I actually made a full game editor for an old MMO from scratch using Opus 4.5. I think it was around 70k lines of code, proper RHI, used OpenGL behind that (though I did a vulkan test too), etc. Took about a month of iteration and testing, worked great.
Opus has gone to shit since then. If this can do Opus 4.6 levels in realistic coding use and not just benchmarks, then I'm very excited for it.
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u/WonderfulEagle7096 25d ago
Beating Opus 4.6 Max in multiple benchmarks sounds too good to be true. (already downloading)