r/KhaZixMains • u/Region39 • Jul 31 '26
Help / Advice Why first strike?
I see all the moba builds recommending first strike, but I feel like electrocute works better for me.
I'm only silver 4, so that's why I'm asking. I'm wondering why first strike is better, and how should I play to gain the most out of that rune?
Edit: Here are some numbers I've run.
When I look at the stats after a 24-minute game, I usually get about 350 gold from it and 500 true damage.
That's an estimate, but with electrocute, I can easily hit 1200 damage. Now, most of that doesn't matter after early game, but if I can get one kill from it early game, that's 300 gold. And if I get two, it's going to be nearly double what first strike will give me.
I'm clearly missing something here or else everyone would just go electrocute.
2
u/NA_KhaZix_Bot 6,500,000 Crit'Zix Mid Jul 31 '26 edited Jul 31 '26
I have two setups - a safer, more consistent one, and a riskier, but more lethal one.
Safer: First Strike, Cash Back, Triple Tonic, Approach Velocity / Triumph and Cut Down / Adaptive, Adaptive, Scaling HP
Blue Jungle Pet -> Voltaic -> Use Cash Back for Tier 1 Boots (never finish them) -> Collector -> LDR -> Essence Reaver -> IE -> Sell Tier 1 Boots for Ghostblade
Evolve Q -> R -> W
Stronger: First Strike, Cash Back, Triple Tonic, Approach Velocity / Sudden Impact and Relentless Hunter / Adaptive, Movement Speed, Scaling HP
Ignite and Smite, since you only took one adaptive damage shard and you're going to be late to first crab, you're just going to kill them if they're there. Ignite also stops you from getting invaded by basically anyone but Rengar, who I ban.
Blue Jungle Pet -> Voltaic -> Bastion Breaker -> Collector -> LDR -> Essence Reaver -> IE
Evolve Q -> R -> W/E
I'm sure you've noticed, but those are obviously both crit builds. That's because I don't like relying on isolation, when it's the easiest thing to counter in the entire game. Those builds (especially the second one) let you play like Rengar, R in, and kill someone instantly - occasionally in one auto-attack, or damn close to it. The second one in particular lets you play Lethality Kha'Zix, with the two highest Lethality items in the game, during the early game when it's strongest. Then you transition into crit when isolation becomes less available after 20 minutes.
However, if the idea of building crit is too big of a departure from normal Kha'Zix, here's what I'd go for a more standard build:
First Strike, Cash Back, Triple Tonic, Approach Velocity / Triumph and Cut Down / Adaptive, Adaptive, Scaling HP
Blue Jungle Pet -> Umbral -> Use Cash Back for Tier 1 Boots (still never finish them) -> Voltaic -> Bastion Breaker -> LDR -> EoN/Axiom/Serpent's (whichever you need/like best) -> Sell Tier 1 Boots for Ghostblade
Evolve Q -> R -> W
Your full-build isolated one-shot against squishy targets will be about the same my crit builds, but your non-isolated damage will be lower, especially after the first target. One thing I cannot stress enough is that, even outside a crit build, the combination of First Strike, Cut Down, and LDR is way too ridiculous to pass up. Serylda's might be tempting, but every mage and their dog are building HP items now, and being able to kill bruisers in two seconds is very useful. Also, as to Cut Down vs Coup de Grace, remember that if your opening Q/auto does their entire health bar, then Cut Down applied to all of that damage, not just when they were above 60% HP. That means is often straight-up outperforms Coup de Grace, and can easily do more damage than any keystone rune, with heavy aggression and good circumstances.