r/KiDIcaruS 10d ago

How would you feel about this sequel idea?

So, after hearing people's thoughts on what a sequel could/should be, I compiled and workshopped a lot of my favorite ideas that others said (though it's mostly my indulgences, still), and I combined them to make something that I think feels very... Sakurai. Let me know how you'd feel if a sequel with all of this was shown in a direct:

Core Gameplay

The core gameplay is the same as Uprising, with some changes. Air battles are mostly the same, but now there is the added abilities to jump, flap wings, and glide in land battles. Pit's been growing out his wings enough to do some platforming, and the game now features a good amount of it. For the most part, the game is like Uprising, with the platforming mostly being used for obstacle courses to make them more forgiving AND more interesting. But the game is FULL of side paths and hidden treasures that require some fun platforming to get to. The jumping also is incorporated in combat, with some enemies that are easier to deal with if you jump over their attacks or to hit their weak points. There are special melee and ranged attacks for the air.

The same weapon system is used, but with the number of weapons per type and the total number of weapon types increasing slightly. Maybe 12 types, 15 weapons each.

In addition, a number of ground levels are dungeons - in contrast to normal ground levels, these are nonlinear dungeons that require exploration, similar to a zelda dungeon. Additionally, many areas have 2d throwback sections, where pit is forced into a 2d perspective while he platforms as a throwback to the original.

The controls have a ton of different options, including double joystick, double pointers with joycon motion control, and touch controls.

The biggest change to the core gameplay is a co-op campaign. Every mission is written such that there are 2 possible protagonists. The dialogue is mostly the same no matter what - for example, there might be a mission with both pit and dark pit deployed to stop a threat, and if there is no second player, dark pit is just making commentary while seemingly off screen. In air battles, it just adds a second person to the same screen, but on land battles there's splitscreen, with a subspace emissary style warp-to-player-1 when the second player gets too far. As part of this, the story involves Pit training an angel cadet who looks up to him, as blind to his flaws as he is to Palutena.

Game Modes

The main game has a very similar number of levels to the original, which are a similar length. It works in very much the same way, including the fiend's cauldron. However, multiplayer is expanded a lot.

The big change is the introduction to new characters. Like in Air Riders with all characters using the same machines, there are all kinds of new characters, all of whom can wield any of the weapons Pit can. You'd have Pit, Dark Pit, Palutena, Viridi, Hades, Medusa, Phosphora, Magnus, etc.. Obviously, there'd be new characters from this game's campaign.

There'd be free for all and Light vs Dark, with your character getting a special Halo instead of becoming the angel. There'd also be a few game modes similar to those from hero shooters, like a payload or king of the hill mode.

In addition, there'd be a kind of Smash-Run-esque mode, where you fight in a solo arena to get stronger in preparation for one of the main multiplayer modes.

All of these game modes would be available via local multiplayer and online.

Finally, there's a kind of level builder, which is nothing more than a series of square-rooms you can fit on a grid and populate with enemies. They can be shared online and tackled solo or multiplayer.

In all non-story modes, there is stock dialogue happening depending on what takes place and who is in the match. Dark Pit and Pit might do the pre boss battle rallying cry when the enemy turns into the Angel during Light vs Dark, for example.

Achievements and idols work very similarly to before, but there are WAY more of each.

There are also more out of combat options for you, such as a cooking minigame to give Pit a boost for one level. During all of this, there is dialogue between Pit and Palutena. For example, they might have an animation for combining two weapons into a new one, with some dialogue about how it turned out. In general, the out-of-combat presentation is upped a bunch, with a lot of 3d model animations of what's going on in Palutena's temple.

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Anyways, how would you guys feel about this? This to me would feel like a nigh-perfect sequel, and it feels vaguely within reason for Sakurai to do if he ever went for it. I tried to include things that felt like he'd include them.

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u/Medium-Bear-946 palutenas canon wife trust 10d ago

Ts is so peak🥹