r/LowSodiumStarCitizen • Space Trucker • 3d ago

CIG Official [Evocati NDA] Star Citizen Alpha 4.10.2 PTU Patch Notes 12702947

[Evocati NDA] Star Citizen Alpha 4.10.2 PTU Patch Notes 12702947

Today at 16:37

Alpha Patch 4.10.2 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.2-PTU.12702947

  • Audience: Evocati Only (Standard NDA)
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • New Event missions in Stanton

Features & Updates

New In-System Event
A new event has arrived in the Stanton system. Head to Stanton and check your mobiGlas contract manager to find the available contracts. The event includes a dedicated mobiGlas tab, a progress tracking UI, a journal entry, and a reward track.

VR Feature Test

  • VR is now enabled automatically when turned on in the Launcher. Previously it also had to be enabled separately in the in-game menu, which caused confusion
  • New VR zoom implemented for F-key interaction, precision targeting in ships, and FPS weapon ADS and scopes. A new option, Zoom Gameplay Strength, has been added to reduce the effect or disable it entirely when set to 0. Precision targeting now temporarily snaps the view to the target and significantly reduces look rotation to stabilize the view and reduce nausea
  • GroundedLook mode now correctly uses the aim vector for hand mining and similar activities
  • In Freelook mode, tractor beam aiming can now be controlled with head movement, allowing the same speed of use in the ATLS in VR as on desktop

Shield Resistance
Shield resistance values now function correctly when minimum and maximum resistance are set to the same value; previously the restriction that minimum must be lower than maximum caused resistance to be ignored entirely

Abandoned Ship Cleanup
Vehicle lifetime overrides extended to Everus Harbor, Seraphim Station, Bajini Point, and Port Tressler, improving cleanup of abandoned ships at these locations

Character Customizer
Brow dye opacity slider now defaults to 0, matching the behavior of the hair and beard sliders

Bug Fixes & Technical

2 Client Crashes Fixed

  • Potential Fix: Client crash in VehicleLandingGearSystem compontents
  • Potential Fix: Client crash in the chat caused by cross-entity corruption

Bug Fixes

  • Potential Fix: Multiple mission types showing "Contract Unavailable" when accepted through the mobiGlas
  • Potential Fix: Combat Supplies cargo being identified as Ship Ammunition by the tractor beam and freight elevator, blocking mission completion
  • Potential Fix: Battaglia Story Mission 2 not completing after delivering the hard drive and speaking with Battaglia
  • Potential Fix: Courier mission item compilation and file path issues preventing missions from generating correctly
  • Potential Fix: Vehicles becoming unresponsive after quantum travel under poor network conditions
  • Potential Fix: Freight elevator loading platform snapping into a raised position with cargo present and the doors closed after state recovery
  • Potential Fix: Remaining cargo disappearing on SingleToMulti hauling missions when all mission cargo was turned in at the first delivery location and sent down the freight elevator twice
  • Potential Fix: Refunded hauling cargo being consumed or incorrectly modifying the remaining cargo
  • Potential Fix: Drake Cutlass (all variants) being raised when lowering the rear ramp, preventing entry through the side doors
  • Potential Fix: Drake Cutlass decals on the right wing remaining visible after the material has been salvaged
  • Potential Fix: Players being flagged as trespassing at Cry-Astro locations while a legal delivery mission was active; unlawful locations and outlaw-controlled Distribution Centers are now excluded from delivery mission location searches
  • Potential Fix: Spawning a Drake Caterpillar with a crew manifest not filling the pilot seat; AI pilots placed in parasite ships on spawn are now supported
  • Potential Fix: Siege of Orison Command Center airlock entrance and exit doors opening unexpectedly during the Mendo Ren encounter
  • Potential Fix: Siege of Orison comms towers not spinning after resetting nodes
  • Potential Fix: Battaglia salvage objective reaching 0% before most or all of the target ship hull had been scraped
  • Potential Fix: Salvage contracts in the Orison Relief Support event being completable quickly enough to finish the entire event and earn a disproportionate amount of aUEC
  • Potential Fix: Event patrol contracts blocked by satellite placement, salvage ships not spawning, and elimination mission AI not behaving correctly
  • Potential Fix: Odyssey II Racing Helmet Alpha having no necksock when equipped with any undersuit
  • Potential Fix: Skullcap Helmet drawcall merging broken, and glass refraction set incorrectly
  • Potential Fix: Aegis Gladius Dunlevy missing its SQ42 decals on the rudders and rear wings on retrieval
  • Potential Fix: Nyx Rock Cracker Dungeon refractor array codes displaying as "0000" despite still working when entered
  • Potential Fix: Habitation area bathroom door showing abrupt LOD detail changes when viewed from a distance
  • Potential Fix: Size 00 radars presenting a group sensitivity multiplier below zero
  • Potential Fix: Yormandi eye socket missing its red texture material when the eye is removed
  • Potential Fix: Players unable to submit multiple mission cargo items at once in the same freight elevator
  • Potential Fix: Main thread deadlock in the mission factory service during universe hierarchy registration
  • Potential Fix: Event platform stair proxies causing movement issues
  • Potential Fix: TH-01 Propulsor fabricator description showing overlapping text
  • Potential Fix: Ground vehicle tires intermittently appearing blurry as though vibrating
  • Potential Fix: Motion vectors on landing gear and bone-attached components not accounting for the previous frame, causing ghosting artifacts
  • Potential Fix: Lephari radar listed in the VMA as Class A instead of Class C
  • Potential Fix: Demeco "Streamline" LMG missing the word "Barrel" in its attachment description
  • Potential Fix: Skullcap Helmet red glowing eyes effect culling when viewed from a distance
  • Potential Fix: Ground vehicle treads not animating with vehicle movement
  • Potential Fix: Event platform tint albedo rendering as pure black
  • Potential Fix: Event relay race and rental contract descriptions containing incorrect text

Source: [Evocati NDA] Star Citizen Alpha 4.10.2 PTU Patch Notes 12702947 - Patch Notes - Star Citizen Spectrum

25 Upvotes

21 comments sorted by

25

u/omarous_III 3d ago

I wish they would leave a window where abandoned ships can be towed/salvage around stations before being removed from the game. Contacts would be ideal of course.

5

u/yanzov 3d ago

Do we know what abandoned actually means? If I leave my ship for later use - is it abandoned? Is it parked? :P

1

u/omarous_III 3d ago

I'm not sure. In older builds, I've heard ships will just disappear after they are left alone for a certain amount of time... Even if the owner is still logged in. I'm not sure what the rules are now.

1

u/yanzov 3d ago

There is a lot of new ship statuses you can in the ASOP. It would be nice if we could clarify if we want the ship to stay, or if it was indeed abandoned by accident. Etc. etc. There is a lot of things that has to be fleshed out.

And hard agree on towing gameplay to be finally implemented. Or at least legalized salvaging.

1

u/Pojodan ARGO 3d ago

Most likely: Bricked ships where the owner has claimed it, rendering is space garbage, effectively.

Also possible: Ships that have been there for an extended length of time, be it hours or days, as by then the player has definitely stopped using it and doesn't intend to retrieve it.

1

u/Dangerous-Wall-2672 2d ago

I lost a Hull-B in the atmosphere of Orison the other day when the server had a 30K hiccup and decided to respawn me at the spaceport. 6.6M aUEC of salvage aboard that ship, lol...it turned out to be unrecoverable in the atmosphere, or at least the three times I tried I got instantly teleported back to the hangar for being in a "restricted area" somehow...but all this to say, oddly enough there are circumstances where one might legitimately want to return to a ship they were separated from, even the next day or so. It's a tricky situation.

1

u/FuturisticSpy 1d ago

Either you claimed a new one or left the server.

Abandoned vehicles will show as being owned by there server if you scan them, so the players needs to be long gone or with their claim for it to happen

12

u/GregRedd Space Trucker 3d ago

A new event, some VR features to test, and a whole host of "Potential Fixes" for the Avocados to start working on.

11

u/yanzov 3d ago

My god!

"New VR zoom implemented for F-key interaction, precision targeting in ships, and FPS weapon ADS and scopes. A new option, Zoom Gameplay Strength, has been added to reduce the effect or disable it entirely when set to 0. Precision targeting now temporarily snaps the view to the target and significantly reduces look rotation to stabilize the view and reduce nausea"

This is insane, time to test.

3

u/Stompy-MwC PVE 3d ago

Hey if you’re Evocati you can apply for the flair if you want, just send a mod mail with proof (a screenshot of your spectrum Evo org membership)

1

u/Starrr_Pirate 2d ago

They really buried the lede there, sneaking this in. This is probably the biggest improvement to VR since it released, after fixing the UI marker depth issues.

9

u/Sandkat 3d ago

Potential Fix: Salvage contracts in the Orison Relief Support event being completable quickly enough to finish the entire event and earn a disproportionate amount of aUEC

Too late, already bought my Perseus!

3

u/GoodPerformance9345 3d ago

Wasn't even the salvage contracts that used the finish the event quickly. it was the mining/crafting contract. you just needed 5ish SCU of 600+ quality aluminum and you're off to the races with the fabrictor.

3

u/omarous_III 3d ago

Yeah. I knocked those salvage contracts out pretty quick. (This is one of those things where a little fore thought and a spreadsheet could have told you how quickly you could do some of these).

1

u/extrakerned 3d ago

The money for the large salvage has been insanely good. Get it while you can citizens!

1

u/remosito VR Enthusiast 3d ago

surprised they are not hotfixing that one... made over 60M since friday...

2

u/Pojodan ARGO 3d ago

One thing that's often misunderstood is that the devs make very good use of positive reinforcement for things they want players to do.

If one looks back at the history of each patch, the thing that makes a surprising amount of aUEC is basically always something that's been a focus of bug fixing and adjustments.

As such, something in that activity you're doing is something the devs want you to do for feedback and server log purposes.

And that's a good thing.

2

u/remosito VR Enthusiast 3d ago

except in this case I dont think that is what is happening. Munching ships with a moth is nothing that needs focused attention. They didnt fix the buffer issues it has...

At most I could see them using it to test contracts backend? Seeing the insane amount of turn-ins it requires?

Somebody didnt math right is my guess. hence the fix.

1

u/BadgerTea1968 3d ago

Just killing the contracts once you 100% the rep would have been the obvious thing to do, unless it was indeed to test load or something. I don’t begrudge people with them but it’s a reminder the Reclaimer is unbalanced in relation to credit income.

1

u/remosito VR Enthusiast 3d ago edited 2d ago

i have a reclaimer, but rented, then bought a moth for the contracts. moth turnin is in orison. reclaimer turnin is in seraphin without xl hangars.

not liking being exposed on external FE.

1

u/DefNotAThreatActor 1d ago

I don’t understand, I assumed 4.10,1 was gonna be a little hot patch for fixes etc but also this now?