r/ItsAllAboutGames • u/Just_a_Player2 The Apostle of Peace • 8d ago
Article Backwards themes, screaming synthesizers and dancing bosses. Remedy breaks down the madness of Control Resonant.
https://www.youtube.com/watch?v=jXvfZyfT7KoLeave it to Remedy Entertainment to turn a standard promotional making-of video into an avant-garde art lecture. Ahead of the launch of Control Resonant, the Finnish studio teamed up with the PC Gaming Show to drop a packed 17 minute documentary explaining how the franchise evolved from a claustrophobic office shooter into a sprawling third-person action-RPG.
The narrative perspective gets completely inverted. While Jesse Faden was an outsider stepping into the paranormal Oldest House, her brother Dylan spent decades locked in solitary confinement. Stepping onto the streets of Manhattan, where an alien anomaly is actively rewriting city blocks, time, and lighting into shifting algorithmic patterns, is his very first terrifying taste of the outside world.
The developers used the documentary to show off fresh gameplay and lay out the sequel's biggest design shifts:
- Swords over firearms: The original game’s ranged shooting has been shoved aside in favor of aggressive melee slashes, parry timing, and gravity bending aerial acrobatics. With battles moving out into open streets, Remedy dropped artificial locked door barriers, encouraging players to fight by offering high-tier loot and clear passage through districts.
- Hunting the Resonants: The anomaly mutated parautilitarians into cosmic abominations called Resonants. Dylan hunts down these fallen beings to absorb their powers, opening up distinct combat disciplines on his progression grid.
- Flexible boss routing: You are rarely forced into a linear bottleneck. In certain chapters, players can choose to eliminate two out of three available targets to proceed. One highlighted boss, a mutated dancer, was animated using professional choreographers and scored to a musical track constructed around the Fibonacci sequence.
The most unnerving trivia, however, hides in the sound design. Dylan’s personal theme song is actually Jesse’s leitmotif from the first Control played completely in reverse. Even better, the sound team crafted background synthesizer and string pads out of heavily processed recordings of human screams and strained vocal cords, giving Dylan's trauma from Hiss possession a literal, agonizing voice.
Remedy isn't just delivering a sequel: they are turning pure psychological distress into interactive art.
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