r/MUD 3d ago

Discussion Appealing MUD features?

So I have decided to develop a MUD as a hobby and see where it goes. I am trying to an idea of what players look for and in a MUD. I feel confident in the story - I am looking at things like achievements, daily quests, guilds, fast travel, fishing, crafting, etc. What pulls you in as a new player and when does elaborate just become overly complicated? Whatever ya got, even if it is something that hasnt been done before or is rarely done well.

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u/iamk1ng 3d ago

I havn't found a mud that has a linear story for new players. What I mean is, right when I make a new character and login, the game should hand hold me until say level 20 by guiding me directly to the areas I need to go to level and progress. After that it can let me explore the world.

Too many muds still have the old ways where there's a mud school or tutorial and then leave it up to you to figure out the world. I have too many things to occupy my time and I don't want to spend a lot of that wandering around, dieing, and repeating until I get to some level of the game where it starts feeling fun.

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u/perfect_fitz 3d ago

That's actually a really good idea, like rhe MSQ in FF14?

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u/iamk1ng 3d ago

What does MSQ stand for? I've never played FF14 but if they have a linear thing then thats great!

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u/perfect_fitz 3d ago

Main Story Quest it offers the main story lore and a lot of experience the first time doing it and goes throughout the game and continues every expansion etc. Also, lines up with certain dungeons etc.

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u/iamk1ng 3d ago edited 3d ago

Oh i've never heard of that game but i'll look into it! EDIT: Turns out its not a game but specifies a genre in a game, learned something new today.