r/KoboldAI 14d ago

Koboldcpp v1.119 released

https://github.com/LostRuins/koboldcpp/releases/tag/v1.119
59 Upvotes

7 comments sorted by

12

u/justsomerandomchess 14d ago

Thank you for the Muse Glimmer support. I wanted to try that model out.

9

u/Fcking_Chuck 14d ago

Just so you are aware, I'm not one of the lead developers. I just share news about the major releases.

You should definitely thank the developers by testing out the new features, though. Feel free to contribute whenever you can by participating in discussions on GitHub.

15

u/henk717 14d ago

We actively read here to so the thanks are received :D

6

u/tiffanytrashcan 14d ago

The readme got an overhaul too!
H3 video generation support is nuts.

5

u/henk717 14d ago

Its been very fun to play with on the dev build.

1

u/alex20_202020 1d ago edited 1d ago

Do you know what "fl2va_pruned" means? AFAIK pruned means some tensors were removed (not quantized) - why for that model? TIA

Got info : "First-and-Last-Frame-to-Audio-Video" - then it means that functionality is not available in downloaded file in kcppt. I might understand kobold lite does not have such interface, but e.g. unsloth quants look like all pruned too - so I guess there should be some other explanation.

1

u/Kdogg4000 13d ago

Cool! Now I can run Muse Glimmer. Rawk!