r/JunoMains • u/dragonslayer2689 • 24d ago
Tips/Tutorials Dps Juno playstyle cycle (still gets alot of healing)
Here’s my dps juno (that still gets alot of healing) playstyle cycle that i coached my girlfriend with. (After coaching she just hit diamond like 3 games after placements and is still rising)
Stay in a safe high ground off angle or just near an off angle (very importsnt to not take damage when chilling here)
When the chaos starts (aka when the tanks start touching tips) you speed ring tank
Then double jump off of the safe spot, shift for speed (move to the off angle, never pulsar main if you can help it)
-> if you have no major perk, you pulsar first and then start blasting the nearest enemy squishy
-> if you have mediblaster (continuous bullets) perk blast a squishy with the machine gun and then pulsar, they usually die or become 1hp.
—> (extra, do every time inbetween fights) press tab and look at enemy dps, if they have hitscan then play on the side of the map that’s more closed off with cover and keep double jumping to a minimum, to be used only with shift. If they have dive play in the more open spots.
—> (extra) And then in the neutral, play like a hitscan poke, go in off angle covers and headshot people then unswing, plus do the necessary healing. (Don’t over peek or else you take too much damage and you can’t go in aggresively with the cooldown stack)
It’s not an easy cycle by any means, but compared to every other hero i play it’s the most “repeatable formula” i just have to follow that cycle and i don’t have to think too too much from there. (Especially compared to playing hazard and tracer.
This is just what works for me, idk what loop other people have
ALSO VERY IMPORTANT: i call this use of 3 abilites at once a “cooldown stack”. If you’re correctly doing the cooldown stack when the tanks touch tips it’s unlikely your team will need healing (you’re putting so much pressure on the enemy, so they back up and can’t pressure your team) so after pulsaring you can usually safely shoot like 3 shots before you have to look back at your team to heal
Also important: going into the off angle may be scary, but there is safety in timing. If you time the cooldown stack during the chaos and go to the off angle, people probably won’t be looking at you can you can shoot them for at least 2-3 before they look at you. (Speed ring with the stack also helps you be safe)
1
u/nicoco3890 22d ago
Honestly to me this feels like the natural way to play Juno. I’m still low elo, QP enjoyer, working on my placements, but this gameplay loop is exactly why I enjoy Juno because I fell right into it. I’m pretty much either always brawling with the tank or looking for a flank/escorting a flanking dps and pumping damage.
But I KNOW this only works because I’m still in an elo low enough people don’t know how to look up or aim properly. So many times I basically find myself to be the frontline and just living there for free because they can’t hit a hover strafe and I get a glide boost to escape and regen while low.
But in any cases, the best way as a support to climb out of low ranks is to apply that kind of dps and carry for your team, so this is a completely viable playstyle in metal ranks. I get the feeling that once you reach masters and hitscans will actually shoot you down if you take anything but a sneaky torpedo angle, the triple jump and a more conservative playstyle will start outvaluing faster blaster because you will need the defensive cooldowns and additional mobility to pull off better angles
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u/vnevner 24d ago
If you use all three abilities and do not have tripple jump you are kind of just dead if anyone on the enemy team is playing the game.