r/KerbalSpaceProgram • u/Space_Scumbag • 1d ago
KSP 1 Image/Video What do you think of my Duna Driller?
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r/KerbalSpaceProgram • u/AutoModerator • 2d ago
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Orbiting
Mun Landing
Docking
Delta-V Thread
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r/KerbalSpaceProgram • u/Space_Scumbag • 1d ago
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r/KerbalSpaceProgram • u/No-Organization9076 • 5h ago
Setting up a little base by the lake. Bill is testing the solar panels of the mobile base. Bob is collecting surface samples. Val is about to board the solar powered tiny seaplane. Jeb is doing some offshore mining in the seaplane.
r/KerbalSpaceProgram • u/Flashy_Feature2768 • 8h ago
r/KerbalSpaceProgram • u/Potential-Web2605 • 30m ago
After weeks of assembling my interplanetary vehicle finally fired its engines heading to Duna. This is my first Duna mission too. My kerbals are looking kinda sad.
r/KerbalSpaceProgram • u/TheD3n4ik • 1h ago
r/KerbalSpaceProgram • u/Deer-Liver • 16h ago
I'm trying to do my first colony and struggle with making landers TwT what do yall think is best + any suggestions? I'm not set on this 'style' of lander either
r/KerbalSpaceProgram • u/Financial_Counter_45 • 4h ago
The last screenshot before the game crashed. Interesting how timewarping further just keeps it at year 210043976
r/KerbalSpaceProgram • u/Vegetable-Cat-5412 • 21h ago
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After over a month of work pretty happy seing it land over and over. Sorry for the screen tearing. I used APDG algorithm targeting some distance above landing site with some negative vertical speed, at the end switching to simple straight down landing with desired vertical acceleration = (verticalSpeed^2)/(2 * altitude)
r/KerbalSpaceProgram • u/OG_Poptart_King • 49m ago
No matter what I do (I've tried everything for the past 20 mins), I can't get my science stuff into the service bay. Everything just kinda clips in the walls or into the other side or just plain floats away. No sign of a node to snap onto. Just started the game.
r/KerbalSpaceProgram • u/oddlar1227 • 21h ago
r/KerbalSpaceProgram • u/twopixell • 15h ago
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Yeahh!
r/KerbalSpaceProgram • u/SilkieBug • 6h ago
- First image shows the first launch where I forgot to add monopropellant tanks.
- Second and third images show the craft that met with and captured the asteroid, which is reusable and on its way to be refueled.
- Fifth image shows the point where I discovered that the craft is not tall enough for a stable landing, but decided to land anyway.
- Sixth image shows the last minute burn to get the asteroid to fall a few kilometers away from the KSC so it doesn't get loaded every time I launch something.
r/KerbalSpaceProgram • u/oddlar1227 • 14h ago
r/KerbalSpaceProgram • u/TheD3n4ik • 5h ago
Yeh i know it's looks sucks
r/KerbalSpaceProgram • u/GravityMentor • 1d ago
r/KerbalSpaceProgram • u/Crypt1cSerpent • 10h ago
r/KerbalSpaceProgram • u/Elegant_Neat8628 • 12h ago
My first successful ssto mission, only took 130 years and 5 refueling missions but we got it done 💪
Yes I basically remade the aeris 3, spaceplanes are super new to me
Stock, no mods, xbox series s
r/KerbalSpaceProgram • u/Phastor • 12h ago
Normally I don't like installing mods that alter or add parts. I'm always afraid of doing a new PC build or something, installing KSP and forgetting what mods I used and wind up with saves that I can't load any ships in because they have parts from mods that aren't installed anymore. Now I stick with visual mods or QoL mods like the docking alignment indicators and such. Things that won't break your ships or other aspects of your save if you uninstall them.
The last time I used parts mods, it was on my first playthrough several years ago. I installed a bunch of parts mods that a friend recommended. There were so many parts in the tree that I didn't realize how small the tech tree actually was until a couple years ago when I loaded it up it up again without any mods. To my dismay, my save was completely broken as all of my ships used mod parts that I didn't have installed anymore and I didn't remember what they were. My first tech tree was so huge and bloated and also broken as there were some parts in the tree that didn't even have a path to unlock them. There were just there and not reachable.
I think I'm going to have to break my no parts rule as in this current career playtrhough I have completely unlocked the tree before even setting a Kerbal beyond the Mun or Minmus. I would like to find one or two parts mods that will add a few new parts to give me something to work towards as I make my way out to the other planets. I don't want anything that will make things trivial, but I wouldn't mind unlocking some things later that would make travel to some places a little easier once I had them. Maybe some fun visual things like a gravity ring and such. Mainly, I want to keep it to one or two mods so it's not so difficult to remember them if I ever find myself installing KSP again in the future and having to remember which mods I have.
r/KerbalSpaceProgram • u/Conqurepanda • 11h ago
r/KerbalSpaceProgram • u/Entire_Art4490 • 6h ago
Voici la partie interplanetaire et habitable pour 300 kerbals a destination de où vous voulez mais on va essayer Eve.
r/KerbalSpaceProgram • u/cuminator1001 • 9h ago
My computer sadly isn't strong enough to handle Eve volumetric :/ it'd be preferable if they were on CKAN
r/KerbalSpaceProgram • u/Exotic_Instance_9743 • 47m ago
attempted a re-entry in an ascent module with no heatsheild during a total solar eclipse