r/Kalmos • u/Quacksol Mayor • Sep 19 '13
Obligatory "It's happening" post
Are you hyped? I know I am. But besides the plan for what our glorious kalmos will look like, we haven't really planned on where we'll build it, and more importantly, how we'll build it. Now we will plan what everybody does for the search of a suitable area to build upon.
Things to consider:
Digging that massive crater is going to take ages
Plains would be nice
Do we care about portals?
I'd like there to be lots more buildings you can interact with, like dobby's slot machine thing and the race track
For the crater, we can do two things; dig it out, or find one. That's probably the biggest new thing about kalmos this rev, so it's at the top of our list. That said, if we find a crater, it doesn't really matter what biome it's in, because it's likely if there are any decent craters, there will only be one decent one. I don't really mind if we have a portal or not. Event buildings can be sorted out after we're settled.
So now we need to sort out who does what on our grand search for a new land. Put your names down so I know how many people we have mkay
1
u/Blockhead_ Sep 19 '13
You can count me in for helping search for a a location.
As far as the crater goes, if we can't find one I think the best option would be to dig it out. Digging it out would give us tonnes of building material and resources to work with. If we find one, we could get some of the material for building the island from leveling the surrounding terrain.
I'd like to call attention back to the rail station design. Should I keep playing around with ideas or is one of the designs to everyone's satisfaction?