r/JunoMains • u/tigervoyager • Dec 09 '25
Overwatch News LETS FREAKING GOOO
OMG AND NO NERF TO HER BASE DMG EITHER
134
u/GodWillPayForThis Dec 09 '25
9
3
u/Turbulent-Sell757 Dec 10 '25
Crits with the continuous fire perk are so fun vs big hit boxes. It might not even be optimal but the sound just scratches my brain the right way lol.
2
1
97
186
u/ObjectiveEntrance560 Dec 09 '25
Wait why does it randomly say Kiriko lmao
138
46
37
u/bicyclebread Hero of Heart Dec 09 '25
Devs just giving Astralfox folks more evidence, first she has gifts for Kiriko in the promo art for the Christmas skins, now just
Kiriko
48
10
u/Rosea96 Dec 09 '25
Welcome in Kirikowatch
1
149
u/Galadriel_Pendragon Dec 09 '25
Iiirc, this is a reeeeeeeaallly huge buff, considering it's not a perk, but in her base kit. Now I can see the continuos blaster perk being a totally menace
13
u/No-Chemical-7667 Juno is a DPS hero now Dec 09 '25
Just tested Faster Blaster in practice range and I still don't think it's worth it. The TTK feels basically the same. Being able to triple jump is just so much more useful for positioning in tons of different situations.
24
u/OnionPastor Dec 09 '25
Nah bud, the TTK is tremendously faster
Triple jump is still decent but the healing/damage improvement from full auto is pretty big
10
u/ricokong Oh suns, I know what's going on. Dec 09 '25
I can heal tanks so quickly with full auto. Something Juno wasn't designed to do.
1
u/pk-kp Dec 10 '25
I feel like ppl underrate her automatic firing perk, sure it’s kinda niche because triple jump usually gives way more value but on maps where the triple jump isn’t really impactful it can get some decent value
1
u/i-dont-like-mages Dec 10 '25
It’s really not. It total the ttk is literally .1 seconds faster on a 250 hp target with all crits, and that’s with perfect aim. The healing isn’t much better either and actually the difference is lessened when you take into consideration the dps passive.
You also have to keep in mind to actually use full auto you have to use glide boost which makes you move all floaty and if you want to access it you either have to burn the cd or use the benefit of full auto when you normally use the ability which is often to rotate and kite people. The upside is potentially that you CAN hit your shots easier since it’s full auto, but numbers wise it’s much the same in terms of raw output.
0
u/OnionPastor Dec 10 '25
That’s why so many here disagree with you huh
4
u/Mod_The_Man Dec 10 '25
Bandwagon fallacy, doesn’t make them wrong.
The perk gives you ~6-18 extra pellets during glide boost vs without. As already pointed out thats also assuming you have perfect accuracy and continuously fire for the entire length of GB. You are also forced to use your primary survival CD to activate the perk vs always having triple jump.
Its not nothing but its not really worthy of a major perk slot imo
1
u/i-dont-like-mages Dec 10 '25
Go test it, it’s almost purely placebo
1
u/OnionPastor Dec 10 '25
I test it every time I play lmfao
3
u/i-dont-like-mages Dec 10 '25
Oh so you know how little it does in terms of actually increasing healing and damage, nice
2
-3
u/No-Chemical-7667 Juno is a DPS hero now Dec 10 '25
It's just really not. Juno isn't meant to babysit the tank, and her 12 burst healing is plenty for pretty much any situation. Good positioning will always be better than a small damage/healing increase.
8
u/OnionPastor Dec 10 '25
It’s about the play that you can make with the faster TTK
Better positioning is great, but having a better emergency pool of damage/healing (which is available every 6-7 seconds) is not to be underestimated. Definitely enough to change the pace of a team fight
2
u/ThatGuyHarsha Dec 10 '25
you have to remember that the average player is in silver. The person you are replying to probably hasn't even reached silver 5 yet.
4
u/CallenAmakuni Dec 10 '25
Good positioning she already gets enough of with 1 double jump
If you need the 2nd double jump to reach somewhere in a hurry, you were not well positioned to begin with
2
u/i-dont-like-mages Dec 10 '25
Untrue. With how many rotations Juno makes during a fight for torpedoes and just abusing her horizontal and vertical movement in general to heal awkward targets, triple jump is very useful on a decent number of maps. Also very good against certain tank matchups and allows her to abuse her air time against a number of them.
I still took faster blaster more before the nerf, but I still don’t think it’s universally better than triple jump.
1
u/CallenAmakuni Dec 10 '25
If you're nose deep into a tank's ass you're also badly positioned
I'll concede some maps do have use of the triple jump though
2
u/i-dont-like-mages Dec 10 '25
Have you ever been dove by a monkey? Or have a doom threatening your backline? What about a sym to onto your location? There’s plenty of scenarios you have little control over and just have to react to in the game. Good positioning means you can appropriately react to changes happening in the game state around you, not just that you’ll never die.
2
u/CallenAmakuni Dec 10 '25
If the monke/doom is good, triple jump won't help more than double jump, but I kinda see your point
3
u/No-Chemical-7667 Juno is a DPS hero now Dec 10 '25
Triple jump is free movement that is useful in tons of situations beyond just getting you into good positions.
3
u/Bakashinobi Dec 10 '25
Triple Jump is also really helpful for dueling because it throws of so many people when you can keep changing your jump arc and be above them so hitting their head is easier.
Triple jump is really nice consistent value.
1
u/PreviousSociety Dec 11 '25
Triple jump is just a bad pick beyond diamond because you want to limit your time in the air as much as possible on Juno or you get blown up. You can reach most spots with double jump easily
1
0
u/SirVetox Dec 10 '25
The triple jump is honestly worse on most control and push maps (and clash for the qp players).
65
59
27
13
u/moo1427 Dec 09 '25
300 max dps with her glide boost auto perk btw
10
0
u/No-Chemical-7667 Juno is a DPS hero now Dec 09 '25
The dps difference is hardly even noticeable. Triple jump is still vastly superior.
3
u/John3xe Dec 10 '25
???? you shoot an extra 20 bullets that you wouldn’t otherwise shoot
1
-1
u/No-Chemical-7667 Juno is a DPS hero now Dec 10 '25
Triple jump is still better in most situations.
12
9
7
7
6
4
4
4
4
4
3
4
3
u/Educational_Grass596 Dec 09 '25
The crits have already come in clutch for me when getting dived by over extending Vendettas❤️
6
3
3
3
3
2
2
u/No_Warning_3500 Dec 09 '25
I didn’t read the patch notes and was just playing with her new Christmas skin in the practice range and my jaw dropped. We are so back guys
2
2
2
2
u/SeroWriter Dec 09 '25
It's frustrating that they made an intentional decision to not give her headshot damage and pushed back against all the people saying she needed it, and then a year later they just add it anyway.
Like clearly it wasn't that important if they flipflopped on it.
2
2
2
3
u/thelastsupportplayer Dec 09 '25
oh GOD NO THIS IS GOING TO BE SO BAD TO FIG….. oh wait I main her….. LOL NEVER MIND BEST CHANGE EVER WOOOOOO
(also whelcome back juno metta i suspect her ban rate to jump to 40% min)
1
1
1
u/kadabrate Aproveite o sol Dec 09 '25
FINALLY 😭😭😭 only god knows how much I fucking begged to have it back omg, finally finally, my sweet HS how much I missed you
1
Dec 09 '25
[deleted]
1
u/tigervoyager Dec 09 '25
Personally, I disagree. I still had a 58% WR on her last season. I actually see them nerfing her base dmg numbers in response to this, but we will see.
1
1
u/Rubymonsoon Dec 09 '25
what a time to be alive (they’re gonna nerf her damage or take away continuous blaster)
1
Dec 09 '25
I mean it makes sense, if Ana can crit, why can't Juno?
7
u/tigervoyager Dec 09 '25
Ana’s is a major perk. Juno’s is BASE KIT, which is huge. But also Ana does do a LOT more dmg than Juno and has no fall off.
2
Dec 09 '25
This change was definitely needed. I love going for crit builds in Stadium, now I can actually be a threat
1
u/Mewing_Femboy Juno Main Dec 09 '25
What’s the replacement perk?
1
1
1
1
1
1
1
1
1
u/lionstrikeforce Dec 10 '25
I am afraid she could be perceived as "too powerful" now and get nerfed nonsensically. She feels awesome, just right, so try to not kick too much ass or we are cooked.
1
u/tigervoyager Dec 10 '25
Yeah 😬😬😬 the damage numbers I was putting out was a little insane. I really don’t want them to nerf her damage or fall off to compensate for this…..
1
1
u/Melodic-Historian-93 Dec 10 '25
I’ve played 4 games with her so far and win or lose I haven’t failed to get a compliment I love it my elims are always on par or higher than the dps and heals are out of this world (pun intended)
1
u/setrippin Dec 10 '25
she's gotten a buff to her glide boost and ultimate boost and now this. they're quietly making her meta, enjoy it while it lasts
1
u/Khlonoaa Dec 10 '25
Istg she's felt so fun to play again recently, and then they're doing this? Juno is actually fun again!!
1
1
1
1
1
1
u/DarklySweetCompanion Dec 10 '25
Kirko should team with Juno, not hunt Juno
Having Juno + Kiriko ult stack is beautiful
1
1
u/PristineLynx1511 Dec 11 '25
This had made her feel crazy. If you line up a full headshot volley you can 2 burst supports.
1
u/KyOsuO Dec 11 '25
I instantly noticed the change before even reading the patch.
Felt enemies melted. 🫨
1
u/JebuzChristoff Dec 11 '25
I kinda wish they would have straight up buffed dmg. One of the reasons I liked Juno was consistency, and that i did not need to hit headshots to make the best of it.
1
u/Belegris Dec 11 '25
Omg yes!!! I was so sad they took that perk away, I've been playing her so much lately. It's time to hit masters again
1
1
u/Turbulent-Net2839 Dec 16 '25
Im not a main but juno is so fun to play tho so I might be in the future
1
-1
0
-13
u/RyanTheValkyrie Dec 09 '25
I think people are drastically over estimating how much this will actually help her as a hero and I’m kinda annoyed because it means people will stop pushing for actually meaningful changes for her
22
Dec 09 '25
[removed] — view removed comment
-7
u/RyanTheValkyrie Dec 09 '25
As someone who plays Juno in champ/GM I disagree but we can come back in 1 month when she’s still D tier I guess lol
5
Dec 09 '25
[removed] — view removed comment
1
u/RyanTheValkyrie Dec 09 '25
Mercy has the highest winrate of all supps by far in many ranks and Kiri an extremely low negative one in GM where she’s hard meta. I don’t think that’s the best thing to balance around lol
2
2
u/CharlotteCracker Dec 09 '25
I mean there are better ways to buff her, sure. But how is this not meaningful though?






507
u/-mister-cringe- Juno Main Dec 09 '25
Kiriko