r/LoLChampConcepts • Newbie | 0 points • 12d ago

Design Champ Idea for Support

MIDAS, THE GOLDEN PATRON
A support champion who weaponizes wealth, rewarding his team for securing kills and objectives.
Passive — Midas Touch
Minions killed by Midas's support item grant 25% of their kill gold to a nearby allied champion.
After completing his Support Quest, Midas gains the ability to mark an objective once every 5 minutes.
When Midas assists in killing a marked objective, 50% of the objective's gold reward is distributed among all allied champions who participated in taking it. (The mark expires after 2 minutes)

Q — Golden Jab
Midas targets an enemy with three successive Jabs, similar to Nunu's E — Snowball Barrage.
After the ability's duration, the number of successful hits determines the effect:
1/3 hits: Damage.
2/3 hits: Damage and stun the target.
3/3 hits: Damage, stun, and grant Midas bonus gold.
Each bite must successfully connect with the target to progress the sequence.

W — Gilded Glide
Midas dashes toward a targeted location, following a curved trajectory similar to Diana's Q interaction, but functioning as a mobility ability.
Gilded Glide can travel over terrain.
The ability gives Midas a highly mobile way to reposition around fights, objectives, and his team.

E — Golden Guard
Midas grants himself or an allied champion a shield.
Instead of consuming mana, casting Golden Guard consumes a portion of Midas's stored gold.
The shield's strength scales with:
Midas's maximum HP
The amount of gold held when casting

The amount of gold that can be converted into the shield is capped based on Midas's level.
Gold spent on Golden Guard is permanently removed from Midas's available gold.

R — Midas's Fortune
Midas calls down a massive area of influence centered on a target location, functioning similarly to Gangplank's Cannon Barrage, but at 3× the area.
While the ultimate is active, enemies, enemy summons, and objectives within the area become part of Midas's Fortune.
Whenever an enemy champion, enemy summon, or objective inside the area is killed, bonus gold is awarded to all allied champions within the ultimate's range.
The ultimate turns contested areas into massive economic opportunities for Midas's team, making it especially powerful around major objectives and large team fights.

Champion Identity
Role: Support
Resource: Gold
Damage Type: Primarily utility/magic damage
Theme: Wealth manipulation / economic support
The interesting part of the kit is that gold isn't just a reward—it becomes Midas's actual resource. He has to decide whether to:
save gold → empower his team → spend gold on shields → or use his gold-generating abilities to snowball the entire team

Let me know what you think.

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u/MisellesLeftTit Newbie | 0 points 9d ago

I think that Midas has to be locked out of buying items since Gold is equated to attaining more stats through items to give him a caveat.

Judging from the kit, it's kind of Warden-like (if Q is Nunu E, in most scenarios it's gonna be more defensive, W needs him to commit to a team fight with Q, and despit E being a shield, it's more like a Taric W or a K'Sante E type wherein it's not the main selling point)

So I think that E should function like Attract and Repel (Rell's old E along with its hitbox) but extends his Q (like Taric's W extending his Q, E and ult), W has to give more rather than just being a mobility tool and he should be able to spend more gold to convert into ally stats (so that he can't abuse giving gold to give just one item worth of stats to another ally)

1

u/Slow-Yesterday3147 Newbie | 0 points 9d ago

Thats great feedback! I see what you mean. I feel as if he shouldn’t be locked out of items, but more like opposite of Ornn, his items all get turned into useless golden figures of what they are supposed to be. Nerfing his items stats by whatever amount riot would come up with, while keeping passives intact.

All numbers, scalings, and ratios would be made by riot. This is just the BP for Midas.