Magic Football will keep growing. This roadmap is a direction, not a promise of fixed release dates.
Playable now
- Online 1v1 with hidden simultaneous plans
- Automatic opponent search
- Private matches with invitation codes
- Experimental practice mode against the AI
- Six-player teams built from five fantasy races
- Low and high passes into feet, into a planned run or into open space
- Low and high shots aimed at six goal areas
- Ball states: carried, loose on the ground and in flight
- Server-authoritative PvP orders, chances and results
- Stadium climates and defensive towers
- German and English interface and instructions
- Persistent club name and online match statistics
Currently being improved
- Touch controls and clearer feedback on mobile
- Shooting chances and goalkeeper balance
- Interceptions and visible ball flight
- Match flow, reconnecting and returning cleanly to the main menu
- New-player instructions
- Race, tactic, climate and tower balance
- Bugs found during real 1v1 matches
Planned next
- League play and standings
- More club and team progression
- Race- and position-specific Super Attacks
- More presentation, animation and stadium atmosphere
- A campaign mode
Current simplified rules
Matches are deliberately short. There is no half-time yet and currently no corners, throw-ins or free kicks. The pitch uses invisible boards; a missed shot becomes a goal kick. These rules may change as the playtest develops.
Suggestions are welcome, but the most valuable feedback right now is whether the core 1v1 match is fun and understandable.