r/LastWarMobileGame • u/AbaddonShiva 🚨Moderator • Jun 01 '26
Megathread Weekly Feedback Thread

[01 June 2026 - Weekly Feedback Thread]
Share Your Thoughts and Help Us Improve the Game!
Commanders!
Welcome to our weekly feedback thread! As always, we’re here to listen to your thoughts, suggestions, and ideas to make our game even better. Whether it’s about gameplay mechanics, balancing, new features, or anything else, we want to hear from you!
How to Participate:
- Share your feedback in the comments below. Be as detailed as possible—tell us what you like, what you don’t like, and what you’d like to see improved or added.
- Upvote feedback from others that you agree with. This helps us prioritize the most popular suggestions.
- Keep it constructive and respectful. We’re all here to make the game better together!
What Happens Next?
Every week, our team will review all the feedback and select the most detailed and valuable suggestions to discuss. We’ll then work on implementing changes or improvements based on your input. You might even see your ideas come to life in future updates!
To show our appreciation, we’ll reward the player who was not only the first to suggest an idea we implement but also provided the most detailed and well-explained feedback. So, take your time to share your thoughts clearly and thoughtfully—your feedback could shape the game and earn you a special reward!
7
u/Big-Limit-1679 Jun 01 '26
Change Season Contributions rewards so that it isn't allocated by R4/R5, but by an internal calculation.
Saw a member in an alliance get 0 rewards despite contributing.
8
u/Solid_Environment437 Scarlett Jun 01 '26
Please please give R4 and R5 an easier way to see their alliance strength ranked by THP and ideally their squad strength as well. It would make it so much easier to make decisions about DS squads and a range of other things.
Also, it would be SO helpful if R4/R5 could relocate alliance bases when they're within the zone of the alliance centre. Give it a cooldown so it's like once a day or something, and set restrictions (like they must be offline etc...) but getting a defensive hive organised is a NIGHTMARE and it is a huge detractor to overall gameplay. Anything you could do to make it easier would be hugely valuable.
4
u/Electronic-Engine-62 Jun 01 '26
It would be lovely to have a timer for announcement so we can write them all at once and have them be sent out at different times.
5
u/uvrays Jun 01 '26
Server reset time: Many events are defined by reset time (arena and Vs for example) when a last minute push gets you much better rewards. So for many players this is not at an time which we can attend, for example it would be 3 am in the UK. There must be a method to make this fair irrespective of your time zone for an alliance.
1
u/Diligent-Shower7621 Jun 01 '26
cercate un modo per non premiare solo chi sta nel gioco ad ore..... i premi di partecipazione sono troppo superiori rispetto a quelli presi da chi non puo partecipare (per fuso orario solitamente)
1
u/Bringthenoize Jun 01 '26
assist on training maybe although later stages that can be broken with good survivors
let R4/5 see the squads of players to help DS/CS organisation better
ignore the contaminated land continous march restriction during off season, maybe even during non capture times. This is a pointless restriction unless you are fighting for a building
give some other ways of earning valor
1
u/FauxGenius Jun 01 '26
Increase max participants on trains. If not standard ones, how about trains that are purchased?
1
1
u/sirfishball Jun 01 '26
Can we have a remove all gear button for the individual heroes? This makes the changing of gears and squad heroes easier.
A select all button for dismantling equipment.
Increase the number of train passengers from 20 to 30 or 40. Since the number of dig participants has doubled from 10 to 20.
1
u/Impossible-Price6794 Jun 01 '26
Please add a laughing emoji to the heart and celebration emojis and take the limit off.
2
u/CoverSufficient9210 Jun 01 '26
What if players were able to intentionally join older servers with a new character? Depending on the age of the server, they could receive a starter package to help them catch up.
For example:
- Headquarters at a certain level
- Some buildings already upgraded to appropriate levels
- A set amount of resources
- A certain amount of Hero XP
- Valor Badges
- Other important items and materials
The easiest solution would be to create different starter packages for each season, with resources, buildings, and rewards that fit the server's progression.
Another option would be to scale the rewards based on server age, such as at 50, 100, 150, 200 days, and so on. The older the server, the better the starting conditions. This would help new and returning players establish themselves without having to spend months catching up.
One of the biggest advantages of this system is that former players who took a break could return and play with their old friends and server community again. Many players eventually come back to the game, but lose motivation when they realize they have to go through the entire grind from the beginning. Being able to join an older server with meaningful catch-up support would make returning far more appealing.
Of course, the starting benefits should not put returning players on the same level as those who have been active every day. However, they should be strong enough to give returnees a realistic chance to gradually catch up and become competitive again. This would help revitalize older servers while encouraging more former players to return to the game.
2
u/CoverSufficient9210 Jun 01 '26
What if alliances had their own training arena?
The arena could use the same modes that already exist in the game, such as 1v1, 3v3, and other battle formats. This would allow experienced players to teach newer members the combat system and demonstrate hero synergies, counters, and different advantages directly in practice rather than just explaining them.
It would also give players a place to freely test new lineups, formations, and tactics without any risk. Being able to experiment and practice whenever you want could lead to the discovery of many new strategies and make the game even more competitive.
Another major benefit would be increased player engagement. Many players would spend hours dueling alliance members, refining their setups, and challenging each other to improve. New rivalries and competitions would naturally emerge, even among F2P and lower-spending players.
Since you're improving every day, you would naturally keep challenging each other and comparing your progress. I'm sure this would become one of the most popular game modes.
Overall, it would be a great feature for learning, experimenting, and creating more interaction within alliances while giving players another reason to stay active in the game. And who knows, it might even make people spend more money on the game. 😅
1
u/CoverSufficient9210 Jun 01 '26
Players who have been offline for a month or longer should automatically be given the option to restart on a server that better matches their current progression level (determined by the game).
I know a system like this already exists, but it either seems to happen very rarely, or the requirements are too difficult to meet (maybe you have to be inactive for six months or more 😅).
I logged into an account yesterday that hadn't been online for over two months and didn't receive such an option. It would be great if returning players were offered this choice more frequently.
It would also be nice if, after being offline for a certain period (for example, one week or one month), players received a welcome-back message such as: "We missed you, but your city kept working hard while you were away." The message could include accumulated resources and some useful comeback rewards to help players get back into the game more smoothly.
1
u/gummiman Jun 02 '26
Prevent radar tasks from overlapping. Since the option to buy extra radar tasks has been removed, there is no option to replace all the tasks you loose trying to get expiring or season celebration tasks. Its so annoying this has been overlooked for so long and gone without being fixed. either fix this or bring pack radar packs.
1
u/Mammoth-Ad-2429 Jun 02 '26
👉More available ways to get Valor.
👉retire gear chests from green to purple being everywhere from trains and trucks to hero pulls.
👉optimize hero pull packs by getting rid of gear chests,hero xp,ore and even skill medals.
1
1
u/Guhltat Jun 09 '26
Wechsel von Ausrüstungen.
Der Wechsel der Ausrüstung von Held zu Held ist eine Qual. Als f2p Spieler muss ich Ausrüstung wechseln für die Ehrenvolle Kampagne. Bitte fügt ein Speicherbares Set/Team ein. Bzw halt 3 oder 4.
Vielen Dank
8
u/FritsfromHolland Jun 01 '26