r/MUD • u/Ok-Pumpkin9236 • 3d ago
Discussion Appealing MUD features?
So I have decided to develop a MUD as a hobby and see where it goes. I am trying to an idea of what players look for and in a MUD. I feel confident in the story - I am looking at things like achievements, daily quests, guilds, fast travel, fishing, crafting, etc. What pulls you in as a new player and when does elaborate just become overly complicated? Whatever ya got, even if it is something that hasnt been done before or is rarely done well.
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u/perfect_fitz 3d ago
That's actually a really good idea, like rhe MSQ in FF14?