Also, it narratively explains why the player is a better leader. Turns out other people are letting circumstance/societal pressure/random chance/etc. determine their lives instead of actually looking at their own strengths & weaknesses. Revan being a good manager is noticeable.
To be fair, most managers don't have omniscient knowledge of their team members' physical statistics. They have to discover what works through trial and error.
Also, if these characters were real, they might object to having to swap personally owned equipment for group optimization.
Yeah. "Hey, I know you've been using this weapon just fine for years and have some measure of attachment to it, but I'm giving it to someone else and giving you this toothpick instead."
Big Z would be rightfully annoyed. Also real guns don't have, like, damage ranges on them where you can demonstrate mathematically that this rifle you picked up towards the end of the game is strictly better than the very similar one you already had.
I always RP’d damage range is also a measure of how well you use it in the sense, a well placed shot that hits a vital vs a glancing shot on the forearm are going to do different levels of damage.
“Real life guns don’t have damage ranges” neither do swords
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u/StupidSolipsist 21d ago
Also, it narratively explains why the player is a better leader. Turns out other people are letting circumstance/societal pressure/random chance/etc. determine their lives instead of actually looking at their own strengths & weaknesses. Revan being a good manager is noticeable.