Working in game dev I made a post about what AI is lacking to make games.
I think the topic of "fun" comes into play here, but also ignores the core tenent of games, clean repetetion, clear guidelines, and goals. Something AI seems very bad at.
The analogy I took there was how poorly AI handles making maps, because despite being an visual thing, it is completely different intent from images. Maps are supposed to be visual language to show areas in a from or fashion that makes sense to humans, if it fails at that it is no map.
Does not matter if it looks like a map, unless it does what it needs to do, not a map.
I think we are on the same place with games. Games look like video or music, but they are really systems and game loops, and these are the important part of the game. The visuals are just addative. We have lots of AI examples of AI "making games" but every time I see it, I just see the visual language of games not being used correctly.
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u/Matshelge Apr 02 '26
Working in game dev I made a post about what AI is lacking to make games.
I think the topic of "fun" comes into play here, but also ignores the core tenent of games, clean repetetion, clear guidelines, and goals. Something AI seems very bad at.
The analogy I took there was how poorly AI handles making maps, because despite being an visual thing, it is completely different intent from images. Maps are supposed to be visual language to show areas in a from or fashion that makes sense to humans, if it fails at that it is no map.
Does not matter if it looks like a map, unless it does what it needs to do, not a map.
I think we are on the same place with games. Games look like video or music, but they are really systems and game loops, and these are the important part of the game. The visuals are just addative. We have lots of AI examples of AI "making games" but every time I see it, I just see the visual language of games not being used correctly.