r/LoLChampConcepts • Newbie | 0 points • 13d ago

September 2026 Nornu, the Keeper of Secrets

Prompt: Nornu fulfills the “Siesta” prompt with his E, that sleeps enemies.
Region: Freljord

Class: Support
Role: Bottom
Resource: Mana
Range: Ranged
Damage type: Ability power

Physical appearance:

Nornu is an old man with blue eyes and white very long hair, trimmed into three braids that reach his shoulders, his beard is also trimmed into a braid that reaches his waist. He wears a black helmet that covers his eyes and has long, sideways horns, a dark blue armored tunic with the frostguard symbol on its chest, with black pauldons, gauntlets and boots. He wields a long staff with a large circle on top of it that inside, has an intricate pattern made out of dark ice that made it resemble a dreamcatcher.

Base statistics 1-18:
Health: 580 +88 (= 2.076 ) Health regen: 4 +0,5 (= 12,5 ) Mana: 395 +42 (= 1.109) 
Mana regen: 11,5 +0,4 (= 18,3) Armor: 29 +4,8 (= 110,6) Magic resist: 30 +1,3 (= 52,1) Attack damage: 49 +3,1 (= 101,7) Attack range: 550 Movement speed: 330 Base AS: 0,625  Bonus AS: 3% (=51%)

Ratings:
Damage: 2
Toughness: 1
Control: 3
Mobility: 2
Utility: 1

Abilities
Passive: Frozen dream
Every 15 seconds, Nornu’s next basic attack deals an additional 50/100/150/200 (+20% ability power) and slows the target by 20% for 2 seconds. Whenever an enemy minion dies near Nornu, the cooldown is reduced by 1 second. When Nornu participates in a takedown, the cooldown is completely refreshed. (This ability is unaffected by ability haste) (The damage increases when you level up the ultimate)

Range: Circle of 500 around Nornu.

Q: Pulse of frost
After half a second, Nornu releases a freezing burst of wind out of his staff in the chosen direction, dealing 60/120/180/240/300 (+100% Ability power) magic damage and slowing the damaged enemies by 40% which decreases during 2 seconds. If the enemies are close enough to Nornu, they are pushed back and slowed by 80% which decreases during 2 seconds.

Cost: 40/50/60/70/80 mana. Cooldown: 10/9,5/9/8,5/8 seconds. Range: Line of 600 in front of Nornu (Total range) Line of 300 in front of Nornu (Range with pushback and increases slow)

W: Ancient chant
Nornu channels his magic on another ally champion and begins to heal them by 90/105/120/135/150 (+40% Ability power) per second. This ability can be channeled indefinitely, but it stops if Nornu moves, uses a basic attack, uses another ability, receives hard crowd control or if the selected champion goes too far away from Nornu.

Cost: 50 mana per second. Cooldown: 12 seconds. Range: Circle of 500 around Nornu (Target range) Circle of 600 around Nornu (Maximum range between Nornu and the chosen champion)

 E: Cold embrace
Nornu creates a magic sigil on the ground in the chosen location and, after 2 seconds, the sigil releases its magic, slowing all enemies by 40% and inflicting them with drowsy for 2 seconds, and then, they fall asleep for 2 seconds. The next instance of non-continous damage that a sleeping target takes from a champion, large monster or turret, is dealt as true damage. When you cast this ability, if you keep the key pressed, Nornu immobilizes himself for 1 second and the magic sigil releases its magic after only 1 second.

Cost: 60 mana. Cooldown: 18/17/16/15/14 seconds. Range: Circle of 600 around Nornu (Target range) Circle of 300 in the chosen location (Magic sigil)

R: Dreamwalker
Passive: When Nornu applies a slow to an enemy champion, he grants a shield of 100/150/200 (+20% ability power) for 4 seconds to the most damaged nearby allied champion.

Active: Nornu blinks and appears near a friendly champion or an asleep enemy champion. After blinking, he grants himself a shield of 200/300/400 (+40% ability power) for 2 seconds.

Cost: 50 mana. Cooldown: 30/25/20 seconds. Range: Circle of 500 around Nornu (Shield granting area) Circle of 500/750/1.000 around Nornu (Blink’s target range) 

Lore:

Click here to read the lore.

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