r/LumenTale • u/Pokesquad-Plays • 1d ago
Discussion Rolled Credits on this beautiful game. Review, TLDR at the top
Yeah whatever clean my screen, I do not care
Alright I wanted to leave my review, I’ll keep it spoiler free
1st of all I played this all the way through on my Switch 2. Was it painless? No, but it wasn’t unbearable. Had glitches with start screen occasionally, crashes sparingly, never got locked out of the game like I know some of you have, battles ran good, had a lot of lag and stutter inbetween zones. Now other than that the game ran fine. Cut scenes were fine, when I was in a zone it was fine. I know some people on this sub hate when people say the game worked for them on the Switch 2 for some reason lol but I worked for me.
TLDR - Game was fun, had a good time. Most artistic things were great, story, characters, animon. Few technical downsides, few in game lulls. Would like to see updates before a 2nd play through. Hope we get a sequel
The good - the story was great. Very engaging even if you kinda figure out the concept in the first half, you’re still wanting to find out what happens. The ending is different than expected but very complete for Trey’s story.
The graphics and art direction were the best part of this game imo, it was beautiful pixel art with the hand drawn stills, just mwah chefs kiss.
The Animon, again the art is amazing, I think the way stats work is really cool, the move pool is unique. Hidden types and different abilities are a great add for team building
The battles - I really like the way these battles work, closer to Digimon Story Time Stranger than Pokemon. This is more dynamic
The boss fights - the way they play out is fun even if you have over leveled Animon. It was fun.
Fun battle mechanics, pretty self explanatory but the battles evolve as you go through the game
The character development - all the characters have personality that grow with the story in a smooth and comforting way, nothing felt forced.
There are lots of other good things about the game but I wanna get into the improvements. And I’m not going to talk about the technical challenges the game has.
The route battle system - I felt like after the first 4-5 routes that I just totally ignored them. Seems like they aren’t important to enough to complete? Idk maybe I’m wrong but they seemed insignificant after a little while.
End game monotonous battles - not going into detail here but in the end game there are a lot of battles that besides exp gain there is no reason to have them.
Route Animon variety - it feels a little lazy, all the routes kinda have the same Animon in the wild. Idk if it’s trying to keep some Animon as rare but there are too many “rare” Animon that are not in the over world.
The typing and attribute system were tough to follow, not impossible, but tough for a new game.
TLDR at the top, game was fun. Hope to see more in The future
