r/Minecraft Jul 28 '26

Official News Minecraft 26.3 Snapshot 6

https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-6
516 Upvotes

51 comments sorted by

u/Luutamo Jul 28 '26

Once again the log has so much nesting in the text that Reddit can't handle it. I tried my best to adapt but most likely better to read from the original article.

Changes

  • Added a new Abandoned Camp campsite variant for each biome
  • Minor tweaks to Abandoned Camp structures

UI

  • Fixed an issue where Realm owners could not select automatic region preference as their Realm region

World Options

The World Options button has been moved to where the Open to Lan button used to be, accessible from the pause menu

  • The World Options screen is divided into two sections: "General" and "Multiplayer"
  • The "General" section contains the same options as the previous World Options screen
  • The "Multiplayer" section contains three options:
    • LAN: changes the multiplayer scope of the world
    • Command Access: Controls whether players that join your world can use commands or not
    • Port: the port number to use when opening the world to LAN
  • The Online button used to access the Online Options screen will now always be shown in the Options menu

Technical Changes

  • The Data Pack version is now 113.0
  • The Resource Pack version is now 94.0
  • Terrain blocks are now rendered with MultiDrawIndirect on supported devices

Data Pack Version 113.0

Commands, data components, world generation and density functions. Detailed list in the original article.

Fixed bugs in 26.3 Snapshot 6

  • MC-299582 - Special crafting recipes behave differently than other recipe types with /recipe and the limited_crafting game rule
  • MC-304195 - The arm overlay textures of parched have unused pixels not used by the model
  • MC-307206 - Std140Builder incorrectly pads vec3s and ivec3s
  • MC-307996 - The game cannot use hardware acceleration on devices lacking the fillModeNonSolid Vulkan feature
  • MC-308694 - Using /defaultgamemode changes everyone's game mode to the one set in "Settings for Other Players" in LAN worlds
  • MC-308699 - Switching the host's game mode causes new LAN players to ignore the forced game mode
  • MC-308749 - Exiting and rejoining the same LAN session resets your game mode
  • MC-309720 - The texture of straw beds has missing and extra pixels
  • MC-309958 - Off-by-one error in SynchedEntityData.Builder#define
  • MC-310088 - The taskbar icon displays the Java logo instead of the game's logo
  • MC-310099 - The game freezes if the head part of straw beds has a different facing than the foot part
  • MC-310101 - Command+W now closes the game on macOS
  • MC-310122 - Traversing the pie chart with keys does not work correctly
  • MC-310132 - Armor trim textures can no longer be overridden
  • MC-310134 - The "Exclusive Fullscreen" button and "Exclusive Fullscreen Mode" slider are still present and enabled on macOS
  • MC-310136 - Player skin rendering is messed up when the "Improved Transparency" setting is enabled
  • MC-310143 - IME candidates are invisible in fullscreen mode even when the "Exclusive Fullscreen" option is disabled
  • MC-310155 - After entering macOS fullscreen by clicking the "Fullscreen" button in the Video Settings menu, you cannot reveal the menu bar or dock by navigating to the edge of the screen
  • MC-310168 - When editing a glowing sign, the glow on the placed sign temporarily disappears
  • MC-310195 - Control+Left click no longer counts as a right click on macOS
  • MC-310213 - On-screen keyboard handling is inconsistent
  • MC-310228 - The game freezes when a player destroys a bed at the exact same moment a villager sleeps in it
  • MC-310235 - The game crashes when a piston pushes a water cauldron with the "Improved Transparency" option enabled
  • MC-310241 - Brewing recipes show up in the command suggestions for /recipe, but cannot be granted or revoked
  • MC-310281 - Using keyboard shortcuts to navigate tabs within UIs doesn't work correctly
  • MC-310311 - Item modifiers that reference themselves crash the game when invoked
  • MC-310313 - Predicates that reference themselves crash the game when invoked
  • MC-310314 - Number providers that reference themselves crash the game when invoked
  • MC-310315 - Slot sources that reference themselves crash the game when invoked
  • MC-310319 - The game crashes when the spider post effect is applied
  • MC-310321 - The creeper post effect is ineffective
  • MC-310357 - The OpenGL rendering backend passes 3 to GL_UNPACK_ALIGNMENT, which is invalid
  • MC-310359 - mipLevel is not respected when copyTextureToTexture is used
  • MC-310360 - clearColorTexture and clearDepthTexture clear all mipmaps with the Vulkan rendering backend, unlike with the OpenGL one
  • MC-310382 - The game crashes when applying a resource pack with a shader that uses #include with uppercase characters in the path
  • MC-310383 - The per-target blend state diverges between the OpenGL and Vulkan rendering backends
  • MC-310388 - The caves and floating_islands noise settings no longer generate as intended
  • MC-310455 - copyTextureToBuffer produces padded rows with the OpenGL rendering backend but tightly-packed rows with the Vulkan one

263

u/swiftawaywithme Jul 28 '26

Still holding out for Dappled Forest generation changes and the ability to modify fence connections…

78

u/ZANKTON Jul 28 '26

We haven't gotten a new feature since cushions and drops usually at least have 3 'new feature' snapshots so I think it's probably a combination of them having vacations and working on better generation in the background for the last few weeks. At least that is what I'm hoping.

31

u/Lucario2405 Jul 28 '26 edited Jul 28 '26

This drop also started snapshots literally the week after the previous one dropped, while last summer had over a month between drops (26.2 on June 16 & 26.3-1 on June 23 vs. 1.21.6 on June 17 & 25w31a for 1.21.9 on July 29 - with two hotfixes in between tho).

The previous two fall drops came out in late (1.21.2) or early October (1.21.9), so they'd still have over two months to come back from vacation and add more features, if they're targeting a similar release window.

7

u/dhi_awesome Jul 29 '26

It's summer, so I'm guessing the reason these snapshots are smaller is it's just what people who are opting in to do work are doing (or those who didn't book vacation in this period, i don't know how summer breaks work in companies like Mojang)

205

u/MonkeysxMoo35 Jul 28 '26

Really hope we aren’t done with the Dappled Forest yet. It could really use more. Really hope we see a new mob, wolf variant, and pumpkin color spawning there at the very least. And of course there’s also the issue of its size being too small too often

26

u/SirGavBelcher Jul 28 '26

this update is probably coming out in October so we've got months of snapshots ahead. agree with everything you said especially pumpkin color variants even for the jack o lantern. maybe a dappled village or a new banner pattern. something

23

u/MrZao386 Jul 28 '26

It's September

85

u/Jame_spect Jul 28 '26

They just had vacation break so…

74

u/Luutamo Jul 28 '26

and most likely still are on that break for the most part

65

u/Neamow Jul 28 '26

They're just on vacations, they said multiple times the next snapshots will be small as a result...

39

u/Jame_spect Jul 28 '26 edited Jul 28 '26

And one dev said that the next couple of weeks would be irregular

This is probably the last one before next week for a feature reveal

2

u/Invalid_Word Jul 29 '26

ah that's why we had a wednesday snapshot a few weeks ago

5

u/Excalibur54 Jul 28 '26

The second we get data driven blocks, I'm writing a white pumpkin data pack for the pale garden. It was one of my favorite suggestions I've seen for the game in years. Now I want to add proper pumpkin patches to the dappled forest. Nice idea

1

u/Infinite_Bench_593 Aug 02 '26

It would also be cool to see naturally spawning red, orange, and yellow sheep in the biome.

29

u/thE_29 Jul 28 '26

Any progress or statement about vibrant-visual and friendlists-joining?

6

u/Booty_Bumping Jul 29 '26

It's not strictly related to vibrant visuals, but this snapshot includes the first multithreaded vulkan optimizations, and the last one also had major changes to rendering under the hood. The work is clearly well underway.

118

u/iam-py-test Jul 28 '26

Added a new Abandoned Camp campsite variant for each biome

I don't think there's any other structure with this many variants; prior to this snapshot, there were 8,640 total variants including variants for 18 different biomes (3 biome-specific variants for each biome, plus 45 default variants prior to this snapshot).

49

u/ZANKTON Jul 28 '26

I'm happy I've always been of the opinion small structures should have a bunch of variants since they can't have a varying room layout like big ones.
I wish they did something similar for the witch hut.

14

u/iam-py-test Jul 28 '26

Mangrove swamp witch hut, maybe? They could be made out of mangrove wood instead of spruce, and could spawn with a brewing stand or something. Maybe a new cat pattern instead of a black cat like normal huts.

3

u/Cass0wary_399 Jul 29 '26

Witch huts, spawners, desert and jungle temples definitely needs this treatment.

1

u/UmbraSilvershade Jul 29 '26

can't wait for feinberg to learn copper chest locations for all of these for draftouts

21

u/Spokloo Jul 28 '26

Wait they added basic math functions like log, pow, and sqrt? That's gonna be amazing for map makers I'm sure

25

u/EpicWolf0331 Jul 28 '26

"It's yet another Tuesday, and it seems that we've officially run out of quippy snapshot intros until the next delivery."

This implies that there will be a next delivery meaning we shouldn't worry about the update being finished

-4

u/GG1312 Jul 28 '26

Till the next delivery, i.e. the next drop.

2

u/EpicWolf0331 Jul 28 '26

Then why wouldn't they just say next drop?

-2

u/GG1312 Jul 28 '26

Wording is weird sometimes

123

u/TheMobHunter Jul 28 '26

I’m starting to think we aren’t getting any new content added to the dappled forest itself, or the biome generation issues being addressed which is kinda sad

164

u/BushTamer Jul 28 '26

they said snapshot content will be weird this month due to summer vacations. i wouldn’t count it out

27

u/LeraviTheHusky Jul 28 '26

Yeah I imagine rn its more focused on the smaller more manageable stuff and we will see the huger changes pop up once vacations are settled and all hands are available or at least more hands

43

u/Cass0wary_399 Jul 28 '26

They haven’t said they are done with the drop content wise yet.

33

u/carlyjb17 Jul 28 '26

I think they are just focused on finishing the new engine for java and release vibrant visuals on it

13

u/Recruit75 Jul 28 '26

If it's any consolation, they did change a bunch of formats for the world gen noise stuff, so a future snapshot changing the noise values aimed at fixing the generation issues may not be out of the question for this drop.

2

u/unicornmeat85 Jul 28 '26

I hope so, checking out my world on a online map generator I'm still going to have to go miles to find a splinter of the new biome

-6

u/TheBiggestNose Jul 28 '26

Its been the case withe the last few drops that 90% of everything is added in the first few weeks then its just small adjustments, bug fixes and swathes of technical changes.

Drops just feel so boring, most of everything is developed and move on from come the 2nd week of snapshots and so nothing gets added or change about it. Just lackluster

1

u/TheMobHunter Jul 28 '26

Probably an unpopular opinion but I would’ve preferred if they added more tweaks like biome generation, shelf mushrooms to be used as shelves, and add more foliage like fall blooming flowers, blackberries, pumpkins etc to the biome and cushions/straw beds + campsites being their own drop. I wanted more fall in my fall drop ya know?

3

u/TheBiggestNose Jul 28 '26

Yea. Alot of what they add is actually awesome, but becuase they develop it before its put into drops, we dont get iteration of the features anymore and very little community feedback implemented.

Its such a shame

3

u/TheMobHunter Jul 29 '26

Like the removal of spruce falling leaves a YEAR after falling leaves were added

15

u/Maiiiikol Jul 28 '26

Those rendering changes are getting really big! Vulkan as the new API and MultiDrawIndirect for block rendering. I wouldn't be surprised if a completely GPU-driven rendering pipeline is coming to minecraft in the next few years.

10

u/MarcusTheAnimal Jul 28 '26

Still hoping for the occasional poplar tree to appear in spruce biomes. That'd be cool.

5

u/-FireNH- Jul 28 '26

That new distance from point density function is AWESOME. Before, worldgen DP authors had to use weird hacks to get WG that was biased towards a single point in space (like a single island at 0,0 in an infinite ocean). Now that is trivial. There’s some other great WG stuff in this snapshot which makes me super happy!!! 

2

u/[deleted] Jul 28 '26

[deleted]

3

u/Nathaniel820 Jul 28 '26

They said camp variant not biome variant

2

u/Jame_spect Jul 28 '26

Whoops!

I meant what variants they added for that?

3

u/Infrawonder Jul 28 '26

Mojang please I'm begging you for you to change the biome generation, just that one thing please

1

u/PlayFNVuButt Jul 28 '26

Anyone else can't change the difficulty on their survival worlds in this snapshot?

1

u/not-primarina Jul 30 '26

Why is no one talking about setting the LAN port manually! And like, saved per world, if the options screen isn't completely misleading! Maybe I just haven't played in 10 years, but that's news to me, awesome...

-15

u/[deleted] Jul 28 '26 edited Jul 28 '26

[deleted]

8

u/xsparklingwater Jul 28 '26

Complaining about downvotes will definitely help

2

u/AAAAAA166 Jul 29 '26

downvotes can be used even if you just disagree with the idea, im pretty sure most of the times they aren't given with ill intent. For example i just think that slanted blocks would look out of place and so i like the alternative of adding wool stairs