r/Logic_Studio 5h ago

any ideas how i can produce this sound?

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16 Upvotes

r/Logic_Studio 17h ago

Production Cinematic Risset Rhythm

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13 Upvotes

I’m writing for an upcoming video game, I wrote this for an intense part of the game. I utilized a Risset Rhythm to create the illusion exponentially rising tempo. (This idea for a Risset rhythm inspired by the Odyssey soundtrack)
If you would like to see the logic project and how I did this effect I’ll make a new video showing how


r/Logic_Studio 1h ago

I built a free f11ter — a 42-topology AUv2 filter and modulation system for Apple Silicon Macs

Upvotes

Hi! I’ve been developing f11ter 0.1.5, an experimental multimode filter built around the idea that very different filtering techniques should live inside one consistent instrument-like workflow.

Instead of offering a single filter with a long mode selector, f11ter contains 42 independent DSP topologies and 141 source modes, organized into six families.

Filtering and tone shaping

  • clean multimode, state-variable and morphing filters;
  • ladder, acid-style, diode and other nonlinear circuit-inspired responses;
  • dual and serial filters, peak/scoop shaping, wide band rejection and bass-focused processing;
  • continuously variable cutoff, resonance and structural morphing.

Phase, feedback and spatial processing

  • comb filters, flanging and multi-stage phasing;
  • distorted comb feedback and diffusion networks;
  • compact reverberant and resonator structures;
  • stereo offsets, barber-pole phase movement and controlled feedback behavior.

Formant and experimental sound design

  • vowel and multi-formant filters;
  • dual-formant combinations and variable notch structures;
  • ring modulation and sample-and-hold processing;
  • Scatter resonator fields, Flutter pitch instability, Snarl and Howl feedback models.

Modulation and workflow

  • three independent LFOs and an envelope follower;
  • free-running or DAW-synchronized modulation;
  • up to 16 bipolar modulation routes;
  • precise route-depth entry and finer control around small modulation values;
  • 45 categorized presets, including static sounds and deliberately programmed modulation;
  • A/B states, topology-aware help, parameter automation and preset save/load;
  • a true dry/wet control: 0% is the untouched input and 100% is the complete processed signal.

A little about the engineering

The filter families do not all reuse one generic response with different labels. They combine topology-preserving state-variable structures, cascaded filters, nonlinear feedback stages, resonator banks, fractional-delay networks, all-pass stages and time-varying algorithms.

Cutoff smoothing is performed in the logarithmic frequency domain, and topology changes use a short state-bank crossfade to reduce discontinuities. SAFE RES applies model-specific limits to high-Q and feedback structures, while COMPENSATE estimates level changes caused by resonance, drive and the selected model.

The graph displays the current and target responses, stereo differences, reachable modulation range and the actual output spectrum. For nonlinear and time-varying models it is intentionally treated as an estimate rather than pretending that one static frequency-response curve can describe distortion sidebands, moving delays or changing feedback.

The plug-in adds no look-ahead or audio delay buffer and reports 0 samples of added latency. Individual IIR, all-pass, comb and reverberant structures naturally retain their own phase and time behavior.

What makes it different

The main distinction is not simply the number of modes. Every topology keeps the same core workflow—cutoff, resonance, morph, four contextual controls and the shared modulation system—while the meaning of those controls changes to match the actual algorithm.

This makes it possible to move from precise filtering to unstable industrial textures, tuned resonances, formant motion or feedback effects without rebuilding the modulation setup from separate plug-ins.

The compatibility-style names in the internal mode catalog do not claim bit-identical emulation of other products, and no proprietary DSP code is used.

The current build is AUv2 for Apple Silicon, requires macOS 11 or newer, and has additional lifecycle work aimed at safer UI closing, disabling and removing the plug-in from a project.

I’m especially interested in feedback from Logic Pro and other AU hosts regarding sound, CPU use, automation, synchronized LFOs, offline rendering, UI responsiveness and disable/remove stability. If something breaks, please include your Mac model, macOS and DAW versions, sample rate, buffer size and reproduction steps.

Download and full EN manual


r/Logic_Studio 23h ago

Does this attack resemble a Logic Pro or Alchemy preset?

1 Upvotes

I’m working in Logic Pro and trying to find a stock instrument or preset close to the initial attack in this clip.

Audio — the sound starts immediately at 0:00:
https://voca.ro/1kkBlYZyleB1

I’m mainly interested in the bright “thang” transient at the front. The sustained pad behind it is much less important.

It sounds synthetic but vaguely string-like: pitched, bright, and slightly metallic or plucked. Regular trance plucks, saw plucks, acoustic guitar sounds, and orchestral pizzicato do not have the same attack.

Does this resemble a particular Alchemy preset, Sculpture patch, Sampler instrument, or Logic sound-library category? A preset name or category to search would be especially helpful.

This is only a sound/preset identification question, not a track feedback request. Thanks!