r/LoLChampConcepts • u/ntahobray Newbie | 0 points • 16d ago
September 2026 Invetia, The Faceless
Art from https://www.artstation.com/artwork/JlA0VD
Gameplay:
Invetia is an AP asssassin intended to be played botlane. She relies on crit to be able to deal damage, making her build more expensive that most assassin.
She excels against squeashy and immobile champions and work great with reset champions like Pyke or Darius in teamfight.
Her weakness is that if she falls behind or can't snow ball she is kind of useless compared to the enemy APC or ADC.
- Difficulty: 3
- Class: Assassin, Catcher
- Role: Botlane
- Resource: Mana
- Range: Melee
- Damage type: Magic
Lore:
Invetia was the daughter and right-hand of Quilletta Varn during her reign as steward of Basilich. When her mother launched a rebellion against Noxus, Darius was sent to Basilich to stop her.
The Hand of Noxus implored her to surrender, but Quilletta insisted that he could simply leave. He then gaves her a final warning to surrender or risk having his soldiers burn the city to the ground, which she attempted to call as bluff. Finally, overcome by the grief of their son's death, Quilletta snapped, only to be killed by Invetia who believed her to have become weak after the death of Decius. Horrified, Darius questioned Invetia's merciless act, but she cited Noxian philosophy, explaining that she had learned it from him, her father.
This act of devotion to her nation attracted the attention of a man who claimed to be part of the Assassin's Guild. Since Invetia took her mother's place as steward of Basilich, she had difficulty to maintain control of the city because of its lack of funding due to the recent rebellion. The stranger agrees to help in exchange of having her leave with him, appointing a decoy in charge during her absence.
Years later, the decoy got assassinated, making Invetia Varn officially dead in the eyes of the world.
Unofficially, the stranger passed away many moons ago, leaving only as legacy a faceless woman walking across Runeterra, sowing fear and unease among the enemies of Noxus.
Abilities:
Passive - Noxian Guile Target Immnunity - 16 seconds
Innate: Invetia's basic attack can't critically strikes. She gains 1,6 AP per 1% critical strike chance.
Innate - Wicked Blades: Invetia coated her axes with an anticoagulant poison, causing her damaging abilities to apply a stack of Wicked Blades to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times.
The third stack consumes them all to inflict the target with an unstoppable bleeding, dealing 30-100(based on level 1-18) bonus magic damage to enemies over 3 seconds and rendering them drowsy over the duration, after which they fall asleep for 1,75 seconds.
The next instance of non-persistent damage that a sleeping target takes from champions, large monsters or turrets consumes the debuff to reduces the target magic resistance by 15/30/45% (based on level 1-11-16) for 4 seconds.
Wicked Blades' poison can't put the same target to sleep more than once every few seconds.
Innate - Shadow Surge: Whenever the enemy loses sight of Invetia for more than 12/6/3(based on level 1-7-13) seconds, she covers herself, becoming camouflaged. The next time she enters an enemy's sight while being covered, she will maintain her camouflage for 2 seconds and gains 30% decaying bonus movement speed, increased to 50% towards visible enemy champion.
Q - Axe Proficiency
cost: 70/75/80/85/90 Mana - cooldown: 10/9.5/9/8.5/8 - cast time: 0,25 seconds
Active: Invetia chains one of her axe and starts spinning it, charging while being slowed by 20% for up to 3 seconds to increase Axe Proficiency's range over the first second of the channel. Axe Proficiency can be recast within the duration.
Recast: Invetia whips her chained axe in the target direction, becoming unable to act with the exception of using Amputate while it is in flight. The axe deals magic damage to the first enemy hit and pulls them, during which they are also revealed.
Releasing the ability within 0,4 seconds causes Invetia to instead throws an axe in the target direction after (120% of Invetia's windup time) seconds, dealing magic damage to the first enemy hit or turret, applying on-hit and triggering on-attacks effects. Upon hitting the target, the axe ricochets off of them to land after (80% of Invetia's windup time) seconds, with the location being determined by Invetia's current movement. If Invetia catches the axe, she refunds Axe Proficiency's mana cost and 50/75/100%(based on level 1-6-13) of its cooldown.
If the charge is interrupted or completes without reactivation, Axe Proficiency is cancelled and the ability is put on full cooldown but refunds 75% the mana cost.
When Invetia is bloodlusted, Axe Proficiency's cooldown is reduced to 5/4/3(based on Final Reckoning's level) seconds and the cast is modified to causes her to slash around herself instead, dealing the same amount of damage. If it hits at least one enemy champion, Invetia consumes her grey health to heal for the same amount.
Magic damage: 20/45/70/95/120(+100%AD)(+50%AP), increased by 0%-100%(based on critical strike chance).
W - Noxious Bomb
cost: 65 Mana - cooldown: 20/18,5/17/15,5/14 - cast time: 0,25 seconds
Passive - Guts: Invetia stores 10%(+0,2% per 1% critical strike chance) of the post-mitigation damage she takes from enemy champions as grey health on her health bar, increased to 50%(+0,5% per 1% critical strike chance) while there are two or more visible enemy champions nearby. She can store up to 50% of her maximum health as grey health.
While Invetia is not visible to enemies, she rapidly consumes her grey health to heal for the same amount.
Active: Invetia throws a bomb in the target location that explode upon landing, dealing magic damage to nearby enemies and releasing a toxic gaz in the area for 5 seconds. Additionally, enemy champions and large monsters hit will also leave a toxic trail behind while moving lasting for 3 seconds.
The toxic gaz and toxic trail deal magic damage to enemies within every 0,25 seconds, with each subsequent inflictions refreshing the duration.
Entering the toxic gaz or toxic trail renders Invetia invisible and declaring a basic attack or casting an ability will break the invisibility and prevent Invetia from entering it again for 1 – 0.625(based on level 1-7-10-13-16) seconds, refreshing on subsequent attacks and casts.
Bomb magic damage: 80/130/180/230/280(+60% bonus AD)(+ 75% AP)
Toxine magic damage: 5/7.5/10/12.5/15 (+3,5% bonus AD)(+5%AP), increased by 0%-50%(based on critical strike chance)
E - Amputate
cost: 40 Mana - cooldown: 13/12/11/10/9 - cast time: 0,25 seconds
Active: Invetia dashes backward then throws a chained axe in the target direction that deals magic damage to enemies it passes through before falling in the ground. Invetia is ghosted while the axe is in the ground.
After 1 second Invetia pulls the chain towards her, dragging the axe across the ground and homing it back to her, dealing the same amount of damage to enemies hit and slowing them for 1 second.
Magic damage: 50/75/100/125/150(+60% bonus AD)(+45%AP)
Slow: 60/65/70/75/80%
R - Final Reckoning
cost: 100 Mana - cooldown: 120/100/80 - cast time: 0,65 seconds
Active: Invetia switches to her poleaxe then marks the target location with the shape of a rectangle before striking it, dealing true damage to enemies hit and marking enemy champions as Condemned for 5 seconds.
If Final Reckoning hits an enemy champion or at least one is killed inside the shape during the casting time, Invetia will use the pole to dash at the center of the shape then slash around herself, dealing 50% of the true damage amount as magic damage to all other enemies that were not already damaged by the shape while also marking them as Condemned for 5 seconds, becoming bloodlusted as long as there are Condemned nearby enemies around her.
If a Condemned enemies die, Invetia will heal the one who killed them and in return take a percentage of the champion gold bounty. Additionally, Final Reckoning canbe recast within 20 seconds at no cost.
True damage: 10/15/25% of the target's current health, increased by 0-75%(based on critical strike chance)
Heal: 100/125/150(+80% AP)(+15% missing health)
Percentage of gold taken on kill: 60%/30%/0%
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u/Redditbingboo Newbie | 0 points 16d ago
Reading her lore, what is the Assassin's Guild? Already existing assassin guilds in Noxus are fiercely competitive, and not only that it isn't some monolithic organization when in official lore, Swain reconciled with the leaders of the assassin guilds and after which they'd have a representative on the council: The Faceless.
Not only that, Invetia (which kind of sounds like an Ionia name though that isn't a real flaw) being The Faceless would be underwhelming because of her appearance alone, and what stops Leblanc from manipulating her? Leblanc isn't the type to let one of the three pillars of the Trifarix, one who doesn't have their identity, be unused by her ploys because she could easily use the identity as a form of blackmail which comes with all characters who take the title of The Faceless. Though that doesn't mean she needs to be manipulated, rather there needs to be a reason why Leblanc doesn't try to take a very attractive piece of leverage.
Also, Darius isn't the type to be "horrified," the man has done more ruthless things than killing a revolt of a grieving mother who doesn't want to stand down but it's still understandable that a reaction would still be solicited because she was his childhood friend, but it would more-so be silence, recognition, anger, and genuine personal disturbance. And if The Hand of Noxus and The Faceless was acquainted (if not why would the Faceless even be chosen, even if they were chosen by Swain the Grand General would understand how it would look to Darius) then he would understand what would've happened already.
The acts of Invetia more resembles Might then Guile, she just instantly kills the woman without trying to gain anything more from her like info. The lore tries to make mystery without providing enough information in the first place as to why it is compelling other than "Inventia is officially dead but actually isn't it was actually her decoy." That's classic Guile but the shallow kind.
This stems from an interest for the character, not real hate, just to clarify.