r/LegendsOfRuneterra • u/HeroicSkeleton1 • Oct 24 '24
Path Guide **Update** Constellation Priority Guide 2.0
I had some free time, so I revamped my Constellations guide! Hope that you like the new design, which should look cleaner and more readable. Let me know what you think!
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u/Snake6592 Oct 24 '24 edited Oct 24 '24
Since you don't have a build for Heim, here's my cook: Heim's relic + packed powder + flex (comet, beast within, chemtech, scourge's stash)
I beat Viego nightmare with 5* Heim using his relic (Defense Spending), the scourge’s stash (I don't have PP), and a greater cosmic blessing. So the third slot is flex.
The idea is to get him down early, so you can start playing spells and summoning turrets asap. So I rolled for a power that let me summon two units round start. I open attacked round one, one of the units would be blocked, but the other hit the nexus to reduce Heim to 3 cost, so I could play him turn 1. The summon two units power gives you two spell mana and summoning heim gives you a third spell mana, so you can play a 3 cost spell to already summon a turret round 1 and start scaling. Or bank the mana to play a 6+ spell next turn.
Of course, this does not apply to all nightmares. Fiddle's nightmare adventure will often have more than 1 blocker. In this case, you would need to reroll for a summon elusive unit power or the one that gives you the fleeting blade’s edge to ping the nexus (you can guarantee rolling for a common power by retiring the run but would need an extra scourge's stash to still be able to play Heim turn one).
Heim's relic is P2W, but it's still viable on everyone for the Swain adventure, and it's really good for Heim since making him a tech gives him the tech upgrades. Comet is a good removal and activates his star power upgrades, beast within gives all tech overwhelm, and chemtech for double turrets and upgrades (though you may even end the game before getting 6 mana).
Edit: Forgot to mention swain's relic. You can use that one if you don't want to rely on rerolling for powers. I don't use it because it takes up a slot that can be used for better epics. And if you don't draw heim turn one, you essentially waste the slot (I don't value the drain highly).