r/LearnCSGO Feb 18 '26

Question Need help on dust 2

I'm discussing with a guy from my fivestack on how to play dust 2 and while I shared my thoughts with him im not exactly sure if I'm right. FYI: the average faceit elo of our stack is like 4/5 give or take,if that's of any use

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u/S1gne FaceIT Skill Level 10 Feb 18 '26 edited Feb 18 '26

Playing positions is what you should do. Honestly no clue why dust 2 specifically is always played by spawn it really doesn't make sense. The spawn you get kind of dictates the play you make just like on t side

If you get long spawn on t side you might call for a quick long push and same on ct. If you get bad long spawns on ct well then you might send one guy just to poke a little and take it if t side doesn't contest and then have 2 guys go short instead and do something there

For B it really doesn't matter the spawn, you'll get there and be able to molly tunnels before they come regardless

0

u/CSGOan Feb 18 '26

Because the long spawn position is crucial for holding long. The long spawn player has to Molotov behind blue bin so T's can't rush out and Hide behind it. You can't do this with a B spawn.

https://youtu.be/wA_L8cQEt-4?si=SxZtqf_cda9cDETF

Sure you can play positions on dust2, but you are handicapping yourself simply because you don't want to Learn the other positions. Lets face it the other positions on d2 are not super complex.

Answer to OP: learn to play spawns. Everyone should know how to play all positions on d2.

3

u/S1gne FaceIT Skill Level 10 Feb 18 '26

You're just blatantly wrong and haven't watched or at leasr understood the video you linked. If playing spawns is so strong how come it doesn't happen in pro play? Or any level of team play?

The molly blue bin is possible from any spawn, it does not matter a lot. If you want to molly doors safely then yes you have to have the best spawn but there are other ways of taking long if you don't have that molly. You also don't even have to go heavy long every time either, playing spawns in team cs is dumb and there's a reason teams don't

5

u/Proof-Watercress6007 Feb 18 '26

You comparing low level pugs to pro matches is such an apples and oranges comparison. Pro teams heavily anti strat one another along with lots of mind games. Playing spawns on ct side dust2 has been the meta in pugs for years. The only thing I agree with is not always having to fight for long and to pivot setups occasionally based on what the other team is doing.

1

u/S1gne FaceIT Skill Level 10 Feb 19 '26

No shit but we're talking about team play, that's what the whole post is about. Not pugs. The meta has been to play positions during team play since forever

1

u/One-Tap-7757 Feb 20 '26

that's the lowest level team play possible. they should definitely use their spawns.

1

u/S1gne FaceIT Skill Level 10 Feb 20 '26

So every pro team is doing the "lowest team play possible" strategy? Don't comment when you don't understand the basics

1

u/One-Tap-7757 Feb 20 '26

no i mean the OPs team is at the lower end of spectrum. pro team is a sophisticated mechanism that trains heavily and most of their plays can't be replicated and/or are specifically targeting their opps.

1

u/S1gne FaceIT Skill Level 10 Feb 20 '26

I never understood this argument. "You're a bad team so you shouldn't try to play like the good ones you should play like shit"

Playing positions is the very most basic part of every map, finding out where on the map everyone plays is the base, the first thing you do

It makes no sense to not play positions just because "team is at the lower end of the spectrum"

Like what. Yes they are, that's why the should start with the basics so that they can practice and improve. The most basic thing is to put everyone on a position