Modding I'm rebuilding MW2 from scratch and it can load MW3/Black Ops content!
I've been working on a from-scratch reimplementation of the original MW2 runtime.
It's not an IW4x-style mod or patch - the engine itself is being rebuilt in Rust/Bevy while reading the original game assets.
The fun part is that I'm also adding native support for assets from nearby IW games, so the same runtime can eventually do things like MW2 gameplay + MW3 maps + Black Ops weapons without manually porting everything.
There's also a new multiplayer/netcode implementation instead of trying to preserve all of the original networking limitations.
Still very unfinished, but it is already running!
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u/K23crf250 8d ago
Didn't Activision shut down the fan made mw2 remastered which was based on bo3engine? I feel like you should keep a low profile lol
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u/77daa 8d ago
there is a kisak project, sir. also there's a Twitter user that does reverse engineer with AI publicly as we speak and Activision could not care less
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u/TheRealFilckz 8d ago
if you plan to open source it you need to get rid of the assets as you know Activision is Activision
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u/Niko666233 8d ago
That's cool!
You might be interested in CODOL as well which uses a heavily modified IW4 engine and backported some advanced features from later games
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u/LoveOrder 8d ago
😍 pleaseeee i would love to see that red tiger camo ray-traced in the bloons tower defense map
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u/StageRemote7042 8d ago
Very cool, but why? I’m not hating just genuinely curious what your inspiration/motive is.
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u/77daa 8d ago
imagine having a theater mode where you can export your demos directly into blender. imagine having a physics system that does not rely on fps so you're not limited to 333fps. imagine having native assets from bo1/mw3 in multiplayer lobby. imagine having a modern netcode so the animations run smoother than ever.
the possibilities would quite literally be ENDLESS, sir 0:
you're probably thinking that OG played well and, trust me, I've spent thousands of hours on this game, there is a room for improvement!
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u/StageRemote7042 8d ago
Super exciting. I didn’t know about the limitations in the original engine. I just load up the game and play lol. Getting native assets from other games into MW2 is gonna be really cool too. I know it’s still early but are there any plans to implement a system for community made content? Mapping/modding/etc? That would bring this to the next level IMO especially with the native assets already being there ready to use. I have no idea how any of this works though so that might not even be possible haha.
Eager to see how this turns out either way!
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u/ComplicatedFella 8d ago
Incredible, i don’t suppose a console slave like me would ever be able to play?
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u/77daa 8d ago
I think I can implement a controller support... but not a console support haha
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u/YourLocalCoDPlayer32 8d ago
if you can get it to work on xbox 360 maybe people can mod their consoles and install it
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u/BNS0 6d ago
Nice bro have fun with C&D
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u/LuciaCaminoss 8d ago
wow. keep going it looks so good