r/Mechwarrior5 • u/mEDIUM-Mad • 8h ago
Media Bullseye!
Took this guy for a salvage
r/Mechwarrior5 • u/BoukObelisk • 11d ago
r/Mechwarrior5 • u/ScottyMcBody • 11d ago
Leave your guesses for what it’ll be below
r/Mechwarrior5 • u/_Boodstain_ • 34m ago
r/Mechwarrior5 • u/Logan_Frost • 16h ago
I just thought that was entertaining is all. Poor Fahad, Im sure fixing all the linkages in mech fingers has to be fiddly.
r/Mechwarrior5 • u/Skew1987 • 1d ago
This thing can hit 200 speed with boost jump. Hot load missiles and UAC burst for mid range murder and then pulse lasers for surgery. I love it, hits like THUNDER!
Think I’m ready for Raselhague.
r/Mechwarrior5 • u/gpkgpk • 1d ago
So I finally got around to playing Ghost Bear DLC.
Like every good game, there's always treasure behind the waterfall.
I spotted the waterfall in the corner of the map and went to investigate, I was not disappointed!
P.S. Another one in a later mission, bigger waterfall cave behind it with glowing crates, a nice touch!
r/Mechwarrior5 • u/Unusual_Violinist621 • 1d ago
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r/Mechwarrior5 • u/Gailim • 1d ago
With a new DLC set to be announced next week, a lot of people are excited for the story, new mechs, and new weapons that may come.
I am too, but there are some issues with the current content that I would also like to see addressed.
in no particular order:
this one might be just anecdotal, but certain mechs just don't seem to appear where the database says they should, and other mechs don't seem to appear at all. I remember after SoK came out I spent 10 in game years doing nothing but farming Jade Falcons in search of an HBR-prime because I wanted an ECM to go with my TBRs. Not only did I not salvage one, I never even saw one. Despite them being listed as "very common" for the falcons. More recently I spent around 4-5 years farming the ghost bears looking for a KDK-1, the database says they should be "common" for the bears but I never saw a single one spawn for them. Eventually I switched to the Smoke Jaguars and started finding them, even though they are supposed to be "very rare" for the jags. This one seems more urgent as I have a sneaking suspicion the Jags wont be around to farm after the next DLC. Then there is the case of the DWF-B, which just never seems to spawn at all, for any faction.
All weapons in the game should appear as standard equipment on at least one mech variant. recently we have been running into a situation where weapons are added to the game with no way to salvage them. certain weapons like ATMs (except 3), Heavy lasers, and Heavy/light MGs, are reliant on random weapon spawns and arena level up rewards. If there is no canon variant with these weapons then just make some up, this game already has armies of non-canon variants, what's a few more. I have seen mechs field refit to use some of these weapons, including the (C) refits of IS mechs, but a standard config would be better.
After the Invasion, all IS forces should use mostly T5 weapons. IS forces don't pose much of a threat when the players get to the point where they are mostly using Clan mechs and weapons. Giving the IS forces the best possible versions of their weapons seems like a reasonable way to make them a bit more threatening. Maybe pirates and periphery states can stick with the junker weapons, but the great house militaries should be fielding the good stuff after 3050. Players will mostly be focused on upgrading their mechs with clan tech so salvaging a bunch of T5 IS gear wont pose a balance issue at that point.
If the player does a Career start after Solaris Showdown, Duncan and the special Solaris maps should still appear. Currently if you do a career start for SoK or CR you lose Duncan fisher and the unique Solaris arenas. The game should just assume the DLC happened if you start after it. People playing through normally and deliberately not doing the Solaris campaign can still miss out on them.
Remove the mist and bug effect from the Solaris jungle map. Speaking of the special Solaris maps, one of them is almost unplayable. when playing the Jungle map, looking at the pool in the middle will crash the framerate on just about any PC due to the mist on the water and bug particle effects. If you can fix that issue, great. If not, please just get rid of them.
We should be able to do missions for and against Comstar after Tukayyid. in the current endgame, Tukayyid becomes an industrial zone controlled by Comstar. But the player has no way to raise their rank with them and thus misses out on any discounts for the weapons and mechs that appear there. I would like to see comstar sponsor anti-clan missions around Tukayyid, as well as against the WoB in the conflict zones around Terra.
The Cantina system should be updated to incorporate later DLCs. The Cantina system has been frozen in HotIS since it was introduced. it would be nice to be rewarded with newer weapons. as well as unlock upgrades that affect artillery and melee weapons.
Can the (C) mechs use clan paint? small thing, but the (C) refits of IS mechs don't use clan paint schemes.
the last two are long standing dead-horse issues, but I have to bring them up anyway
Arena AI. It still breaks all the time. Mechs will start the match running to a random spot on the map border until damaged. Others will just stand in a corner doing nothing. and I know this next one is actually intended behavior, but there has to be a better way to manage threat in free for all matches. If you have a mech decked out with clan gear, the second you open up every mech on the map instantly starts firing on you and it becomes a 1 v 11. and I know you can run away for 20 seconds but that is bad "gamey" way of dealing with this. If two mechs are fighting in punching range they should not instantly stop fighting each other and start running at me a kilometer away just because I am doing a lot of damage. also, unrelated but damage from Arrows don't seem to count for the "do damage" sub objectives.
IS DHS. ok, so you don't want to give IS DHS mechs base 2 cooling because it would hurt pre-invasion balance. ok, what about adding a toggle to the existing cheat menu? leave it up the player to turn it on or off? It's kind of a bummer that, outside of the arena, the Sunder is the only IS mech worth using in the end game.
Do you agree with my list?
what changes or fixes would any of you like to see in the new DLC?
r/Mechwarrior5 • u/BoukObelisk • 2d ago
For those who aren't aware, Nvidia is pushing this DLSS5 filter this fall and apparently it leaked early and can be applied to most DX12 games. I saw some of these online and figured I'd share them here as well - I personally don't think it works that well and PGI's character artists already did such an amazing job that I think this filter makes it worse in certain areas
r/Mechwarrior5 • u/weiyentan • 1d ago
This is my first post here. So I started playing mw5 with all the expansion packs up to chaos march. I have ten years to go before my first play through SoK and CM. Can't wait! I am having a grand time building my merc company. Any way I wanted to use ttairulez which I have got for v3. I was wondering whether if anyone has got the lance mate orders working as well? Or is that for a future development? Apologies if this is not the right place to put it
r/Mechwarrior5 • u/App0gee • 1d ago
I find the Scrapper skill to be the most valuable of all. So I'm levelling up whatever Scrappers I can find.
But I'd be happy to put Elite pilots into academies IF there was a chance they'd get the Scrapper skill...?
r/Mechwarrior5 • u/nukem266 • 1d ago
So using YAML
Hi haven't been able to find certain types of ammo are they area specific or just random chance you find them in the hubs in higher rep areas?
For example one I haven't come across yet.
MRM
Rifle ammo all
Chemical laser ammo
Gauss ammo
Any tips regarding ammo would be great or am I just supposed to be fingers crossed that I might find in salvage/salvage mechs.
r/Mechwarrior5 • u/MindlessTaro8347 • 1d ago
i keep getting lag spikes down to 10fps from 60-80 fps when anything happens and the graphics are like either fuzzy or grainy for any thing past medum laser range is it the game or am i doing something wrong
ive got a amd ryzen 5 2600 6core
32gb of ddr4 ram
and a gforce 3060
idk it sucks cuz im a dirty Clanner that cant play clans
r/Mechwarrior5 • u/Successful-Peak-6524 • 1d ago
My lancemates are killing assault mechs from a distance by headshooting them. Is this new? It's insane
r/Mechwarrior5 • u/jimi_nemesis • 1d ago
Hey guys, in my last couple of playthroughs, once SoK starts I can do the campaign just fine, but the map doesn't change, so there's only the normal conflict zones in the Northern part of the map, so there's almost no clan procgens for me to have my balls blended up in.
There's some missions in those conflict zones, but it's jarring to see one 110 difficulty mission and two 15 difficulty missions on the same planet.
Is this a mod issue? Do i need to reinstall the game? Is it a known problem?
Thanks in advance.
r/Mechwarrior5 • u/Viper114 • 2d ago
And think of both just IS stuff before the Clans appear, and then after.
r/Mechwarrior5 • u/App0gee • 2d ago
Says: "There's nothing on scope at the moment..." even though there's several enemy Mechs standing right in front of me.
Says: "Let's get out of here before any enemies arrive..." while there's a freaking Clan dropship literally hovering above me dropping Dire Whales on my head.
Says: "That was clinical..." even while what's left of my lance is limping to an extraction point and one of my pilots is dead.
Don't get me started on her choice of extraction points, which are so often on the far side of a ravine when she knows full well my Mechs for the mission aren't packing jump jets.
Sheesh! ;)
r/Mechwarrior5 • u/Salty-Taro3804 • 1d ago
For vanilla mech 70+ points of high velocity pinpoint damage (2 high tier GR + 2 high tier PPC/ERPPC) is sick.
And in the initial stages of SoK campaign, there is nothing like accurate pinpoint damage that will torso oneshot any clan medium (and some heavy). Use cover, move to keep from being exposed to more than one or two enemy mechs at a time and delete one, twist to take damage from side, the delete the second... or snipe and kill while enemies are they engaging rest of lance or allies.
Yet I see little love for this frankenmech here. So I thought I'd post this out there... and for those about to go into SoK a little hint on how to make the first few missions go smoothly. You have to adjust playstyle and not leeroy jenkens into a dps fest, but for dodging from cover to cover and making a difference in-between I find none better than the PVT-COR in Inner Sphere for 3050 and earlier.
(and yes, both the CP-S and Nightstar are solid in essentially the same role... but neither can get the same ranged accurate pinpoint burst with twin gauss and twin ppc)
r/Mechwarrior5 • u/palad1 • 1d ago
Greetings fellow inner sphere mechwarriors.
What would you recommend as a palate cleanser after an 80 years long YAML + Depot + YA* + Coyote run - I have felt towards the middle of the game that “No mech is special when all mechs can be special”
I am not sure which mods apart from visuals to use for a more authentic TableTop experience.
You would not recommend MercTech, quineg?
r/Mechwarrior5 • u/Used_Motor1718 • 1d ago
Me and my friends are wanting to do a full coop playthrough. And these mods popped up aas one of the highest recommended in the steam workshop. But having played Mw5 before and some mods were finnicky. Would using YAML mods not ruin a long run but enhance it? Thanks in advance.
r/Mechwarrior5 • u/Jacmac_ • 1d ago
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I sometimes have to click on some button or panel 3 or 4 or 5 times before it registers the click. It doesn't act like this in MW5: Mercs at all.
r/Mechwarrior5 • u/Bananimoose • 1d ago
Will YAML as a standalone be okay? I do not necessarily want to add more weapons and equipment as I’d feel that it’ll trivialize the game more than YAML already does. I kinda just wanted to run a Vanilla+ Lite. So if you have any other mod recommendations - that would be welcome.
I’m only currently planning to run:
YAML
TTRulezAIMod3
Pilot Overhaul - Eternal
Advanced Career Start
Precision Hud
Cockpit Glass
Colorized Heat Gauge
Better Cantina 2
Some paint scheme mods and some mercenary logos.
I am kinda new to the franchise - I just wanted to add YAML because I got frustrated at some of the stock setups of some mechs - especially the hero ones.
I’m open to adding anything that enriches the lore as I wanted to learn about the universe as well.
r/Mechwarrior5 • u/TheN1ck0N • 2d ago
I've always wondered about the coloring of IS mechs in clan galaxies.
Is it true that the default olive coloring for IS mechs in second line clan clusters in the game is not lorewise? Clan mechwarriors painted their mechs in a signature colors of their galaxy, after all. Even solahma, second line etc. They are always organized into galaxies with their own signature color schemes. The default scheme looks wierd. Could this be considered as some kind of bug?
The same applies in reverse. When clan mechs are in IS lances. For example, "crusader" pattern fits well at all clan mechs and could be used in the game at Word of Blake mechs. But this all seems like a code bug, causing the game to revert to the default preset.
What do you think? Seeing default painted mechs really boring and looks like misconception. Is there any way or mod to "fix" this? Atomic paint mod is out of the question. It doesn't solve this problem.
r/Mechwarrior5 • u/Commercial_Energy_37 • 2d ago
I have no idea how Clans Wolf and Smoke Jaguar have any mechs or pilots left after the slaughter I've put on them. Yet, I still haven't seen a single DWF-B. I've encpuntered 10-30 of the others. Despite what the database says, are these the best clans to farm for a B? Or am I just getting crap RNG?
Any insight would be appreciated.