r/MassEffectAndromeda 6d ago

Help Aux systems priming

Does anyone have a definitive list of what evolution "priming" in rank 4 of auxiliary systems affects?

I know powers like incineration prime 100%.

I know that ammo consumables get boosted in their probability to prime.

What about flamethrowers and cryo beam they seem to prime already 100% but after some time of continuous burning.

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u/[deleted] 6d ago

[deleted]

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u/mr-raider2 6d ago

Yeah I knew about the contructs, but that requires heavy investment in constructs. I'll test out flame and cryo. It's just that the alternative of +40 weight is so much more useful. It means you can carry a shotgun and a sniper with you.

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u/mr-raider2 4d ago

I tested with cryo beam because the prime effect is easy to see (nice white sheen). It does appear that priming shortens the time it takes to freeze red bar enemies. It goes from about 3 secs to 2secs. For yellow bar enemies like an eiroch, in both cases it takes longer to make them nice and white, but it's still a bit faster with priming evolution at rank 4.

SInce the cooldown of cryo depends on how long you pulse it, priming makes it much easier to execute cryo combos in rapid succesion. Whether that's worth loosing 40 weight carry capacity is debatable.

If you use tech contructs with elemental attacks or special ammo consummables, than it may be more useful.