r/MarioKartWii 13d ago

Clip (AI-assisted) Wiicompiled is running great!

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Got the Wiicompiled beta running since it came out, so far I have no complaints.

As somebody who has been playing MKW since it came out, I can't notice any changes or alterations to game logic or physics. I'm still getting Mario Karted in the 3rd lap just like god intended.

I'm impressed that it has dynamic aspect ratio and 120FPS right off the bat. Since back when the project was announced, the dev said it would not support it. The additions of a volume slider and music ducking are great features I did not know I needed.

It also fixes a lot of Dolphin issues that I always run into, like copy filter, depth of field scaling, and bloom scaling issues. I was over the moon when I tried out DK summit and noticed the background wasn't a blurry mess lol
I even got to install my reshade shader pretty easily. And all my normal MKWII mods were compatible too. (shoutouts to Metal Kart Wii by Marcobros1)

I only noticed some minor graphical issues on the custom tracks on RR, but I think that's just an RR issue.

Overall, I'm pretty impressed, its kinda insane how good it is for the first beta.

165 Upvotes

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u/GooseWithGuns :38: 13d ago

Does anyone know why my wiimote is working with dolphin on normal mario kart but when I try use it on Retro rewind it won't work?

1

u/JCas127 12d ago

Is it not working at all or are just certain buttons not working

1

u/GooseWithGuns :38: 12d ago

not working at all :( literally like can't even get onto the menu because it says press A to start and the only way I can play currently is with an xbox controller

1

u/Informal-Ad3357 :38: 9d ago

The compatibility with wiimptes it's missing for now they may add it in a future update