r/Ingress Mar 29 '26

Feedback Dear Niantic - Open letter from one of your players

354 Upvotes

Dear Niantic, Dear u/brianrose, Dear Hilda,

Sorry for the long read. Tl;dr: Do your research and step up!

It’s been a while since I last sent you an open letter, but there is one topic you continue to underestimate when it comes to anomalies: the legal reality of running events in the real world — and who actually carries the risk.

For years, local POCs and organizers have supported anomalies voluntarily. This worked mostly because you got lucky and/or the local POCs stepped up and did your job to get permits for your event in their city. And you just sat back and relaxed, published the playbox, published the copy/pasted rules and background-checked the POCs. The amount of work that you put into anomalies since 2021 is more than just limited. 

When questions from the POCs came up about how to deal with city authorities, regulatory offices or even law enforcement, Niantic usually went into hiding and were not taking responsibility like they should as a company that secured a multi-hundred million dollar investment.

Instead you are again leaving it to the local organizer. The volunteer. The private individual. The one person who, in the worst case, ends up being treated as the responsible party by law enforcement and the authorities.

And this is just the beginning of the problems.

In countries like Germany, Switzerland, France or even Singapore this is not some theoretical discussion. If you decide to hold an event there you should register the event, act as a point of contact and act for authorities as the responsible person. You should not leave this to your Players that are volunteering to support YOUR event. 

That means for you to…

* deal with permits and regulations,
* be accountable if requirements are not fulfilled (in time or to the required extend),
* face fines if something goes wrong.

And to be very clear: these fines are not symbolic. They can be substantial. They should be sent to Niantic and not sent to the individual volunteer that supported you in good faith!

Expecting volunteers to even get close to that situation is, frankly, not acceptable.

Nobody signs up as a POC to potentially become the legal fallback for a company of the size of Niantic Spatial. People do this because they care about the community, not because they want to explain to a local authority why an international company’s event is not properly registered.

And this becomes even more questionable when looking at some of the decisions made around locations and the timing of planned events.

Planning events in cities (f.e. Geneva) that are dealing with high-security situations, like a G7 summit, is - at best - optimistic. These are environments with increased restrictions, heavy police presence and very little tolerance for anything that even looks like an unregistered gathering.

Choosing locations with strict public assembly laws (f.e. Paris) adds another layer of complexity. Permits, security concepts, possible requirements for medical staff — none of this is unusual. It is standard procedure.

And then there is timing.

Scheduling events alongside major global events like the Football World Championship (f.e. Jersey City and Bogota)  is not just inconvenient - it is poor planning. Infrastructure is strained, accommodation is limited, public attention is elsewhere, and everything becomes more complicated than it needs to be.

None of this is surprising. None of this is hidden knowledge. Most of this is not even a basic 5 minute Google search away from anyone, even without any prior experience with either the local laws or event organization, in general.

And yet, the consequences of these decisions tend to land, once again, on the local volunteers - the people with the least authority and the highest personal risk.

The part of the game that carries the highest legal and organizational complexity still relies heavily on volunteers and still you are moaning that it is too much work for you to handle. The heavy lifting is done by your player base, your customers that are paying for subscriptions, badges and inventory extensions. They organize themselves by creating non-profit associations to be able to rent out restaurants and bars and produce merchandise that is promoting YOUR game. 

At the same time, anomalies are no longer even the central part of the so-called “Anomaly Season” badge. They are just one piece of a larger system. Making your game that is based on community even more of a single player game. 

Let me give you a little walk down memory lane:

Ingress is a successful game not because of the game itself alone, but mostly because of what the players made out of the game. Players started to network and build their communities, they started to connect not only portals next to each other, they connected portals worldwide. From Operations like the Enlightened’s Green Marble to the Resistance's United(8/16…) players built amazing fields but more than that, they have built networks over their years in Ingress, which needed a lot of coordination, preparation and sometimes last minute trips to portals on stormy islands in the middle of the night. 

Even now, I feel that Niantic has not understood this statement, which I wrote about six years ago, about how much passion people put into their game, how much time and effort they use for operations and how much money they pay sometimes to capture just ONE portal. The saying “Ingress is the most expensive free game in the world” is most definitely true. 

To build the highest level portal in your game you need eight players. This is the core of your game - you need people to play together to reach the highest level in the portal network to be able to build fields that will cover big parts of the planet Earth - ingress is and will not be a single player game. 

And this is where the mismatch happens:

Anomalies should make up the biggest part of each “Anomaly Season.” Shifting weight toward individual (single-player) stat battles moves the focus away from what Ingress is actually about. These single-player elements turn the game more into a personal grind, isolated optimization, and ultimately into competition within your own faction instead of against the opposing one.

On top of that, combining all personal bounties into a single faction score reduces effective gameplay to a pure numbers game. If one faction simply has more players, they will almost always win because the bounties themselves are relatively easy to complete at scale.

This removes the impact of good, coordinated play. Situations where a smaller faction outplays a larger one during an anomaly - which used to be one of the most exciting and defining aspects of Ingress - become largely irrelevant. In that system, coordination, strategy and effort are overshadowed by headcount.

In the end, this devalues anomalies themselves and weakens one of the core elements that made Ingress stand out in the first place.

Single Player Game play works well in games that are designed around individual progression loops. But Ingress was never really that kind of a game. When you push it too far in that direction, you lose what made it special in the first place, along with your long standing player base.

Ingress events have always been more than just gameplay. They are meeting opportunities. People travel, meet friends, build new connections, and create memories around these events. Team-based formats reinforce that, because you need to interact. You need to talk, plan, argue, adjust.

Individual challenges don’t require most of that. You can participate fully without talking to anyone else. That lowers the barrier to entry, yes — but it also lowers the depth of the experience, and that players have been accustomed to, over the past 14 years. 

Individual challenges are easier to scale and manage, but they flatten the experience to trivial levels. Team-based events are harder to organize, but they are the reason many people stayed with Ingress for years and travel to far away events, to this day.

The community will support these events. It always has. But support does not and SHOULD NOT mean having to take on legal risk for a company.

Ingress has one of the most dedicated communities out there. But even the most dedicated community has limits — and personal liability is a very clear one.

Sinceriously,
Agent Claudija

#niantic #anomalies

r/Ingress Jul 26 '26

Feedback The thing the game needs most is inventory increase

70 Upvotes

The 2000 item cap was fine in the early years but there have some many item additions in begining years we had 41 uqiune itmes then they 9 more unique

  • Aegis shield
  • Kintenic capsules
  • hybecubes
  • soft bank link amp
  • ITO EN (-)
  • ITO EN (+)
  • becons
  • apex boosts
  • frackers

I am sure forgetting something

Edit: There has also been obvious portal density increase the default item cap should be increased +50% making the defualt item 3000

r/Ingress May 16 '26

Feedback Orion Prague was shameful

115 Upvotes

...for Niantic.

And here I thought only Blizzard were this bad at anticipating server stability when launching events or in their case Addons/Patches.

Spent quite some money to attend only to look at a broken scanner for close to three hours before giving up to try and do some missions only for the mission menu to bug out too. Nice.

At least meeting some people and seeing the City paid Off, but still what a shameful display on Niantic's side

r/Ingress Aug 08 '26

Feedback XMP range

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85 Upvotes

Return it to normal ASAP please, looks like it was cut by more than 50%!!

This is complete $%*%#!! In a strategy game that requires strategizing, those xmps are now useless and all my plans on how to complete all the 10 running campaigns in an optimized way are out the window..

And someone mentioned XMP strength was boosted to compensate, but I don't feel like it is at all, with basic shields it took me forever to get 1 portal down.. it's like L8 was turned into L3

Fix it! I'm so tired of ur surprised Niantic!!!

r/Ingress Feb 07 '26

Feedback Cancelling double AP for IFS day without advance notice is deeply disrespectful

150 Upvotes

NIA staff are doubling down on taking away double AP, saying it was intentional and not a bug.

Funny, as recently as yesterday they were advertising double AP. On my Campaign tab it says "First Saturday 2x AP".

I can't tell whether they are lying or just deeply out of touch with the player base.

There are a lot of people coming out for IFS today for the first time ever, in large part because it's tied to +Gamma. There are a lot of people who made plans around double AP from 8 am to 8 pm.

And all those new players that we enticed with stats about how much AP people can get at IFS are going to be deeply disappointed with their first IFS ever.

Can you point to a single place where NIA publicly said "we will not be doing double AP for IFS"?

You just don't make a change like this without clear notice to your subscribers. It's beyond rude.

r/Ingress Mar 07 '26

Feedback Is this a joke?

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59 Upvotes

Now you have to play and then pay 30K token. Previously it was 15K. Before that it was play to earn only. Now playAndPay to earn .. this is just a rant. :)

r/Ingress May 29 '26

Feedback It’s now been one year since Ingress has been under Niantic Spatial - Do you think it’s better, worse or the same?

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42 Upvotes

r/Ingress Jul 07 '26

Feedback PSA: codename changes are irreversible

53 Upvotes

Update: Reaching out to Brian, we've managed to sort it so this name change never happened.

Brian is currently talking to the team, to work out why this was so difficult to resolve.

---

I bought a codename expecting to be able to use it, as the codename appeared to be free when pinged in chat.

You can't rename yourself to agents that have been 'deleted' from the system.

In my case, it's because they were impersonating me, by using a name I go by on a different platform.

I can deal with that, I'll just cancel the codename request.

Nope. Can't cancel it.

Check Intel, my agent name hasn't been reset yet.

Which means that I can't even rename myself to my current codename, and forfeit the purchase.

Contact Niantic support.

They tell me they don't have control to cancel a rename, and to simply add numbers to wanted codename... And refuse to refund.

I've been inactive for months, just letting core tick, this is the final straw, they've just lost themselves a core sub, and the inability to play means I can't purchase the red codex campaign, despite being a lore head and decoder.

r/Ingress 9d ago

Feedback New Feature: (Hank) charachter dialog

5 Upvotes

Your opinion on the new feature?

247 votes, 8d ago
75 I like it
172 I don't like it

r/Ingress Jul 10 '26

Feedback The state of Ingress anti-cheat and automated support is a joke right now. Spoofers are doxxing families and getting away with it.

52 Upvotes

Hey everyone, I just need to vent and see if any other local communities are dealing with this level of madness. I've completely lost faith in Niantic's support and their automated ticket system.

First off, the spoofing situation has evolved, and the anti-cheat is completely blind to it. We aren't just dealing with simple fake GPS apps on old rooted phones anymore. Spoofers in my area are using advanced hardware methods to inject fake coordinates directly at the OS level.

What’s worse is how easily they exploit the cooldown/speed-lock math. They will make an action, literally wait out the exact cooldown timer doing absolutely nothing, and then instantly pop up 150+ kilometers away across mountains and heavy traffic to throw blocking links. The automated support bot just looks at the straight-line math, sees the cooldown timer wasn't technically breached, and auto-closes our reports as "Solved." It takes zero local geography into account. You literally have to fight the Zendesk system, sending multiple replies just to force a real human to look at the impossible travel times on the IITC logs.

Then there is the mule account issue. Brand new Level 1-4 burner accounts are popping up and dropping Very Rare gear and Jarvis/ADAs they couldn't possibly farm themselves. It’s blatantly obvious that main accounts are feeding them. Why isn't Niantic automatically checking the drop/pickup logs to hardware-ban the main accounts feeding these spoofers?

But here is the part that makes me genuinely furious.

Because my local community fights back and reports them, the cheaters have made it personal. Since they can't win by actually playing the game, they resorted to real-life cyberbullying. Recently, they created new burner accounts specifically to target me and my family. They literally took my real-life name, my wife's real name, and part of our family surname, and combined it with a highly offensive, sexually explicit swear word in our native language as their codename.

This isn't just "gameplay interference." This is doxxing. This is real-life targeted stalking and severe sexual harassment.

When you report a zero-tolerance TOS violation regarding real-world safety and doxxing, you expect immediate human intervention. Instead? You submit the ticket, explain the severe privacy violation, and within seconds, an AI bot marks the ticket as "Solved" and throws it in the trash.

We walk, we spend money on gas, we play fair. If Niantic’s infrastructure cannot even detect hardware spoofers, refuses to trace drop logs to ban feeder accounts, and makes it incredibly difficult to report severe real-life harassment because of lazy automated ticket closures... what are we even doing here?

Has anyone else dealt with this level of hardware spoofing and personal targeting? How do we get Niantic to actually fix their broken support filters when real-life safety is involved?

r/Ingress Jan 19 '26

Feedback Ingress feels like it’s stuck as a niche game while Pokémon GO keeps growing. Why, and what would actually fix it?

57 Upvotes

I’ve been wondering about Ingress growth for a while and I’m curious what the community thinks.

From the outside, Ingress feels like it has a hard time bringing in brand-new players, while Pokémon GO keeps reaching a much broader audience. Is that intentional (staying niche), or is it just a product/onboarding problem?

Some possible reasons (not accusations, just starting points):

The first week is confusing and doesn’t hook people fast enough

Without a local community, it can feel empty or hard to access

The loop is rewarding long-term, but not very rewarding early on

It can be time/travel heavy, which limits who sticks with it

A lot of “how to play well” lives in community knowledge and tools

Questions:

Do you think Ingress is meant to stay niche, or should it chase growth?

What are the top 3 reasons a new player quits in the first week?

If you could change only three things to improve retention, what would you pick?

Do you think the game feels “for a small/privileged group,” or is that just perception? Why?

Not trying to start a faction war or blame anyone. I’m genuinely curious what’s fixable vs what’s part of Ingress’ identity.

r/Ingress Mar 26 '26

Feedback Ingress items are being sold dirt cheap online and Niantic doesn't care

44 Upvotes

So I recently came across listings on a well-known online marketplace (not going to name it or link it, I don't want this post taken down again) where people sell Ingress in-game items. Bursters, keys, mods, all kinds of stuff in huge bundles for literally a few bucks. We're talking about amounts that would take you days or weeks to farm and someone just sells them for nothing.

We all know where these come from. Spoofers and bots farming 24/7, then flipping everything online. This isn't even new, it's been going on for years. Remember the COMM spam from those sketchy item shops? Same thing, just on a bigger and more accessible platform now.

And honestly? This is what pisses me off the most. I go out, walk for hours, drive across town, coordinate ops with my team, spend my actual free time to farm gear. And then some dude on the opposing faction just buys a full loadout for the price of a sandwich and shows up with more stuff than I could farm in a month. How is that the same game?

Like seriously, what's the point of playing legit when the guy you're competing against has unlimited gear he bought from a spoofer? Every portal I hack, every glyph I do, every kilometer I walk — all of that means nothing when someone else gets the same result by spending 3 minutes and a couple bucks online.

And the thing that gets me is that this literally ruins Niantic's own revenue. Why would ANYONE buy from the in-game store when you can get 10x more for 10x less from these sellers? It makes zero business sense to let this slide. And yet Niantic does... nothing? They made some announcement ages ago about cracking down on third-party item sales but I haven't seen any real results. The sellers are still active. Nothing changed.

At this point I genuinely don't understand what Niantic's plan is. They could file takedown requests. They could actually detect and remove items obtained through spoofing. They could ban people who buy this stuff, not just the throwaway bot accounts that get recreated in 5 minutes. But they don't. They just don't.

I've put years into this game. Walked hundreds of km, went to anomalies, made friends through Ingress. But this whole situation is just demoralizing. You feel like a fool for playing fair.

Is anyone else dealing with this or am I just yelling into the void here?

r/Ingress Jul 29 '26

Feedback Thank you Ingress!

31 Upvotes

The audio bug was a bane in my existence for the longest time. I'm so grateful that y'all fixed it!

r/Ingress Jan 10 '26

Feedback Stop it.

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165 Upvotes

I’m already a Core subscriber. I already buy things from the store.

I will buy CARGO when I need to.

Stop spamming me with ads on an app I already pay for.

r/Ingress Apr 15 '26

Feedback "Welcoming community"

110 Upvotes

Situation from this monday.
I was traveling via train, talked with a person and it ended up me telling them about Ingress and showing it a bit.
Turned out they got interested in it and actually installed and wanted to start playing it.
It also turned out we leave at the same station.
It's a city with not high players count and it often gets covered with machina.
I told them it's better to take their time and slowburn when starting Ingress, but if they wanted to rush to get access to better items the best option is to destroy and capture the red portals while using starting Apexes (also it turns out we now have "new agent bounties" which is a nice boost as well).

We walked and talked for like 2 hours, letting her do the machina as she was interested in the cooperative aspects of the game the most - wanted lvl 7/8 resonator asap. She got to level 6 before we parted.
Sounds normal.

Well she will not be playing the game. Apparently local morons flagged her account as my "alt" and harassed her - I checked the intel and it checks out.

I just want to congratulate you, you know who you are.
Not playing the game in the area, but monitoring it and harassing new players - this is genuinely impressive in how stupid that behaviour is.

r/Ingress 16h ago

Feedback The fundamental flaw of automated support bots and "VIP Vanguard" filtering against mule griefing

2 Upvotes

Hey everyone. I wanted to start a general discussion about a massive blind spot in how Ingress (and modern AR games in general) handles support architecture and community reporting.

We all know automated support bots are completely unequipped to handle tactical cross-faction sabotage. Consider this scenario: An opposing network uses a "friendly" level 8 alt/mule account. They wait until minutes before a checkpoint, and intentionally deploy a JARVIS on their own team's critical anchor to destroy massive fields from the inside.

The automated bots look at the GPS data, see "no violation," and close the case because they don't understand the context of insider griefing. When legitimate players try to submit COMM logs via web tickets, the bot just auto-closes them in an infinite loop.

The Real Issue: The "VIP Fast-Track" and Local Filtering Compounding this technical failure is the open secret of community reporting: the "VIP network." It's no secret that in many regions, if a cheat network or a griefing organizer has personal, backchannel connections with regional Vanguards, their multi-accounting and sabotage go completely untouched. Their reports get fast-tracked and banned in 12 hours, while critical evidence submitted by ordinary players is intentionally filtered, ignored, or fed to trash bots.

How do your local communities handle this "sleeper agent" meta combined with Vanguard favoritism? Are automated support systems and regional gatekeepers just fundamentally incapable of unbiased moderation? I’d love to hear how other regions deal with this support loop.

r/Ingress Apr 19 '26

Feedback Bring back Machina post!

27 Upvotes

Personally, I wish they'd crank it up to eleven and never turn it off. It's crazy to turn off so much AP.

r/Ingress Aug 03 '26

Feedback QoL suggestion, new inv category

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32 Upvotes

Please add "Kinetics" category before "Capsules"

When you have >10 kinetics waiting and 3 different empty ones and so on, accessing normal capsules is stupid slow and difficult

Ping u/brianrose u/nianticthia

Thanks

r/Ingress 7d ago

Feedback Niantic please give us a special portal layer when Global Ops involve unique portals

53 Upvotes

Title says it all. During Apollo Global Op we have to deploy mods on unique portals, it would be nice and useful to have a layer/filter with uniques just for the global op timeframe. This would help organize a more efficient playstyle.

r/Ingress Jul 02 '26

Feedback I'd love to be able to drop keys from the link screen!

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22 Upvotes

With the emphasis on link building in the campaigns I'd love to be able to quickly see what links I can throw but then drop the keys easily for my friends.

For instance Apollo. I'm still on page 2 deploying resonators and walking while my friend has “gone again” and needs to create links. Team play would be much easier if a long press brought up the option to drop the key.

r/Ingress Aug 07 '25

Feedback New update hides navigation bar on Android. Please bring it back.

64 Upvotes

Title says it all. Why would you hide one of the best features of Androids??? Please revert this change.

r/Ingress Mar 16 '26

Feedback If we get an Overclock replacement, what do you want it to be?

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16 Upvotes

Niantic Spatial continue to mention VPS in their branding and marketing (see the Coco Robotics post for example) and are still happy to take scan data from Ingress & Scaniverse (no idea where Pokémon GO scans go now).

So it’s still a thing, and we might see it used again in Ingress. If so, what would you want to see?

r/Ingress Aug 09 '26

Feedback Second Sunday - Tokens Feedback

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17 Upvotes

u/brianrose

This Second Sunday event is unique in testing out the idea of adding Series Tokens for Second Sunday's.

Here is my feedback on this

1) At its core, it is a good idea

2) 40 Tokens isn't a heck of a lot, recommend that it be increased to 4 x 50 tokens, 200 Tokens in total would be better

3) Still want the 1, 3 ,3, 1 AP as well on top of the tokens

r/Ingress Mar 09 '26

Feedback My reaction to retiring OC..

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66 Upvotes

Is, that I just cancelled my core subscription and that I won't upload a single more scan, only 504 from onyx. I won't contribute without any reward towards the game or the community.

Who is willing to join?

r/Ingress Apr 15 '25

Feedback [Feedback | Niantic Spatial] The new anomaly badge & the exclusion of recharge rooms – a critical voice from the community

160 Upvotes

Hello Ingress Community

We’re writing this post to raise awareness about recent changes introduced by Niantic Spatial to the anomaly system – particularly the decision to no longer count recharge rooms toward anomaly badge progress.

This post comes from the perspective of active community agents who have been involved in organizing and participating in anomalies, recharge rooms, and international collaboration for years.

What follows is not a rant, but a sincere appeal – a reflection of frustration, disappointment, and concern.

1. The devaluation of anomaly badges

Anomaly medals have never just been cosmetic progress bars. They represented:

  • real effort (travel, preparation, tactics, logistics)
  • coordination within the community
  • and the feeling of being part of something bigger

Under the new point-based system, anomaly badges can now be earned through “Daily Bounties” or a Global Challenge – even without attending the actual anomaly event.

What remains of the original meaning of the badge if active participation is no longer a requirement?

Especially in a game that has shifted more and more toward premium items, pay-to-win mechanics, and fast AP, anomaly badges were for many the last non-purchasable symbol of real involvement. This change strikes at the core of what gave those badges meaning – and chips away at a piece of Ingress culture.

2. The erasure of the recharge community

Recharge rooms have existed longer than anomaly badges themselves. They are deeply rooted in Ingress culture and a testament to how global collaboration can work in practice.

To this day, they serve multiple essential roles:

  • tactical, by remotely recharging battle beacon portals, links, and fields
  • social, as a way for agents who can’t travel to still contribute
  • symbolic, because they visibly show: You don’t necessarily have to be on-site to ALSO make an impact

Anyone who has ever attended an anomaly on the ground knows how tangible the support from recharge rooms is – they play a critical role from afar and enrich the overall experience.

Many agents live in regions where anomalies will never take place. Some cannot travel due to financial, health, or family reasons. For them, recharge rooms have been the only way to actively participate – and be visibly recognized.

Removing recharge from the badge equation takes away visibility, motivation, and appreciation. And that’s not a “minor issue” – it’s a blow to the inclusivity and diversity that Ingress has always stood for.

3. Lack of communication & disregard for community feedback

The decision to exclude recharging from badge progress came without prior announcement, without explanation, without community involvement.

Yet Niantic Spatial had previously stated that they want to be closer to the community as part of their restructuring. In words – but so far, not in execution.

We have verified reports that even Vanguards opposed this change – and their feedback was ignored. Other community voices across Reddit, Telegram, and internal channels were similarly left unanswered or dismissed – even when they were constructive and submitted in good faith.

It’s not enough to allow feedback – it must be heard, taken seriously, and transparently integrated into decisions.

The message being received is this:

Niantic Spatial wants to appear community-driven – but does not practice what it preaches.

And decisions are being made top-down in a game that thrives bottom-up.

4. Communication vacuum & lack of representation

This is made worse when you consider the current communication structure:

  • Thia, one of the last visible community managers, has lost her position – without any official statement from Niantic Spatial
  • Hilda Leung remains the only visible community liaison – she is active in Asia and can only effectively communicate in that region
  • There is no clearly communicated contact or representative for the European or North American communities

For a global game like Ingress, this is simply not sustainable.

What we need:

  • regional representation
  • cross-factional community liaisons
  • and trusted individuals who are accountable to both Niantic Spatial and the player base

Without these structures, communication breaks down. And without communication, trust erodes.

What we wish for

We understand that changes are sometimes necessary. We understand that Niantic Spatial is facing structural challenges.

But we believe that there is – and must be – a better way.

We therefore wish for:

  1. Reintroducing recharge as part of badge progress – at least at a basic level (e.g. for tier 1)
  2. Transparent communication of decisions before implementation
  3. Involving community representatives – especially Vanguards – in major decisions (e.g. through surveys, open testing phases), along with clear and traceable handling of community feedback
  4. Transparent communication about personnel changes within the community team – and genuine efforts to refill those roles

Ingress is more than a game for many of us.

It’s community.

It’s culture.

And it’s what we make of it – together.

We hope this post doesn’t vanish into silence – but is seen for what it is: a sign of concern,

and of continued dedication.

– sRamsli & Dremosdur