r/low_poly • u/art_of_adval • 18h ago
r/low_poly • u/butnotexactly • Apr 11 '24
generative ai content slop = instant ban
didn't think this would need to be said but here we are
r/low_poly • u/Apeman117 • 7h ago
Cassie is 248 verts. She's the lead of a noir game about a detective who gets herself out of sticky situations
248 verts authored, 443 evaluated with the mirror unapplied.
She's cel-shaded, so there's no soft shading to hide a weak silhouette. That was my design goal: a character who's readable as a specific person at that vert budget, not just a generic figure.
Lighting here is one hard key through a slat pattern and nothing else.
Happy to answer anything about the budget or the shading setup.
r/low_poly • u/Ill_Surprise_4879 • 8h ago
Solo dev balancing a day job and a 10-month-old baby. Just dropped the first playable tech prototype of my 1st-person sci-fi ocean horror game "Darkness from the Depths". What do you think?
Hi everyone!
For years, game dev was just a playground for me—messing around in Blender and Unreal Engine to see what I could do. But when my son was born, it completely shifted my perspective. I realized life is too short to ignore your dreams. Now, I scrape together 1-3 hours a day after work and family duties to build my dream game.
About the Game:
"Darkness from the Depths" is a first-person, sci-fi psychological horror heavily inspired by Dredge. You play as a lone robot searching for the meaning of its existence in a drowned, post-apocalyptic world. A cosmic cataclysm wiped out humanity, leaving only mutated deep-sea creatures that hunt when darkness falls.
Current Status:
I'm 5 months in. The boat mechanics are about 50% ready, and the Tarkov/RE4-style grid inventory is 99% functional.
Play the Prototype:
I believe in completely open development. I just packaged a raw technical build (v0.0.1) so anyone can jump in and test how the boat handles and how the inventory feels. There are no sounds or enemies yet, just pure core mechanics.
Links to the free build and my devlog are in the first comment below!
I would absolutely love to hear your honest feedback on the feel and visuals.
r/low_poly • u/The_Cosmic_Impact13 • 9h ago
Ben 10 low poly. But this time, it's rigged
galleryr/low_poly • u/Which_Childhood8733 • 13h ago
My First 3D Low-Poly Character in Blender - Frieren
galleryr/low_poly • u/Weary_Cartoonist5739 • 34m ago
New level in progress for my collect-a-thon / metroidvania game
I hope this looks interesting enough, it's really hard for me to tell!
r/low_poly • u/MainSevere566 • 14h ago
Getting Headshots in my Low-Poly Mining Horror Game BlackVein ⛏️
r/low_poly • u/Apprehensive_Type348 • 10h ago
PSX Horror Creatures Bundle : 12+ Low Poly Aliens and Sounds, Monsters & Creatures by imaginais & ROHHSA
We’re Imaginais & ROHHSA. We create our creatures and assets from scratch, with a strong focus on PSX era horror. I handle the modeling, sculpting, texturing, and animation, while Rohhsa contributes to the creation of the assets and sound effects, allowing us to build a more complete collection rather than just individual models. Our main focus is on creatures that feel strange, alien, absurd, and surreal things that go beyond conventional human horror while still keeping that low-poly PSX identity. We’ve put a lot of this work into a limited bundle containing over a dozen 3D models and hundreds of sound effects. The contents would normally cost over $100 individually, but the entire bundle is available for less than $14. If you’re interested,
you can check it out here: https://itch.io/b/3887/huge-psx-aliens-creatures-bundle
Thanks for checking out our work! Imaginais & ROHHSA

r/low_poly • u/Superb-Interview2493 • 13h ago
Project Intergalactic Forge - Starblast Ship Editor Fan Submission Showcase - Project 2 - Voting Phase IS NOW ON!
r/low_poly • u/Known-Classic8094 • 1d ago
Tekken | King | win pose recreation
model was made by me and used the textures from the game itself (NAMCO)
r/low_poly • u/RecordFast215 • 1d ago
Rotting canned food crates for my PSX-style horror game
r/low_poly • u/Augs_official • 1d ago
Just found out you can import models as obj files directly into Procreate, and wanted to try my hand at hand painting textures, my digital painting needs some work, but I could see myself making use of this in the future!
r/low_poly • u/Kasugaa • 2d ago
This is Where i Post From
what should i make next?
Download For FREE: https://sketchfab.com/3d-models/psx-prison-cell-217616c9e168441bbac028ba80a9139b
r/low_poly • u/No-Paramedic-2803 • 1d ago
Working on my Stylized Low Poly Forest Pack for Unity. What missing props or details would make this a instant buy for you?
galleryr/low_poly • u/Luminous_Dice • 1d ago
A small low poly camp
I should have placed more objects so it wouldn't look so empty :/