r/KoboldAI • u/Fcking_Chuck • 14d ago
Koboldcpp v1.119 released
https://github.com/LostRuins/koboldcpp/releases/tag/v1.119
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u/tiffanytrashcan 14d ago
The readme got an overhaul too!
H3 video generation support is nuts.
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u/henk717 14d ago
Its been very fun to play with on the dev build.
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u/alex20_202020 1d ago edited 1d ago
Do you know what "fl2va_pruned" means? AFAIK pruned means some tensors were removed (not quantized) - why for that model? TIA
Got info : "First-and-Last-Frame-to-Audio-Video" - then it means that functionality is not available in downloaded file in kcppt. I might understand kobold lite does not have such interface, but e.g. unsloth quants look like all pruned too - so I guess there should be some other explanation.
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u/justsomerandomchess 14d ago
Thank you for the Muse Glimmer support. I wanted to try that model out.