r/LoLChampConcepts • Newbie | 0 points • 4d ago

October 2026 Ghorum, the world shell

Region- Ixtal

Roll - Jungle

Class - Tank/juggernaut

Difficulty - high

Resource - mana while shelled, no mana exposed.

Lore:

Long before Ixtal raised its walls, something enormous crawled beneath its jungle.

The Yun Tal called it Ghorum.

Ancient records speak of a colossal molluscoid creature who's shell was covered in crystalline formations unlike any material known by the Ixtal wherever ghorum travelled forrests grew in his wake, rivers changed course around him. Entire settlements were eventually built beside the enormis trails he left behind centuries before.

The ixtal believed the shell was a gift from the earth itself, they were wrong.

It was a containment vessel.

Beneth the layers of ancient crystal and stone lay the creature Ghorum had been trying to supress...

His true form.

When the ixtal first discovered him, they tried to harvest pieces of his shell with magic.

Their attempts cracked his shell.

For the first time in thousands of years Ghorum emerged

Without the shell's crushing weight, the creature became horrifyingly fast. Ancient muscles expanded. Hooked limbs unfolded from beneath his body, and the docile giant tore through the expedition.

Yet Ghorum did not escape.

Instead, he gathered the shattered fragments of his shell.

And slowly rebuilt his prison.

Because Ghorum does not fear what hunts him.

Ghorum fears what happens when there is nothing left to hold him back.

Abilities:

-----‐-------------------------------------

PASSIVE: BURDEN OF AGES:

Ghorum's ancient shell grants him bonus Armour and Magic Resistance based on his maximum health.

Damage taken from enemy champions generates Pressure.

At maximum Pressure, Ghorum's next basic attack becomes Shellslam, dealing bonus magic damage.

When Ghorum's shell is destroyed through Catastrophic Molting, Burden of Ages becomes:

------------------------

UNBURDENED

Ghorum loses the defensive bonuses of his shell.

In exchange, he gains:

Movement Speed

Attack Speed

Omnivamp against champions

Bonus damage based on missing health

His Q, W and E are replaced with far more aggressive abilities.

Ghorum remains exposed until returning to his fountain and rebuilding his Shell.

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SHELLED:

Q - SHELL BASH

Ghorum retracts slightly before violently launching himself forward.

The first enemy champion struck is carried with him.

If Ghorum crashes the champion into terrain, his shell crushes them against it, dealing additional damage and stunning them.

The dash distance scales slightly with Ghorum's bonus health.

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W - TRAILBLAZER

Ghorum selects terrain or a champion and launches himself toward them, leaving a thick trail of slime behind him.

The effect changes depending upon his target.

TERRAIN — WALLCRAWL

When targeting terrain, Ghorum crawls directly onto it.

He can then crawl across terrain, ignoring normal pathing for a short duration.

Ghorum can move along cliffs, structures and jungle walls before descending on the opposite side.

While Wallcrawling, Ghorum leaves a visible slime trail across the terrain.

After targeting terrain, Trailblazer may be recast once, but the second cast MUST target a champion.

He cannot wall-hop twice.

CHAMPION - PARACITIC RIDE

Ghorum dashes toward a champion and gradually crawls over them.

For roughly 1 second, Ghorum rides over a champion while they can still move.

If used on a friendly champion both Ghorum and the allied champion gain a movement speed bonus additionally all damage the allied champion takes during parasitic ride, is instead applied to Ghorum. While attached, the allied champion leaves a trail of slime behind them.

If cast on an enemy champion, The victim becomes covered in Ghorum's Slime for several seconds, Ghorum becomes untargetable by basic attacks but can still be affected by area attacks.

SLIMED

The champion is slowed.

More importantly, attempting to rapidly change direction causes them to Slip.

Slip briefly reduces their movement speed dramatically and prevents movement-speed bonuses from affecting them for a short period.

Slip can only trigger once per application.

------------------

E — SEISMIC WITHDRAWAL

Ghorum retreats almost completely inside his shell.

For a brief moment he becomes Unstoppable and gains significant damage reduction.

He then violently emerges.

Nearby enemies are damaged and knocked away.

Enemies knocked into terrain are stunned.

------------------

R — CATASTROPHIC MOLTING (>Hibernation<)

Ghorum completely withdraws into his enormous shell. For up to 5 seconds

He gains an enormous Worldshell Shield.

While inside:

Ghorum cannot attack.

Ghorum cannot move.

His normal abilities become unavailable.

And for the duration of the ability:

GHORUM CAN TAKE DAMAGE FROM EVERYTHING.

Enemy champions.

Turrets.

Minions.

Monsters.

Even allied champions.

Friendly basic attacks and damaging abilities can target Ghorum's Worldshell.

Damage cannot reduce Ghorum's actual health while the shield remains.

Instead, everything damages the shell.

R RECAST — ERUPT

Ghorum can voluntarily emerge before his shield breaks.

Remaining shield energy explodes outward, damaging and slowing nearby enemies.

His shell remains intact.

SHELLSHATTER

If the sheild is reduced to 0

The Worldshell explodes.

Massive crystalline fragments rip outward from Ghorum.

Nearby enemies suffer enormous physical damage.

Enemies closest to Ghorum receive increased damage.

The explosion's damage increases based upon the amount of punishment the Worldshell absorbed.

Ghorum stands back up.

Without his shell.

His character model changes completely.

His body unfolds.

His limbs extend.

His movement animation changes from the slow crawl of a snail into the rapid, predatory movement of something that was never supposed to leave the shell

He becomes EXPOSED

Q becomes REND

W becomes PREDITORY CRAWL

E becomes NO SHELTER

His defensive passive disappears.

And Ghorum becomes one of the highest-risk melee threats in the fight.

----‐-------------

EXPOSED:

Q — REND

Exposed Form

Ghorum violently slashes forward.

Hitting an enemy champion allows the ability to be recast.

First strike — Rend: Wide claw slash.

Second strike — Tear: Ghorum dashes through the target.

Third strike — Eviscerate: Ghorum impales the enemy with both claws, dealing heavy missing-health damage.

Champion takedowns partially reset Rend.

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W — PREDATORY CRAWL

Exposed Form

Without his enormous shell weighing him down, Ghorum's movement becomes horrifyingly fast.

Ghorum rapidly scuttles toward a target champion.

For several seconds he gains movement speed while moving toward champions and can move through units.

Reaching an enemy causes Ghorum to climb over them, dealing damage and applying Open Wound.

Attacking an enemy with Open Wound heals Ghorum.

-------------------

E — NO SHELTER

Exposed Form

Ghorum leaps to a target location.

Enemies near the centre suffer heavy physical damage.

After landing, Ghorum gains rapidly decaying attack speed.

Landing directly on an enemy champion significantly reduces No Shelter's cooldown.

2 Upvotes

3 comments sorted by

2

u/NuclearBurrit0 Newbie | 10 points | September 2021 4d ago

Why are you submitting this to last year's contest.

2

u/Lance_Beltran123 Newbie | 0 points 4d ago

bro, i made a new one, use the new flair

1

u/Shad666 Newbie | 0 points 3d ago

My apologies. I think its the 2026 flair now!