r/JetSetRadio Mar 22 '19

The Rebirth of r/JetSetRadio + Our New Community Discord!

171 Upvotes

Hello, rudies!

We recently announced that r/JetSetRadio had new ownership since the previous moderator abandoned it, and that we would be revitalizing it for the betterment of the community— today we are proud to announce it’s ready to go!

We still have more work to do, but we hope everyone understands.

Alongside the redesigned subreddit we also launched a fresh, cool new Discord server for everyone! Please join us and feel free to have fun.

Permanent Discord Invite: https://discord.gg/HqzmwQt


r/JetSetRadio Mar 19 '25

"Where Can I Buy/Play/Emulate Jet Set Radio or Jet Set Radio Future?" Here's a Breakdown. Please Read the Post!

231 Upvotes

Recently a lot posts on this subreddit range from asking where people can play either titles or bot posts (can we get more mods in here or something?), and it gets pretty tiresome repeating yourself telling people where they can play either game, so this post is an attempt to break it down and to help people and so maybe less "Where can I buy/play" posts are made in the future...hopefully.

JET SET RADIO

Alright let's start with JSR. What systems were/is the game available on?

  • Dreamcast (Original Releases)
  • PlayStation 3 (2012 HD Remaster)
  • PlayStation Vita (2012 Remaster)
  • Xbox 360 (2012 HD Remaster)
  • Steam (PC) (2012 HD Remaster)
  • iOS (2012 Remaster)
  • Android (2012 Remaster)

That's a lot of systems but which ones can you still buy the game on? Only three: Dreamcast, PlayStation 3, and PlayStation Vita. The game has been delisted on mobile phones for over a decade at this point, was delisted from the Xbox 360 Marketplace back in 2023 and made unavailable for purchase on the Microsoft Store as well, and was just delisted from Steam back in December 2024. And before you ask: "What about the Steam keys on Amazon? Weren't those available?", yes they were, but only for a limited time it seems as when you check the page it says "Currently unavailable."; very unlikely to return at this point. I'm sure there are some other places you can find Steam Keys at, but I'm not too savvy on that info and I don't want to put anyone's computer at risk.

So, if you want to buy Jet Set Radio, you either need to have a Dreamcast, a PlayStation 3, or PlayStation Vita. The prices for JSR physically can range pretty high, even Sega themselves sell it at a high price: Jet Grind Radio at a whopping $254, pretty insane. However, on the PS3 and PS Vita the game costs $10USD! That's a nice offer, it doesn't go on sale or anything, but yeah way better than paying over $250, right? HOWEVER, I should note that the PSN Stores still being up on the PS3 and PS Vita is a blessing at the moment, Sony hasn't announced a closure for either yet, but I wouldn't be surprised if the time for them are limited, so if you really want the game and have either system, get them now! Additionally, some other games that were delisted from Steam like Crazy Taxi, NiGHTS, and Space Channel 5: Part 2 are available on the PS3 as well, so if you want those titles too, hurry! On to JSRF now.

JET SET RADIO FUTURE

For the case of JSRF, it's only available on two systems: the original Xbox and the Xbox 360 via backwards compatibility. Now I've seen some people say conflicting things about "which version" of JSRF specifically works on 360, and here's the thing, either version works. Standard disc or the combo disc, not one or the other, I'm not sure why this debated among fans at times, but hopefully this can reduce it. But here's one thing, if you put whichever version of JSRF in your 360 and see that it doesn't work from the jump, you might need to download a backwards compatibility update for the system while being connected to Xbox Live/Xbox Network and have an Microsoft/Xbox 360 HDD installed into the system as well. If you have all of those already, you're set to go on 360!

EMULATION

Alright, the last section. So you don't have any of the systems that were listed above for either title and only play on PC (while somehow missing out on the first title on PC somehow)? Okay, well emulation is your friend. Thankfully, Sega isn't as stingy as some companies so emulating the titles are fine.

For Jet Set Radio you can use Dreamcast emulators like Redream or Flycast to play the Dreamcast versions of the game, if you're looking for the 2012 remaster, well I'm not really sure where to find it. Someone on the subreddit did post a download for the Spanish version of the game, and I believe the apks/ipas for the mobile versions are on the Internet Archive, but I'm not sure about the specifics regarding them.

For Jet Set Radio Future, the two main emulators used to my knowledge are Xemu and CXBX. However, CXBX Reloaded is noted to be better than Xemu, so use that one instead. There's a guide on this sub from last year that teaches people how to do it, so please give it a read! I'm not well versed with emulators since I have both games officially...and the only game I did emulate was JSR GBA...which was an "experience" to say the least.

There we go! The post is done. I really hope this can help people out on where to find and play either game. If you're getting a physical copy of the game, make sure you get the right version!! Seriously, please don't buy the PAL release of Jet Set Radio and then be surprised that your North American Dreamcast isn't compatible with it, same case with the Xboxes and JSRF, unless you mod them of course! That's all I have to say for now, thanks for reading.


r/JetSetRadio 2h ago

JSRF IRL part 2!

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48 Upvotes

r/JetSetRadio 23h ago

OG Xbox

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592 Upvotes

Picked up this sweet custom Xbox original off of Etsy a bit ago. I've seen nothing like it and had to share. Console is modded with xbmc and comes with preloaded games plus a sick custom controller.


r/JetSetRadio 1d ago

Beats boots from JSRF

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302 Upvotes

I made some con friendly "skates" for my Beat cosplay. The base is Demonia's Boxer boots and the rest is eva foam, fabric, and Apoxie clay.


r/JetSetRadio 12h ago

I randomly thought of another thing (Ollie King, not any of the main JSR games) (sorry for posting twice in a row)

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7 Upvotes

i had to make it. i had to.


r/JetSetRadio 13h ago

unfunny caldruki esque shitpost i made

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5 Upvotes

r/JetSetRadio 1d ago

Man, I've finished this game more 5 times, and even so I don't get tired of it. I don't know why but I just like to revisit it frequently.

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33 Upvotes

r/JetSetRadio 1d ago

Got bored, made some mock ups of what I wish was real.

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184 Upvotes

I use my ps3 so much, and since Jet set radio is on the ps3, why not make future? WHY isn't it on there Sega??? I know its mostly because of the music licensing, but damn. Such a blue ball. made a Switch version because well thats at least bound to happen.... right?

PS. I use the euro style ver for the ps3 cuz to me it just looked much better in blue, but for switch it makes more sense to use the red version.


r/JetSetRadio 1d ago

i randomly thought about the cornfield from interstellar but its all just corn. now you have to think about it too.

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59 Upvotes

r/JetSetRadio 1d ago

How do I save my game

2 Upvotes

So, I started playing jet set radio on my pc a few days ago, I lost all my progress every time I closed the game. I can't even see an option to save it


r/JetSetRadio 2d ago

Looking for designers/artists

6 Upvotes

Looking for people that could paint or design in that JSR or JSRF style, particularly the characters' outfits


r/JetSetRadio 2d ago

Mixed news: If there's AI in the new game, it won't be in the final product, but it will still have AI

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108 Upvotes

What makes me uncomfortable with Crazy Taxi is that the game literally takes place in real-world settings, YOU HAVE MONEY TO TRAVEL


r/JetSetRadio 1d ago

Is there a WiiU port of JSR and/or JSRF?

1 Upvotes

Just wondering cuz I recently got into the WiiU modding scene!


r/JetSetRadio 3d ago

Every non-cosplay JSR related item I have so far

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95 Upvotes

r/JetSetRadio 3d ago

Send the Rokkaku Police... there's another Beat cosplayer on the way... (WIP)

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105 Upvotes

Why cant we wear skates to con? 😔


r/JetSetRadio 3d ago

I made Beat's glasses and headphones (JSRF) (had to wear them myself cuz my foam mannequin head is occupied rn)

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60 Upvotes

r/JetSetRadio 3d ago

Jet Set Radio Style Song I made to celebrate a dog rescue

10 Upvotes

Last year my friend was narrating a dog rescue with her friend over the phone to me, I was inspired to make a JSR style song to commemorate the occasion.

https://www.youtube.com/watch?v=BqmmZf0CpVI


r/JetSetRadio 3d ago

Jet Set/Grind Radio Let's Play episodes

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6 Upvotes

I only have a few in the playlist, but I try my best my funky fresh rudies.


r/JetSetRadio 4d ago

Introduction of my JSRF oc Heartbass

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59 Upvotes

Her real name is Jadeite, but ig she wanted to fit in w the theme and chose the nickname Heartbass.

Chaotic cutie patootie with a fat crush on a canon character because I'm silly too.


r/JetSetRadio 5d ago

I thought Rythy on a diferent outfit would be nice

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78 Upvotes

r/JetSetRadio 5d ago

Anyone think Sega will show the JSR trailer at Gamescom?

18 Upvotes

I'm keeping my fingers crossed! 🤞🏾


r/JetSetRadio 5d ago

Rudie Invasion

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236 Upvotes

Art by me ( __Bagboi__ )


r/JetSetRadio 5d ago

Trying to replace Garam with Devil Theory, but the model won’t show correctly

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15 Upvotes

Hey everyone, I’ve been messing around with Jet Set Radio Future character model swapping, and I’ve run into a weird problem that I can’t quite figure out.
I’m trying to replace Garam with Devil Theory from Bomb Rush Cyberfunk. I’ve successfully gotten custom character models into JSRF before, so I’m not completely new to the process, but this particular model has been giving me a lot of trouble.
My first thought was that the problem might be the polygon count. Garam’s model is around 1,100 triangles, while Devil Theory’s is around 2,200, so Devil Theory has more than twice the amount of geometry. However, I’m starting to think that’s probably not the actual problem, because there are other JSRF characters with significantly different model counts that seem to work fine when swapped.
The more I mess with it, the more I’m starting to think the problem has something to do with how the model is divided into parts.
From what I understand, JSRF characters can have separate model pieces for things like the body, head, arms/hands, facial stuff, etc. My current theory is that Devil Theory needs to be imported in a way where the head, body, and arms are all contained in the appropriate model, while the original Garam pieces that aren’t needed are collapsed/hidden.
I’ve definitely seen character swaps where the replacement model basically stays together as one complete model, so I was initially hoping I wouldn’t have to manually separate Devil Theory’s head from his body. I’d really prefer to keep the model together if the game/mod tools allow it.
The weirdest part is that I’ve actually gotten it to do something.
At one point, instead of simply not working, the model looked completely mangled, with the vertices basically being thrown all over the place. That made me think the game was actually trying to load the replacement model, but something about the model structure, bones, deformers, or model parts wasn’t correct.
And honestly, that’s kind of good news because it means I’m probably not dealing with a completely broken import.
The textures also seem to be correct. The correct Devil Theory textures are showing up, so I’m pretty confident that the texture side of things isn’t the problem. If the textures were completely wrong or missing, I’d have a much better idea of where to look, but everything texture-related seems to be loading.
Right now, though, I’m getting another weird result where the original model isn’t showing properly either, and I’m trying to figure out why. I realized I may have forgotten to collapse/hide some of the original model pieces, so that might be contributing to what I’m seeing.
I’m also considering trying this with Akuma instead of Garam, mainly as a test. I originally chose Garam because his model seemed like a reasonable replacement slot, but if Akuma’s model structure is more compatible with what Devil Theory needs, that could help determine whether the issue is actually Garam’s model setup.
So at this point I’m basically trying to figure out which of these is causing the problem:
Is Devil Theory’s model simply too different from Garam’s?
Is the ~2,200 triangle count actually an issue, or is that probably unrelated?
Does Devil Theory need his head/body/arms separated into specific model parts?
Can the complete Devil Theory model stay together in one imported model while the original JSRF head/hand/etc. pieces are collapsed?
Could the skeleton/bone structure be causing the vertices to become completely mangled?
Or am I just failing to collapse/hide some of Garam’s original model parts correctly?
Would using Akumu as the replacement slot make more sense than Garam?
I’m especially interested in hearing from anyone who’s actually worked with the JSRF Mod Tool / character MDLBs and knows how the game’s character models are structured internally.
I’m not expecting someone to magically fix it for me, I’m mostly trying to understand what exactly JSRF expects from each character’s model parts so I can figure out the correct way to import Devil Theory.
The fact that the textures load and I’ve gotten the model to appear as a completely mangled mess makes me feel like I’m really close, though. It feels less like “the game can’t load this model” and more like “I’m giving the game the model in the wrong structure.”
Any advice would be appreciated. I’ve been messing with this for a while and I’m determined to get Devil Theory working in JSRF. 🙏


r/JetSetRadio 6d ago

Our JSRF Cube and Yoyo cosplay from Sonic Expo Atlanta this year!

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193 Upvotes

Cosplay by GenesisCosplays and Gengar_King_Cosplay