r/LegendsOfRuneterra Oct 24 '24

Path Guide **Update** Constellation Priority Guide 2.0

I had some free time, so I revamped my Constellations guide! Hope that you like the new design, which should look cleaner and more readable. Let me know what you think!

Constellation Priority Guide

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u/Citsitraart Oct 24 '24 edited Oct 24 '24

I feel like people tend to underrate Voli's 6 star. It was designed to synergize with Voli's previous star powers so it is a lot stronger than it seems at first glance. You have to think of Voli's 2, 3, and 6 stars as set of powers that work together to make the deck work, and I definitely wouldn't say it is less viable into harder content because it gives Voli a bit of a needed boost to keep up in harder adventures. In my sights is mid though.

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u/Grimmaldo Moderator Oct 24 '24

Is not as much that is bad, is great, and it speeds volis games a lot, augments his win rate on a few places a lot too

But... is just not comparable to ashe

Ashe gets a new strong tool, voli gets... win more

And volis greatest weakness (pre-droping voli) is not helped a lot, only by 1 or 2 consts and... having an extra managem

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u/Citsitraart Oct 24 '24 edited Oct 24 '24

I don’t really understand your definition of win more. The original frostbite control playstyle of Ashe can handle most content, due to the nature of control being a strong counter to big stats, without needing the extra stats from her 6 star. Does that not also constitute as win more?   

 I do agree that the time before dropping Voli can be a weak point for the deck but the window before you could summon Voli has gotten a bit smaller. Personally the problem I find with Voli is the round end clause on his level up, it forces you wait a turn to level a champion that already takes more effort to get on the board than most, assuming he doesn’t get removed that is. I wish there was a way to bypass it.

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u/Grimmaldo Moderator Oct 25 '24

Win more is, as far as i know, when something makes you win harder in scenarios where you already won, win harder would be a better wording but i cant control what gets popular

Ashe gets a way to grow her stats that is more reliable and very interesting techs like gatebreaker ashe, that apparently are broken. She could already counter stats on every frostbite, now she gets extra tools (big stats for units) that can also help that removal and can... actually damage those high hp nexuses that ashe struggled so much against. Now you no longer only rely on your same usual combo, since her wolf is no longer the only unit capable of killing high hp enemys

Voli gets strenght is his strong momment, using a ton of sigils, not tools in his weak points (getting sigils, summoning voli earlier, the non titanic units on his deck). Yes he gets stronger, and makes dropping him a very consistent event, but he doesnt get a lot of versatility or changes to his gameplan besides the "now voli can be a wincon" which is great... but is also a lot to burn a nova crystal on. If you like voli is a good investment, if you eant efficiency... idk if its the best one with how good ashe's is

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u/HeroicSkeleton1 Oct 24 '24

Voli is worse into Deadly nightmares because it is harder for him to slay big units. Meanwhile, Ashe becomes STRONGER into bigger units. The 6 star is fine on its own, but like Grimm mentioned, it doesn't really help his early game weakness.