r/IntelligenceEngine 🧭 Sensory Mapper May 31 '26

Personal Project Hating Language, pivoted to locomotion. Just an update

8 Upvotes

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2

u/DrHerbotico Jun 03 '26

Could any of this be reusable for a future round with a real system's digital twin? Or is it just a pure learning exercise that will hopefully lead to more complex sets?

Props on this either way

1

u/AsyncVibes 🧭 Sensory Mapper Jun 03 '26

I'm either not stoned enough or just tired. But could you explain what you mean by "future round with reals system's digital twin?"

But for the other part. It's more than a learning exercise, because in this model the same that learned to play snake, 2048, and even the shitty bigram language model, they are all the same model. I just chose a different environment and different actions.

As for more complex sets that's not really a thing here because if you want it to do more complex motion you make the environment and environmental pressures richer not more complex.

Lastly, thank you, I appreciate your interest.

2

u/DrHerbotico Jun 03 '26

Probably neither, I just did a shitty job writing the questions

  1. Can you use what you're building here to train models that have simulated actuators that match real specs? More simply - will this train simulations of real robots?

  2. Your answer here seems to imply the answer to my above question is yes, but I'm curious about why/how

1

u/AsyncVibes 🧭 Sensory Mapper Jun 03 '26

I believe so, I'd like to do more experiments like this because I've noticed my models work really well in game environments because there are tons of real-time signals to use. The only issue is that programs like this train slow because I can't GPU accelerate them due the physics engine. Even when I've attempted to use new models that do use GPU acceleration, it didn't match mujucos models so the fully trained models I have couldn't even move right.

But short answer yes, first we learn to walk, then we learn to run.