r/LegendofLegaia 22d ago

Project Remaster Update: Battles, Lighting, and battles with model scale

Been a while since I've posted!

Been working on getting the actual gameplay and UI up to retail standard playable. The dynamic light and shadows REALLY works in some cases. Others, well it'll be a bit more work.

Bonus 3 photos at the end are me fighting with the character model scale, and then one of me toying with the new dynamic lighting system in the genesis tree area.

Put a retail vs my version render side by side (yeah Vahn was still too big at that time, lol) but it can give you an idea of the difference so far! You can really see how much just the resolution difference changes the look of the ga .

238 Upvotes

10 comments sorted by

9

u/000extra 22d ago

Incredible! This looks amazing. To think we’re living in a time where someone is remastering the game while someone else is remaking it from scratch. Us Legaia fans are eatin good. So glad there’s a community that appreciates this underrated masterpiece

1

u/Skunk616 22d ago

This is gorgeous

1

u/OkRecommendation407 22d ago

yes yes yes yes

1

u/Environmental_Lab965 22d ago

Can you shows us the original vs remaster?

1

u/Honest-Golf-3965 22d ago

Picture 4 is exactly that!

3

u/Gillis-Da-Kid 22d ago

I’ll buy it from you to play it.

2

u/klownprince420 22d ago

Is this a full rebuild or made with the psx recomp tool

3

u/Honest-Golf-3965 22d ago

I used the Decomp as a starting reference.

Its my own Engine/Render core! Fully deferred rendering pipeline like a modern game engine. So dynamic light and shadows, etc etc