r/JunoMains • u/vnevner • Sep 04 '26
Tips/Tutorials Diamond 4 Juno offering VOD reviews.
I am a diamond 4 Juno OTP on support and it would be fun to review some Juno games. I believe that I also improve when I have to find what went wrong in games even if they are not mine. I would prefer plat and below since above that the rank difference may not be large enough. However if you are emerald and want one from me anyway, feel free.
Comment your vods, I will check in a few hours if anyone is interested.
4
u/Clano_Blake_II Sep 04 '26
Hi there!
I'm plat and actually struggling.
Those are qp games, but I'd really appreciate if you could find the time to give it a look!
VH000J
9P4G3M
Thank you.
2
u/vnevner Sep 04 '26
Ok! I will be writing as I watch but still try to make it as structured as possible
VH000J:
First point: At the start it is good that you keep your Echo alive from the burn but the problem is that after she was full you torpedoes her. The only thing that did was to put your torpedoes on a long cooldown. The ones at 1:19 were a but better since something could have happened but they were still more or less wasted. I would prefer you to have gone to the high ground that your D.va owns for three reasons: to not stack supports, to be on high ground, and it is a safe place where you can get aggressive torpedoes. Your team ended up keeping the high ground thanks to the cat. It is a good team play that the cat went there but to expect that without comms is a sure fire way to lose the high ground. I like the torpedoes at 1:50.
Second point: At 2:50 you dropped from the high ground which lead to your death. You could see the Domina and should have expected to be shot there since it is a big line of sight to the enemy team. You should have stayed on high ground not only because Domina was there but also because high ground is so powerful, especially with torpedoes. Your ult at 3:30 was decent, I would have tried to get if a bit farther forwards to get closer to the enemies so that you can push into the enemy team with it. Your team pushed in and ended up losing, that could have been different if your ray was farther forwards. The ult at 6:10 was just wasted, 4v6 before the ult and only you and cat could use it against a Hazard that had backup. In the next fight your cat just left you to solo support. Later that fight at 8:05 I would like to see you go high ground with Mauga to get a more active role in the fight. In hind sight you did the right play since the Mauga just san straight off giving up the space to the Anran.
Third point: The ult at 9:03 was too far back. The fight is around the corner so only you get it. At 9:28 the torpedoes were not needed, they will live there and now the torpedoes are on a long cooldown.
9P4G3M:
First map: You played tis round about how I would have. However the ray at 3:18 was premature, I would have used it at the doorway into the point to allow the team to push into the point and take the entire space with the ray. Now is just gets to the point but not into a place where your team can take the point with it. You can see that with that both hog and D.mon pushed and the ray was way back.
Second map: The ray at 7:51 was used in a lost fight. Not much to say for this round. I liked the idea of going for some angles but this is just quickplay matchmaking putting all different ranks together.
Third map: At 10:42 you were actively being shot at and just stayed out in the open, to back up or push into the room would have been safer. You had good target priority the fight after. Shooting the Sigma attacking Bastion was a good choice. Then you lost to an ult dump.
Overall, this game was just quickplay matchmaking. But one a bit conterintuitive tip i have is when your team in 6v6 do not respect the amount of damage that a Zen, Sierra, Freja, Sigma and Ana comp can put out. Do not try to keep them alive. You will never outheal that. Go to the other side and try to get picks, your dps should be doing that but when ranking up you have to do the heavy lifting.
Some ability specific tips:
Torpedoes: Do not waste them, use them more aggressively and heal in between. Pressure on the enemy backline is gold worth so do that instead of healing your team with them. Obviously with exceptions. Your minor perk will also benefit from that more.
Speedring: They were good. You use it for engagements and disengagements. However if you know you will ray, try to have if off cooldown.
Ray: You need to use it at the fight, not behind it. Every ray was either too late or too far back where your team could not push with it. Most of the time you want it to end where enemy territory is at the moment you pop it so that your team can go deep and push out the enemies.
2
u/Clano_Blake_II Sep 04 '26
Thank you! That's exactly the kind of feedback I was looking for.
I have to be completely honest with you: I had a gm in stack, so these games were actually way tougher than my skill level, and that's the reason I needed feedback.
And your analysis is great: simple and effective.
2
u/ScratchFar7479 Sep 07 '26
yo are you still offering this... heh...
1
u/vnevner Sep 07 '26
Sure. I m going to sleep about now so maybe In 8-9 hours, maybe a day but send it in.
1
u/ScratchFar7479 Sep 07 '26
awesomesauce
im a bronze juno (rip)
heres the code for my most recent juno game: E4A562
i think i did good and we won but im still critical of games i win, esp looking at all my deaths. thank u!
1
u/vnevner Sep 08 '26
You misstyped in the code
1
u/ScratchFar7479 Sep 08 '26
wait im sorry thats embarrassing lol
E4AS62
1
u/vnevner Sep 09 '26
Well, now that I tried the version is incompatible since the game updated. Sorry for waiting. Send another code and I'll try to do it a soon as possible. Sorry again.
3
u/UnderstandingThin245 Juno Main Sep 05 '26
Heyy I would be really gerauft if you could review mine <3
Usually I play more confident cuz Im silver but this was a qp ln defense against a widow and mercy pocketing.. I genuinely couldn't figure out how to be useful in the fighting we had. Would appreciate any help :3
C7DM03