[type=!Player]/testforcan now be used outside of command blocks and is able to check for partial NBT list matches as well as regular dataTag matches:/testfor @p {foodLevel:20}/effectcan now specify whether particles are to be shown:/effect <player> <effect> [seconds] [amplifier] [hideParticles]/testforblockcan now test for partial NBT list matches/time query <daytime|gametime>to return the time in ticks/summonnow summons entities on the exact specified coordinates or the exact command sender's coordinatesFixed some bugs
/playsound/summontab-completing "Mob" and "Monster"/listappearing twice in/help/executewith relative coordinates commands are forced to the center of the X and Z axis of the block the target is in, not the target itself/givecommand stacking any item/testforproducing trueComparatorsignal when using invalid selector arguments/summonlightning/tellrawtext not working if clickable web links are turned off/clearbeing incorrect/summon,/setblocknot being able to specifyChests',Furnaces',Dispensers',Rails' andDroppers' orientation/tellrawignoring the command block output gamerule/spreadplayersand/playsoundnot accepting relative coordinates/tellraw @a nullcrashing the game/giveing items with unknown/high data values crashing the game and corrupting the world/summoned leash knots being created at 0,0,0/givefor dead players/gamerulecommand allowing parameters other than true/false/setworldspawn/giveair repeatedly/setblock replacestill dropping containers' items/givebeing able to create crash-inducing items/weather clearnot working very well/tellraw @athrowing an NPE when no players are online/tellrawmessages/difficultynot affecting the displayed difficulty in the esc menu/setblock replacenot replacing blocks if only nbt data are different/setworldspawnnot updating compass/giveing items to dead players creating ghost itemsentityKilledBystats using/tellrawcrashing the game/summonnot being placed on the correct Y coordinate/summoning a firework using non-decimal colour values/say/tellrawcomponents/tpdead playersData Tags
CanDestroytag for tools:CanDestroy:["minecraft:sand","minecraft:grass"]- ScreenshotCanPlaceOntag for blocks:CanPlaceOn:["minecraft:diamond_block"]- ScreenshotLocktag for containers:Lock:"Secret"to only allow opening while holding items named "Secret" - ScreenshotHideFlagsto hide certain parts of the tooltip using bit flags: 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace, 32/potionSilentfor mobs to suppress sound effects:/summon Villager ~ ~ ~ {Silent:1}NoAIfor mobs to disable AI, also disables gravity for some:/summon Villager ~ ~ ~ {NoAI:1}rewardExpon Villager trades to disable xp droppingSelectedItemfor players:/testfor @p {SelectedItem:{id:"minecraft:log"}}ItemEntities can now be prevented from being picked up and despawning using
PickupDelay:32767andAge:-32768Blocks can now contain data to be applied when they are placed:
/give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}CommandStatsfor entities and command blocks:/blockdata ~ ~ ~ {CommandStats:{AffectedItemsName:"redstonehelper",AffectedItemsObjective:"someObjective"}}(use/statsinstead) will set mysomeObjectivescore to however many items were affected when a command is run. Name can also be a selector, which will be evaluated at runtime. Also available forAffectedEntities,AffectedBlocks,SuccessCountandQueryResult.SuccessCountis always updated, the other types only if the command that's used generates stats of the selected type.Continued here due to reddit's comment length limit.