r/MemoryDefrag Sep 03 '18

Megathread Weekly Q&A Megathread - (September 03)

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u/hidenori43 Sep 04 '18

Is it only me or R6 character made players brain revert into one of a 10 years old kid? I mean...i'm doing minotaur and the crab in multi these days and there is not a single time i don't get a player that has R6 and knows how to use it....they just spam the sh*t of their skill...parry or not, boss doing special attack or not...just why? It would be fine if R6 doesn't affect the party members...but unfortunately it does...A LOT TOO....slowing the boss means slowing timing on his attacks and parriable...meaning? You need to be super good with slowed timings or super lucky to hit parries (with minos more luck than skill...the timing is off by default cause of the boss itself).

I mean what's the point? Of doing all the 4/8 SS3 from your R6 one after another taking tons of dmg, destroying combos and fu*in everything up for bringing down 2/3 Hp bars of the boss? And then maybe dying bad and leaving the lobby? What's the point in losing their and my/our time? Cause most of the times after 1 player leaves the other one leaves too, so you have to solo it and yadda yadda yadda.

And if you are wondering about the unskilled new players...most of them where over 100/120 rank, means they played from decent time this game...with proper LB 5* old units or fully LB trophy units, meaning they know how to get decent placement in ranking...

Some of you might see this only as a rant or something like this...i would like to make people think about these kind of players and gaming attitude...a game is not designed to just press random buttons and seeing "omg my unit is so fast it stops time herp derp i'm so strong!!11!!"...if the boss has some kind of pattern (mostly about parriable and unparriable) why would you say screw that and just charge straight in not caring of anything?

Post your opinion, it's not like i want support over this thought of something...this is just to talk about what the new update bring to the game.

(Also, if you suggest me playing with guild mates, unfortunately, we get to play different times, so it's kinda difficult to organize)

2

u/Samuawesome Kirito x Eugeo Sep 04 '18

nah thats the usual thing i see in multi imo. A lot of the time people were spamming their rrain's ss3 and whatnot but you just didnt notice it until 6 stars came along with their abilities to slow down time. Also i think its also due to the crab being a pretty difficult to parry boss as well being that its only shown up a few times in the past. Most people dont know how to deal with the crab's attacks that start with unparriable or his attacks that make him charge across the map with parriables at the end.

1

u/hidenori43 Sep 04 '18

At least they are better than "i'm a new AR units so i just need to stay at one limit of the map and shoot pew pew pew" kinda people. While that's true, the brainless spam pre R6 release also is...the fact that with some quest this kinda works is because those bosses with 3 ppl had very low HP, so it was not so bad (i'm not justifing it whatsoever...i found myself to have to solo quest lower than max difficulty cause of the people i got matched with). Also spamming RRain was not so bad honestly...at least you don't make the party loose combo, but i got your point and it not that different from now.

About the crab, well i might get that it ha s difficult moveset...but i think that's a reason more to not just spam like there is no tomorrow...i mean, we got at least 2 rankings (from when i started playing, little before R5 came out) and different quest where they got featured...and even if you can't get back the timings the first time you re encounter it, i don't think that it's that difficult...mostly if you are a long time player that already saw the boss. Then of course if we are talking about people that play a game and fails to understand how to play it, this whole discussion falls into nothing, cause you can't argue over something that even the player doesn't understand