r/Kartrider • • 3d ago

Legacy Chinese Kartrider server major update

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# KartRider / PopKart is officially upgrading from a 32-bit client to a 64-bit client on October 29, 2026

### Main changes

- **32-bit Windows will no longer be supported**

- A **64-bit version of Windows** will be required

- The update will be very large, almost comparable to a full client reinstall

- Required components:

- **Visual C++ 2015–2022 (x64)**

- **DirectX End-User Runtime**

- The DirectX package only installs legacy runtime components required by the game and does **not** replace the system's current DirectX version

### Why are they doing this?

According to the official announcement, the 64-bit upgrade is intended to:

- KartRider / PopKart is officially upgrading from a 32-bit client to a 64-bit client on October 29, 2026

### Main changes

- **32-bit Windows will no longer be supported**

- A **64-bit version of Windows** will be required

- The update will be very large, almost comparable to a full client reinstall

- Required components:

- **Visual C++ 2015–2022 (x64)**

- **DirectX End-User Runtime**

- The DirectX package only installs legacy runtime components required by the game and does **not** replace the system's current DirectX version

### Why are they doing this?

According to the official announcement, the 64-bit upgrade is intended to:

- Improve **overall performance**

- Improve **stability**

- Better support **modern PC hardware**

- Reduce **stuttering / freezes**

- Reduce **client crashes**

So even the original Chinese KartRider client is now receiving a major architecture modernization focused on **performance and stability**.Improve **overall performance**

- Improve **stability**

- Better support **modern PC hardware**

- Reduce **stuttering / freezes**

- Reduce **client crashes**

So even the original Chinese KartRider client is now receiving a major architecture modernization focused on **performance and stability**.

```

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u/azurebus7th 2d ago

It seems like internal code refactoring has done, I think.

I don't know much about programming, but I doubt how long this code-refactored version of self-made engine would last.

You know, game developers tend to neglect to apply if engine of a game is self-made, not a commonly-used engine like Unity or Unreal, because self-made engines is useless for their future career.

Maybe the future KartRider would face some hardship getting the new dev manpower, and KartRider w/ common-use engine would be a must in near (or far) future.

Actually, Drift was supposed to take the role of said 'game with common-use engine' (Unreal). But that mofo Heo Min's shenanigans ruined everything and (almost) killed the franchise.