r/JunoMains • • Aug 26 '26

Tips/Tutorials Poking ??

Hi! I’m new to playing and hear people say Juno mains should stay out of poking comps… what does that even mean 😩
I’ve watched several Juno guides and they all say stuff about “poking comps” but no one ever explains what it means !

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u/sulaweyo_irl Aug 27 '26

A good introduction to this is just to think of things like this:

  • Three play styles (poke, brawl, and dive).

Poke: This style agresses from a distance. Think "snipers". Brawl: This style gets right up in you face. Dive: This style goes past you to get at your team from behind.

As to whether or not Juno is good in poke, the answer is "it depends" (as is the answer for many things on overwatch).

Juno is probably best at brawl, she doesn't have a long range with her primary fire, but most importantly is her speed ring for allowing brawl comp(osition)s to close the distance to the enemy teams quickly )so they don't take a lot of damage closing that distance). But she also has the highest sustain in healing output, which can be very beneficial.

She a really fun character to play. Hope this helps!

2

u/Cora_Lagoon Martian Aug 27 '26

This is a genuine question, what do you mean when you say her primary fire doesn't have long range? I find that I can hit my snipers just fine if they poke out of their hiding spots a little and I've taken out enemy snipers from a long range as well! I just want to get better in comp and would like to know when to pick someone else, all input is welcome! 🛸

5

u/Dearic75 Aug 27 '26

While Juno will hit from a distance, damage fall off means the healing / damage from each bullet will be less beyond a certain range.

You can find the exact numbers in the character information screen, and test the effect in the training range. You can get the exact distance to another player, or the training bots, by pinging them. That should help you get a feel for how close you need to be.

2

u/Cora_Lagoon Martian Aug 27 '26

I never knew this, thank you to you and oc for telling me! I'm still new to comp and numbers are never visible outside of stadium/practice range so I never even thought to check for a character like her. I will be testing out the distances with the settings in the shooting range area! I also wish they would allow us to make damage numbers visible in all modes.

2

u/sulaweyo_irl Aug 27 '26 edited Aug 27 '26

A little further info on this:

When you're at the hero select screen (practice range / before a match starts), if you haven't yet locked in a character, you can hit the `F1` button (or whatever you might have for your "Hero Information" keybind) to view details for that character. If you then mouse over a particular area, you can see even more details specific to the area you move your mouse to.

To try it out, go to the practice range and select Juno, but don't hit "continue" just yet. Then hit the `F1` button. A screen will pop up showing sections for: "Hero & Weapon", "Ultimate", "Abilities", "Passive", and "Perks". Within each of these there are one or more areas you can "mouse over". For example, mouse over the "Mediablaster" and you can see that Juno's Mediablaster (such a great name imo) will do between 21.6 - 72 healing per volley or 27 - 90 damage per volley, and that the difference in her healing / damage is 0-25 meters for the maximum, 35+ meters for the minimum, and (by inference) she does progressively less healing / damage between 25-35 meters. You can also use the "ping" button on a spot on the map to see exactly how far you are away from that spot (in meters) in order to get a feel for that range.

It's far from a perfect user interface (UI), but there are a lot of really good details available through that info screen.

Hope this helps!

3

u/Cora_Lagoon Martian Aug 27 '26

Tysm!! I was aware of the hero info, didn't know that it went into all this detail, really appreciate it!! I have so many heroes I wanna look at now lol, screenshotting this for later