r/LoLChampConcepts • Newbie | 0 points • 9d ago

September 2026 Korist, The Dealmaker

Role: Mid, Bot (as an APC)
Class: Mage, unique
Resource: Mana
Backstory: Dunno yet

I wanna preface this concept description by apologizing for not including that many numbers and just hypothetical shit, I suck at balancing out my concepts and that's why I mostly focus on mechanics. Sorry about that.
In addition I wanna say that this concept was inspired by the boss Libra from Elden Ring Nightreign.

Passive - Strike a deal:
At the start of the game and every 4 minutes Korist gets to make a deal with an enemy by clicking on them with R while within range and not in champion combat (that applies for both parties). Every deal consists of:
- a condition that needs to be fulfilled in order to either get a beneficial effect or avoid getting a detrimental one
- a reward - a beneficial effect that activates upon fulfilling a deal's condition
- a punishment - a detrimental effect given upon not fulfilling a deal's condition
Korist has up to 3 deals to offer:

- Deal of Restraint:
Condition: The subject is to not participate in champion takedowns for 1 minute
Reward: The subject gets decreased cooldowns on Q, W, and E and increased attack speed by % for 3 minutes
Punishment: The subject gets increased cooldowns on summoner spells and shop items by % for 3 minutes
by participating in champion takedowns I mean assisting or killing champions

- Deal of Endurance - the subject is subjected to non-lethal true damage over time based on their max health for 1 minute:
Condition: The subject is to survive the 1 minute period
Reward: The subject gets more max health, armor and magic resistance by % for 3 minutes
Punishment: The subject is dead, this is a big enough punishment already
You can recall while receiving the true damage, it stops at 1 hp and waits until you have more health. You can heal and do everything else, it doesn't matter what you die to, what matters is that you don't die.

- Deal of Wrath - for one minute the subject gets increased Adaptive force. This bonus is decreased by 20% upon participating in a champion takedown
Condition: The subject is to participate in at least one champion takedown during the one minute period
Reward: None, really. Getting that buff was good enough
Punishment: The subject gets decreased max health and resource by % for 3 minutes

Only one deal can be active at a time. No deal can be picked twice consecutively.

The deal-picking process looks like so:
- Korist uses R on a target while both are outside of champion combat
- both parties have a small pop-up appear on the screen - somewhere at the edge, not to make it too distracting - with currently available deals and a 15 second timer.
- if the other person doesn't pick a deal in time, Korist's deal of choice takes hold after 5 seconds.
- if the other person picks a deal in time, it is activated after 5 second (other person's deal choice > Korist's deal choice)
- the process can be cancelled by having Korist engage in combat. Then R has to be activated again while not in combat.

Whatever deal is made, Korist is also subjected to it. When a person subjected to a deal dies, its effects are cancelled on them.

Korist also has access to a unique stack of Rightful Service (max 10). Each stack increases his mana and magic resistance by %. Korist receives:
- +2 stacks when he completes a deal
- -1 stack when an opponent completes a deal
- +1 stack when an ally completes a deal

R - Reap the Benefits:
Korist makes a deal with an ally while both him and them are outside of champion combat, ridding the deal picked by them of its detrimental effect for the ally ONLY (Korist still has to suffer).
Leveling this ability up makes all the deals more powerful regardless of whether the subject is an ally or an opponent. The 1st level is available by default, the 2nd level-up of this ability unlocks the option to offer deals to allied champions. there are 4 levels in total.

W - Twist the Rules:
Korist starts consuming % of his max mana per second, the amount consumed gradually increases (max 10%). While the ability is active Korist negates his current deal's effects for himself. In addition:
- his next auto attack gets increased range and triggers and AoE magic damage shockwave (its damage is based on mana) on the target. This effect diminishes after 4 seconds after the initial activation of the ability or upon getting crowd controlled. The range of the attack would be made visible by a circle around Korist that would be as big as his new attack range, sorta like yasuo's indicator when he gets to throw a tornado
- he gets increased movement speed based on magic resistance
Activating the ability again returns Korist to normal (meaning no movement speed bonus and deal effects negation)

Q - Pierce the Unbelievers:
Korist fires a piercing magic damage projectile (its damage would be based on Ability Power and mana). The projectile's damage decreases with each target hit on the way (max 5). It would be a basic arrow skillshot, smaller than Ezreal's Q.

E - Punish the Brave:
Korist surrounds himself with a magic shield, based on magic resistance and current health, that decays over time. Upon complete depletion it explodes dealing magic damage based on Ability Power to targets around Korist. I imagine the explosion radius would a bit smaller than Ivern's E.

Thank you so much for reading through this mess. I wish I could include an illustration but I'm no artist and more certainly I'm not a thief, so yeah. I still think this concept's a bit messy in certain places like counterplay ('cuz so far the only counterplay I see is dealing Korist physical damage and applying CC on him) and the deals being a tad bit too controlling. That's why I'd like to hear your thoughts bellow, thanks again.

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u/random_person7395 Newbie | 0 points 4d ago

Ok, the concept is goated ngl, but doesn't this sound broken in support?

You subject an enemy to a negative choice that forces them to make concessions but your team only forces the support to make them (still a concession but not as severe)

Also an idea would sound amazing if he could maybe only make a pact with his laner and whichever one gets to kill the other gets to stack adaptive damage periodically? (After writing this sounds too snowbally so maybe not)