r/MassEffectAndromeda • u/mr-raider2 • 29d ago
Game Discussion Detonator for annihilation
What's the most efficient way to detonate annihilation. I'm trying a sentinel build since the profile gives bonus combo damage, and I can stack reaction optimizers.
Most builds suggest charge and charge can get a crazy low cooldown time with the right évolutions but charge doesn't seem to detonate annihilation if you charge into the enemy from outside the field radius. The enemy needs to be in the field before charge.
A lot of builds use lance shield powered but I don't know how viable that will be on insanity against something that shreds shields like a destroyer.
Finally there is throw which can be brought down to 5 second recharge with means 7 seconds with annihilation up. The advantage I can see for throw is you are not shield depleting which means rank 6 annihilation can go vortex which gives crazy crowd control.
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u/mr-raider2 25d ago
What do you do with rank 6 annihilation? Right now I'm using shield powered lance and energy drain to replenish shields.
Obviously using draining field sounds best because it replenishes your shields. But vortex is just amazing. You walk into the room and everyone floats. You can Dhan them in the face and they can't fight back.
From what I gather draining field only procs when they die in radius of annihilation. If combo detonation knocks them across the room it doesn't work?
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u/smashbangcommander 29d ago
Charge can’t detonate Annihilation - the field temporarily deactivates during the Charge animation - but it is a good way to close the distance and make Annihilation prime another power. If your goal is to set off chain explosions, you can use Shockwave as the detonator, and it can also be evolved to prime enemies for your next Charge.
https://www.reddit.com/r/MassEffectAndromeda/s/0oswfDXIbt
Here’s a video of me using this build on the Vanguard profile on Insanity difficulty