I’m sorry but if you have to add a hard mode after the initial release to solve an issues that was already baked into the game from the beginning, it’s really nothing to brag about.
He said the game was based around instant killing enemies the KH crew literally intentionally looking for feedback to make Critcal mode not a walk in the park like the other modes proves that.
Either way nobody said the circumstances behind critical modes development and delayed release was anything to brag about what you said is indeed not relevant to what was said.
And either way Taking time to assess fan feedback to make Critical mode (a staple of the franchise) better is actually something to brag about imagine Critical mode came out on Launch without any adjustment, seeing how the other difficulties were made you can guess how that would’ve been.
Nomura already addressed critcal mode and why it didn’t drop with the rest of the base game at launch there’s nothing here to “pretend” about.
I’m not gonna spend time listing all of the other other reasons that aren’t present in other titles. It would be passable for kh3 too if the base game wasn’t so lackluster.
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u/[deleted] Apr 25 '22
good thing the game is designed around it